SOCIAL
‘Wave’ of litigation expected as schools fight social media companies
About 40 and counting school districts across the country are suing social media companies over claims that their apps are addictive, damaging to students’ mental health, and causing adverse impacts on schools and other government resources.
Many of these lawsuits, which were originally filed in a variety of court jurisdictions, were consolidated into one 281-page multidistrict litigation claim filed March 10 in the U.S. District Court for the Northern District of California. Plaintiffs in the case include school districts, individuals and local and state governments. In total, there are about 235 plaintiffs.
The product liability complaint seeks unspecified monetary damages, as well as injunctive relief ordering each defendant to remedy certain design features on their platforms and provide warnings to youth and parents that its products are “addictive and pose a clear and present danger to unsuspecting minors.”
Attorneys representing plaintiff school districts said this master complaint allows districts to share legal resources for similar public nuisance claims against social media companies in an attempt to recoup money spent addressing the youth mental health crisis.
Individual district lawsuits describe actions taken by school systems to address student mental well-being, such as hiring more counselors, using universal screeners and provding lessons on resilency building. In its lawsuit, California’s San Mateo County Board of Education also explains how it had to reallocate funding to pay staff to address bullying and fighting, hire more security staff, and to investigate vandalism.
Schools are on the front lines of this crisis, said Lexi Hazam, an attorney with Lieff, Cabraser, Heimann & Bernstein and co-lead counsel for the plaintiffs’ consolidated complaint.
Districts “are often having to divert resources and time and effort from their educational mission in order to address the mental health crisis among their students,” said Hazam. Students’ mental health struggles are caused largely by social media design features that “deliberately set out to addict” youth, she said.
The design features, the multidistrict litigation said, “manipulate dopamine delivery to intensify use” and use “trophies” to reward extreme usage.
School districts “are often having to divert resources and time and effort from their educational mission in order to address the mental health crisis among their students.”
Lexi Hazam
Co-lead counsel for the plaintiffs’ consolidated complaint
But major litigation like this is likely to take many years to resolve, according to legal experts. The lawsuit is in its early stages, and the court will soon consider motions to dismiss. If the case proceeds, it will move into the discovery phase, where opposing parties can request documents and information that may not already be available.
One legal expert said getting involved in the case may actually make school districts vulnerable to legal action by parents who cast blame on them for not doing more to support students’ mental well-being. The case also discounts the positive aspects of teens’ social media use, said Eric Goldman, law professor and co-director of the High Tech Law Institute at Santa Clara University School of Law.
“Here’s the reason why not every school district is going to sign up — first, because I think at least some school districts realize that social media may not be the problem. In fact, it may be part of the solution,” Goldman said.
The more likely reason why districts shouldn’t participate, Goldman said, is because schools would be “admitting to their parents that they aren’t doing a good job to manage the mental health needs of their student population.”
Reducing risks
The lawsuit — known as the Social Media Adolescent Addiction/Personal Injury Products Liability Litigation — was filed against Meta Platforms Inc., which operates Facebook and Instagram, as well as the companies behind Snapchat, TikTok and YouTube.
There’s no cost to school systems to join the litigation since the plaintiffs’ law firms are working on contingency, meaning they’re paid only if they prevail, according to several plaintiffs attorneys.
Per the lawsuit, the social media platforms exploit children by having “an algorithmically-generated, endless feed to keep users scrolling.”
The result, the complaint said, is that youth are struggling with anxiety, depression, addiction, eating disorders, self-harm and suicide risk. Individual school district cases folded into this litigation also claim the social media companies’ platforms have contributed to school security threats and vandalism.
“Defendants’ choices have generated extraordinary corporate profits — and yielded immense tragedy,” the master complaint declares.
“Here’s the reason why not every school district is going to sign up — first, because I think at least some school districts realize that social media may not be the problem. In fact, it may be part of the solution.”
Eric Goldman
Law professor and co-director of the High Tech Law Institute at Santa Clara University School of Law
The lawsuit notes the widespread use of social media among teens, as well as details troubling statistics showing increases in youth suicide risk, anxiety and persistent sadness.
In response to a request for an interview or statement, Meta Head of Safety Antigone Davis, emailed, “We want to reassure every parent that we have their interests at heart in the work we’re doing to provide teens with safe, supportive experiences online.”
The other defendant companies did not respond to requests for interviews or statements.
Davis’ email said Meta has developed more than 30 tools to support teens and their families, including ones that verify age, allow parents to decide when and for how long their teens use Instagram, automatically sets new Instagram accounts to private for those under 16, and send notifications encouraging teens to take regular breaks.
