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WHO targets teens on social media to debunk coronavirus myths

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GENEVA, Switzerland (AFP)— The World Health Organization said Friday it was working with social media companies in a bid to quash misinformation about the coronavirus pandemic — including on more light-hearted apps popular with teenagers.

The WHO said it had started working with TikTok and Snapchat since the pandemic broke out in a bid to reach out to teen and younger social messaging app users.

“We’re battling misinformation every day,” said Andy Pattison, the UN health agency’s digital solutions manager.

On social media, “false stories outperform the truth on every single subject” in how far and how quickly they spread, he told a virtual press briefing.

The WHO is therefore attempting to combat falsehoods with science-based messages through the most commonly-used social media apps, he said.

Aleksandra Kuzmanovic, the WHO’s social media manager, said the organisation had also established a presence on TikTok and Snapchat during the COVID-19 pandemic, because most of its followers on previous platforms were in the 25 to 35 age bracket.

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“On TikTok and Snapchat, we are now reaching audiences that are much younger,” she said.

“It was important for us to communicate with teenagers how they can protect themselves.

“We are a science-based organisation that has serious information and TikTok is a platform that is perceived as funny — people share funny videos and information.”

Kuzmanovic said the challenge was how to put across serious, educational information on TikTok. 

“With their help, we adjusted some of our video products to be suitable to the platform,” she said.

– Google, YouTube filtering –

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The WHO has its own dedicated COVID-19 “Myth busters” page, directly debunking popular rumours about the virus, which has killed more than 230,000 people worldwide and infected over 3.2 million.

Pattison said the WHO was working on chatbot features with WhatsApp, Viber, Facebook Messenger and Apple Business Chat, but hoped to open channels on up to 30 such apps to take into account the most popular ones in in various countries, such as Line in Japan.

“It’s really important that we reach millions of people directly in their own language,” he said.

Pattison said that the WHO was partnering with YouTube to try to remove harmful misinformation and eliminate scientifically baseless rumours, in a two-way relationship.

YouTube gives the WHO insights into trending COVID-19 rumours and the UN agency tells them which are harmless and which might be dangerous.

Pattison said Google was working with the WHO so that searches for COVID-19 produced news from credible outlets and local in-country health information.

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“They’ve been very good at finding the right balance,” he said.

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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