Hello Xbox fans! Thanks for clicking the headline and checking out our game. Glad to have you here! So, first up, a little bit about us. We are a small studio called Yaza Games, and we are the makers of Inkulinati – a turn-based strategy in which a rabbit’s bum can be deadlier than a dog’s sword. We all met by pure chance at Game Design School in Poland, and Inkulinati (or the initial idea and prototype for it) was our final graduation project so to speak. That was nearly five years ago. Since then we’ve been building, improving, expanding and polishing Inkulinati, we’ve run a successful Kickstarter campaign, hooked up with Daedalic Entertainment as a publisher and we were able to do something together with Xbox too! Now we are getting ready to slowly bring Inkulinati to the world and we cannot wait to see and hear your reactions to it. But, let’s get back to the basics. Let us tell you a bit more about Inkulinati itself.
The story of Inkulinati began a few years ago at the aforementioned Game Design School in Warsaw. In the last months of our course, to graduate we had to create a prototype of a game. At first, we had absolutely no clue, no concept, and no solid idea for a game. The perfect spot to be in! We went through tons of ideas, but nothing felt right with us. Then, one day our Art Director Dorota, brought a book to class and she showed us these crazy medieval drawings – called “marginalia” – placed on the margins of manuscripts. We saw snails eating knights, sword-wielding bunnies duelling with dogs, and other crazy, mind-blowing stuff! We’d never seen anything like this before, and the more we looked at them, the more all of us got excited. We could feel something magical happen – a sense of electricity started to spark. That was the moment when we fell in love with medieval illuminations and marginalia. It was also the moment when we knew what our game was going to look like.
Now that we had the look, we needed to choose a genre. This came rather naturally. After a few chats we decided to go for a turn-based strategy genre. It felt right. We feel that this genre allows us to delve even further into the world of medieval manuscripts and it suits them better than anything else! The feel of the books, two enemies battling one another, even the pace, it all worked in unison. We felt we had the pieces put together. We had a game prototype!
Although we’ve been working on Inkulinati for some time, the original core ideas of the game have not changed. We want our game to be as authentic to both the medieval European manuscripts as well as the world and tales from that time. All the visuals, the world, as well as the humour is created by monks and scribes hundreds of years ago! We just bought it to a new medium – that of a video game. Our other core idea is that we want our game to be easy to pick up, but hard to master. There are a lot of strategic layers that we implemented in our game to keep your brain cells on your toes. Do not let medieval cuteness fool you!
We hope that you enjoyed our little tale of how our game Inkulinati came to be. When Inkulinati comes out on Xbox One, Xbox Series X|S, PC, and Cloud, you’ll be able to experience both a single-player campaign and couch multiplayer battles too. We’ll be giving you more details on Inkulinati in the near future, so please do stay tuned. And until then, keep your quills, and minds, sharpened Inkulinati Apprentices!
All the best,
Yaza Games, on behalf of the Inkulinati Academy faculty
ID@Xbox Winter Game Demo Event på väg till dig
Winter is a great time to keep warm indoors and catch up on that backlog, either by gathering with friends and family or taking some time to yourself. Speaking of backlog, we’ve got another super cool line-up of game demos ready for you! Partnering with Geoff Keighley’s The Game Awards, we’re excited to share even more chill games that you can add to your Xbox Store wish list. Starting December 6 and running through December 12, you’ll be able to play over 20 demos of upcoming unreleased games for Xbox Series X|S and Xbox One!
A few things to keep in mind:
- These demos will only be up on the Xbox Dashboard for a week. Some might be re-published to the Demo channel later, but many will simply disappear at the end of the week, so check them out while you can.
- The developers would love to hear what you think. Hit them up on social media or through their websites. If you like the game, tell them! If you have constructive criticism, they would love to hear that too.
- These “game demos” are not the norm. Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represent an almost final to final version. Think of these akin to “show floor demos” and not necessarily indicative of the final product. You’ll get to experience these games early – some way early – which gives you the chance to provide your feedback! You should also note that these games will continue to evolve and become more polished as they near release.
We’ll announce the full list on December 6, but here are some games you’ll want to keep in mind:
Inkulinati – Yaza Games
Inkulinati is an ink-based strategy straight from medieval manuscripts, where a rabbit’s bum can be deadlier than a dog’s sword. Embark on an ever-changing journey and become a master of the Living Ink. Build your own bestiary, defeat medieval superstars, and collect perks to unleash hidden powers.
Rhythm Sprout – SURT/tinyBuild
Handcrafted rhythm action with original music and a wacky story mode. Fight charming bosses in rhythm battles. Run to the beat through juicy 3D environments. Remix the levels with modes for infinite challenge and replayability. The demo features 5 colorful tracks, refreshing game modes, and self-aware demo-exclusive story.
Thirsty Suitors – Outerloop Studios/Annapurna Interactive
Thirsty Suitors is a game about culture, relationships, family pressures, and expressing oneself. Can Jala handle her demanding parents, reconcile with her exes, and mend broken friendships in time for her sister’s wedding? Will she be ready for the impending visit of Paati, the family’s terrifying and judgmental matriarch? Through the game’s story, Jala will confront her exes in cinematic, turn-based battle sequences.
Tin Hearts – Rogue Sun/Wired Productions
Guide a troop of tin soldiers through a beautiful, toy-filled world full of magic and mystery. Solve increasingly elaborate puzzles, forge new paths for your toys to follow and discover a deeply emotional story, in Tin Hearts – an immersive puzzle adventure game from members of the team that brought you Fable.
There will be so many unique games to discover and enjoy! When you get the chance to check it out, we’d love to hear what you think. Connect with us on Twitter, Instagram, Disharmoni, Rycka till, och Youtube. Stay tuned to Xbox Wire to learn more about what Team Xbox has planned and as always, stay warm and toasty while you game on!
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