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Meta Announces New Partnership to Broadcast NBA and WNBA Games in VR as Headset Sales Stutter

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Meta Announces New Partnership to Broadcast NBA and WNBA Games in VR as Headset Sales Stutter

It’s difficult to truly measure the potential of Meta’s metaverse push as yet, because so much of its VR content is restricted, and limited in what exactly it can do at this stage.

Case in point – today, Meta has announced a new partnership with the NBA and WNBA, which will see more than 50 games broadcast within its VR environment, ‘including five in immersive, 180-degree VR’.

As per Meta:

Five games will feature celebrity broadcasters and be shown in 180-degree immersive VR, and WNBA games, NBA G League games and NBA 2K League games will be available to watch as well. In Meta Horizon Worlds, you’ll also be able to access game highlights, recaps and archival content.

Which, as an NBA fan, sounds pretty cool. I mean, most of these games won’t be in full, immersive VR, which is the real lure, in providing an experience that simulates being at the actual game, which is not possible for those outside the US.

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That would be even better, if all of these games were being broadcast in 180-degree, or even 360-degree VR, so you could take in the full stadium experience.

But they’re not – and even more than that, there’s actually a range of restrictions on this content:

  • XTADIUM, where these games will be broadcast in VR, is only available in the US
  • Meta Horizon Worlds is currently only available in the US, Canada, the UK, Iceland, Ireland, France and Spain
  • To top it off, geo-restrictions mean that a lot of this content won’t be available in some regions

So, basically, the only way to get the best version of this experience is to be in the US, where you can already attend these matches in reality. Also, the expanded Horizon Worlds content is only available in some places.

The restrictions underline the ongoing frustration with Meta’s metaverse push, in that it’s a) not very good, b) not utilizing full VR, and c) not even available in most regions.

So it’s hard to even measure what the metaverse will actually be, because most of us can’t access it to assess.

Of course, there are technical limitations here, including licensing, as Meta notes. But the difficult spot for Meta is that it’s being forced to promote a sub-par VR experience, in order to showcase the work that it’s doing, while it’s also working to get users excited for what’s coming, when the experience right now is just not that great.

Ideally, Meta would prefer to keep things under wraps until it’s at an optimal level, which would then provide a full-force VR experience, which may well be amazing, and beyond what we can imagine as yet. But when you’re investing tens of billions of dollars into a project, your shareholders are going to want to see where that money’s going.

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And right now, it’s difficult to see it. I have a Quest headset. I never use it, neither do my teen kids. I go back to it every now and then to see what’s happening, but it’s just not engaging – there’s nothing that keeps me coming back, as yet, and nothing that will truly spark the next-level of adoption that Meta will need to make its metaverse experience a thing.

The risk for Meta, then, is that declining interest in VR could de-rail its plan entirely. Sales of VR headsets declined in 2022, year-over-year, which is not a good sign for the company’s broad-reaching ambitions.

If Meta can’t generate interest, and spark more hype around the tech, it’ll have a hard time getting people to even try out its metaverse experience, when it does become available in more regions.

But it’s early days. Meta itself has repeatedly noted that it will be a decade before we shift to the next stage of metaverse adoption, which, at present, pegs that at around 2030.

Can Meta weather the criticism and financial impact of such for another 7 to 8 years?

Really, it has little choice, as it’s gone all-in on the concept as the future of its business – and maybe, sometime soon, Meta will come out with a killer application or process in VR, that switches people’s thinking entirely. But right now, it’s a lot of empty hype, for half-baked VR offerings, at last from the consumer side.

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I can see the vision, I get where Meta is headed. Just not sure it’s current development is helping much in this respect.

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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