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Meta Faces New Challenges in Developing the Metaverse, With the FTC Blocking Its Acquisition of Within

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Meta could be facing its first real roadblocks in building towards its metaverse vision, with the FTC moving to block its acquisition of VR fitness company Within, and slowing ad revenue forcing it to increase the price of its flagship Quest 2 VR headsets.

As reported by The New York Times, the FTC, under new chair Lina Khan, who’s been a vocal critic of corporate monopolization, has moved to stop Meta from acquiring Within on the basis that the merger would be anti-competitive, with Meta choosing, according to the FTC’s lawsuit, to buy a company, rather than competing with Within ‘on its merits’.

As per the FTC:

Meta, formerly known as Facebook, is already a key player at each level of the virtual reality sector. The company’s virtual reality empire includes the top-selling device, a leading app store, seven of the most successful developers, and one of the best-selling apps of all time. The agency alleges that Meta and Zuckerberg are planning to expand Meta’s virtual reality empire with this attempt to illegally acquire a dedicated fitness app that proves the value of virtual reality to users.”

Note the mention of Zuckerberg by name here – in fact, Zuckerberg is mentioned four times in the FTCs release. That makes it feel at least a little personal, which probably doesn’t bode well for Meta’s ongoing process of acquisition under the new FTC leadership.

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As the FTC notes, Within is the maker of ‘Supernatural’ the popular VR fitness app.

Meta initially announced its acquisition of Within last October, which seemed like a fairly logical move, given its ongoing focus on VR development, and the next stage of connection.

But with the acquisitions of Instagram and WhatsApp likely front of mind, the FTC says that Meta is looking to dominate the market, rather than building its own tools.

“[Meta has] the required resources and a reasonable probability of building its own virtual reality app to compete in the space. But instead of entering, it chose to try buying Supernatural. Meta’s independent entry would increase consumer choice, increase innovation, spur additional competition to attract the best employees, and yield other competitive benefits. Meta’s acquisition of Within, on the other hand, would eliminate the prospect of such entry, dampening future innovation and competitive rivalry.

There’s probably some truth to that, with respect to how Meta’s growth through acquisition quashes at least some level of competition. But it seems like a weaker case than the Instagram and WhatsApp examples, where Meta bought out rising rivals to its dominance.

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Within is already reliant on Meta’s VR tools to reach its customers, and in that sense, a partnership seems fairly logical, but the FTC says that the deal could send ‘a chilling message to anyone who wishes to innovate in VR’.

Now we’ll have to wait and see whether Meta’s acquisition can go ahead, and with the company also considering new acquisitions, like smart glasses maker AdHawk Microsystems (likely for its own AR wearables), that could throw a big spanner in Meta’s plans for its all-consuming metaverse experience.

And this likely also won’t help:

Due to ongoing market pressures, and rising costs, Meta has been forced to increase the price of its flagship Quest 2 VR headsets by $100, which could be a big blow to expanding take-up.

Which, in turn, will slow the development of the metaverse – because in order for it to become the all-consuming, all-purpose, omnipresent space that Zuck and Co. foresee, it needs people to be involved, and it’s impossible to get that full experience without a VR headset.

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In the past, Zuckerberg has talked about reducing barriers to entry, including costs, in order to facilitate more reach for its VR tools, which underlines just how significant a decision this must have been at Meta HQ.

In the broader scheme of things, it may not mean a lot, especially with Meta also planning to release a lower cost VR headset in the next year or so. But in combination, these two updates form a significant speed hump in Meta’s broader plan, which could mean harder times ahead for the company, at least in the short term.

Will that impact Zuckerberg’s overall metaverse vision, and how Meta approaches the next stage? It seems unlikely – but if this is a signal that the FTC is going to take a harder line, Meta’s path could be a lot more difficult.



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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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