Meta has also invested in technology that finds and removes content related to suicide, self-injury or eating disorders before it is reported by users. On the company’s Safety Center webpage, it states that it has never allowed people to celebrate or promote self-harm or suicide. Meta also removes fictional depictions of suicide and self-harm, as well as content that shows methods or materials.
“We do, however, allow people to discuss suicide and self-injury because we want Facebook and Instagram to be places where people can share their experiences, raise awareness about these issues, and seek support from one another,” the webpage says.
Davis said, “These are complex issues, but we will continue working with parents, experts and regulators such as the state attorneys general to develop new tools, features and policies that meet the needs of teens and their families.”
At Meta’s annual shareholder meeting on May 31, American Federation of Teachers President Randi Weingarten sought approval of a resolution to require an independent audit of the company’s risk management practices. In pre-recorded remarks, Weingarten said the teachers union members’ pensions are “significant shareholders of Meta Platforms.”
A May 4 AFT press release said pension funds in which AFT members participate hold a combined 30 million shares of Facebook, valued at $6.3 billion.
Concerns for those pensions have led AFT to become “increasingly alarmed” about the company’s business practices, particularly about failures to mitigate public safety risks, Weingarten said in her pre-recorded remarks.
“Controversies that stem from a ‘move fast and break things’ business model are of particular concern to teachers, who too often find themselves on the front lines dealing with the harms caused by the company’s social media products,” she said.
Federal response
A large majority of respondents in a recent poll of 1,804 registered voters said social media companies and state and federal governments should do more to ensure the online safety of children and teens. The survey was conducted by Hart Research Associates.
Meanwhile, on May 23, the federal government took several steps to draw attention to concerns about youth social media use. The U.S. Surgeon General issued a public health advisory, which recommends policymakers, technology companies, researchers, families and youth take steps to better understand the full impact of social media use, including how to “maximize the benefits and minimize the harms” of these platforms.
On the same day, the White House announced the creation of an interagency task force for assessing and preventing online harms to children and teens, as well as steps to enhance the privacy of students’ data to address concerns about the monetization of that personal data by companies.
“There is now undeniable evidence that social media and other online platforms have contributed to our youth mental health crisis,” the White House announcement said.
David vs. Goliath
Seattle Public Schools is one of the plaintiffs in the multidistrict litigation. Greg Narver, general counsel for the school system, said the district doesn’t initiate litigation lightly. In the four years he’s worked for the district, it has been the plaintiff in only one other case — a complaint against Juul e-cigarette company that was settled in April.
“From my standpoint, there’s a problem and we’re looking for solutions,” Narver said of the teen mental health crisis. The problem, he said “is not just the welfare of individual students but the effect on the whole way we operate our district, the strain on our providers and our counselors, and the whole student health department.”
The district acknowledges there are positive aspects of social media, but Narver said “the conduct that we’re complaining about that we think creates this public nuisance is one that feeds this addictive nature, that kind of preys on the adolescent and preteen mind and creates just terrible outcomes and stressors on their life from suicidal ideation, eating disorders [and] violence, and we’re looking for a solution.”
“We’re doing our best. You’re fighting some really hard and powerful forces. These are some of the richest companies in the world we’re talking about, and they have very strong economic incentives to continue with business as usual.”
Greg Narver
General counsel for Seattle Public Schools
Dean Kawamoto, an attorney at Keller Rohrback representing Seattle Public Schools and several other districts in this case, called the consolidated lawsuit unique since many of the plaintiffs are school districts.
”I think it does speak to the magnitude of the problem and the lack of ready solutions that they are going to the court system,” he said.
“When you look at the demand and the need for these mental health services, and then you look at what’s happening with school budgets and financing, you need to do something to try to reduce the number of kids that need help,” Kawamoto said.
School districts are the largest provider of youth mental health services, he said, but if districts try to litigate this individually against the social media companies, it would be a David vs. Goliath scenario given the for-profit companies’ access to legal resources.
“Goliath is likely going to put up a huge fight.”
Aelish Marie Baig, an attorney with Robbins Geller Rudman & Dowd, is representing several plaintiffs, including government organizations like Broward County Public Schools in Florida and Bucks County, Pennsylvania. Bucks County was the first government entity to join the multidistrict litigation against the social media companies.
Baig predicts a “wave” of litigation as more school systems and local and state governments join the complaint. These cases, she said, represent significant litigation on par with those against tobacco, vaping and opioid companies.
Social media companies, Baig said, are “deliberately exploiting [children’s] psychology, their neurophysiology, and they do this by designing and operating their social media platforms in ways that they know are harmful to you.”
‘Only a contributing factor’
There’s a universal awareness that youth are facing greater pressures and stress these days, but some question whether there is enough causality to litigate against social media companies for these problems.
