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Meta Announces New Mission Statement as it Looks Towards the Metaverse Future

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Meta Faces Another Antitrust Challenge, with the FTC's Case Against the Company Approved for the Next Stage

It’s the dawn of a new era at the company formerly known as Facebook, and to truly establish its evolution into ‘Meta’, CEO Mark Zuckerberg today held an all-staff meeting to announce Meta’s updated values, in line with its new more forward-looking focus.

The company’s value statements have been a key driver of its strategic shifts over time, beginning with the ‘Move Fast and Break Things’ era, which lasted between 2009 to 2014, before being updated to the more placid Move fast with stable infrastructure’. Because breaking things wasn’t necessarily a good thing to be associated with.

Meta updated its mission statement again in 2017, to “Make the world more open and connected”, which didn’t quite capture all that Zuck wanted. So he updated again a year later to “Give people the power to build community and bring the world closer together. Which is generally shortened to “Bring the world closer together” as the key focus.

Many people scoffed at that, given the role that the platform had reportedly played in the lead-up 2016 US election, but still, that’s the driving, overarching ambition that Meta has since been striving towards.

Until now.

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So what’s Meta’s new mission?

The new directive incorporates elements of all of these past drivers, into one larger collection.

  • Move fast together
  • Build awesome things
  • Focus on long term impact
  • Live in the future
  • Be open

The only omission here is a mention of ‘community’ or ‘building community’, with the focus now more aligned with development once again, as it looks towards the metaverse shift.

Which is still in development, and no one knows for sure exactly how it’s going to come together, at least in a Meta-structured context. Versions of metaverse have existed for some time, most notably in gaming, so there is a broad concept of what a digital world that re-creates real world interaction might look like. But Meta’s vision will look to build on what exists, and bolt in new elements – which makes it hard to tell, at this stage, if and how all of these pieces will come together, and what role Meta will end up playing in the broader structural framework.

As we noted recently, a lot of what Meta has presented as its vision of the metaverse is really just VR, with user avatars engaging in wholly immersive digital spaces.

Which looks great, though Meta’s fully interactive VR world is still a fair way off. But if that is indeed the vision that Meta’s working towards, then it is clearly leading the way, with sales of its Quest 2 VR headsets on the rise, and Meta buying up VR studios and developers in order to dominate the space.

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Yet, at the same time, those visions don’t necessarily incorporate AR, for which Meta is developing new wearables and interactive devices, and they don’t extend to other metaverse-aligned developments like cryptocurrency, NFTs, evolved AI and more.

All of these disparate pieces will likely play a part, but what’s most interesting is how Meta’s re-branding has put such focus onto ‘the metaverse’ as a broader concept that every developer in any tech space is now scrambling to add ‘metaverse ready’ to their tools and apps, even though they have no idea what ‘metaverse ready’ actually means.

Which is why the current discussion around Web3 and its related elements is still too early, because who knows how it’s all going to fit. Each element will be its own thing, and each should be explored in its own time and space. And by referring to things as metaverse-aligned, all you’re really doing is playing into the narrative that Meta will own the Metaverse.

Which is likely what Zuck and Co. want, but it is interesting to note the massive market influence the company now has, and to see how that plays out in positioning it for the next shift.

Which brings us back to Meta’s new values, and its re-alignment around ‘moving fast’ as it advances towards the next stage.

Really, that’s where we’re at – we’ve returned to the Facebook of old in some ways, with the push now on to develop new experiences, and beat out the competition, in order to establish a platform, which, once it’s in place, will then see Meta’s focus re-shift back to community and social good, which Facebook eventually pivoted towards once it was big enough.

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But at the same time, it also pivoted too late. Facebook became more conscious of the negative impact of its apps once they’d been built, through moving fast, which is when it then moved to ‘bringing the world closer together’ and focusing on improving community engagement.

Is that what will happen in the metaverse as well? Will this new mission overview see Meta focusing more on ‘moving fast’ and ‘building awesome things’, while neglecting the potential negatives, and the societal harms that could also come as a result?

I guess that’s what the ‘focus on long term impact’ note is there to counter, to give developers increased impetus to build with sustainability, and ideally safety, in mind.

But I don’t know. It does seem like accelerated product development, and moving towards the future, is the key push here.

There’s also ‘Be Open’, which I’d be willing to bet Meta will lean on as its commitment to building its infrastructure in partnership with others. But in reality, I suspect it will actually be interpreted internally as building systems that others can also build for, which will eventually see Meta playing host to the foundations of the metaverse, as it sees it.

For all its talk about ‘no one company’ owning the metaverse, it increasingly seems like one company will do just that.

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And a final note. Meta employees will now be referred to internally as ‘Metamates’.

Meta CTO Andrew Bosworth confirmed this, and provided some context on the terminology:

So Metamates. Pretty cool, right?

I might it can’t be worse than ‘Nooglers’, which someone also must have once thought was incredibly clever and witty.

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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