“It just baffles my mind to think that we can isolate one factor in our complex society and say that needs to be fixed,” law professor Goldman said. “And the worst thing is I think school districts are just going to pat themselves on the back and say, ‘We fixed the problem.’”
“We’re facing systemic long-term growth and demand for mental health services, and social media is maybe at most only a contributing factor to that,” he said.
NetChoice, a nonprofit organization that advocates for free expression on the internet, wrote in a statement earlier this year that Seattle Public Schools’ claim is a “moral panic lawsuit.”
“Rising rates of mental illness in American youth is an incredibly serious matter,” NetChoice said. “But instead of trying to address the root causes of the problem, the Seattle School District’s complaint wrongly points fingers at American businesses in a manner which will not ultimately benefit Seattle’s youth.”
Goldman said the narrative that social media is inherently toxic and harmful to teens ignores that these platforms are an important part of their lives and that there are benefits to their use.
Teens spend about 8.3 hours a day on screen media, according to Common Sense Media. A 2021 survey by the organization that provides technology and entertainment recommendations for parents and schools found that social media use among children ages 8-12 was increasing. The minimum age for most social media accounts is 13, the report on the survey points out.
For teens, social media use is a way for them to connect with other, said Laura Tierney, founder and CEO of The Social Institute, in a statement earlier this year. The Social Institute promotes ways for youth to have positive and healthy interactions on social media.
Tierney added that through social media, texting and gaming, students are able to hang out with their friends, build relationships, stay informed on current events and pursue their passions.
A recent American Psychological Association health advisory for social media use among adolescents said the platforms are not inherently beneficial or harmful to youth. The advisory points to research describing how some teens with mental health concerns may benefit from opportunities with social media to socialize, particularly those teens who experience adversity or isolation when they are offline.
The APA also recommended that social media features be tailored to the social and cognitive abilities of teen users and that their exposure to harmful content be minimized, reported and removed. The advisory added that technology should not drive users to this type of content.
“These are complex issues, but we will continue working with parents, experts and regulators such as the state attorneys general to develop new tools, features and policies that meet the needs of teens and their families.”
Antigone Davis
Head of Safety for Meta
If the plaintiffs prevail and social media companies have to change design features, it could spell the end for these companies, said Goldman. State laws limiting social media use are threats to the businesses as well, Goldman said.
New laws in Utah will require social media companies to get parental consent for users under the age of 18 and to have a default setting that blocks overnight access for minor users. The companies also will be prohibited from targeting minors’ social media accounts with addictive designs or features, according to a statement from the governor’s office.
TikTok — the social media site most favored by teens, according to one survey — will be banned in Montana beginning Jan. 1, 2024. The state’s move in this direction was out of concern that user’s private data was going to be misused by “foreign adversaries,” according to an announcement by the state. ByteDance, the company that owns TikTok, is a Chinese company.
Plaintiffs’ attorney Hazam said the master complaint does not say that all social media is inherently evil. “The problem is that these companies have used reams of data that they pull from young users to design very high-powered, sophisticated algorithms, to addict them to their platforms and keep them looking at them as much as possible for as long as possible,” Hazam said.
Looking for many solutions
One academic in the field said the defendant companies in the case should ask what school systems are doing to educate teens on healthy social media habits.
“If [school] boards want to help cut down on problems, get ahead of the problem and try to cut it off at the pass,” said Charles Russo, Joseph Panzer Chair in Education in the University of Dayton School of Education and Health Sciences and research professor of law in the university’s School of Law. “But you can’t just throw your hands up and say, ‘It’s all social media’s fault.’ If we know there’s a problem, we got to do something to address it.”
Seattle counsel Narver said the youth mental health problem is so pervasive that the district is trying to address it from many different angles, including participating in this lawsuit.
The district’s complaint filed in January said that in an effort to address the youth mental health crisis in Seattle, it has hired additional staff, developed resources and conducted professional training regarding students’ mental, emotional and social health. It has also created lesson plans to teach about the dangers of social media misuse.
“We’re doing our best,” Narver said. “You’re fighting some really hard and powerful forces. These are some of the richest companies in the world we’re talking about, and they have very strong economic incentives to continue with business as usual.”
SOCIAL
Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?
In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.
The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.
According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.
Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.
Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.
The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.
This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.
Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.
As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?
Only time will tell.
SOCIAL
Catering to specific audience boosts your business, says accountant turned coach
While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.
When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.
“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.
Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.
“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.”Â
“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.
“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.
Watch the video for more of Sandra Parker’s biggest lessons.
SOCIAL
Instagram Tests Live-Stream Games to Enhance Engagement
Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.
As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.
That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.
Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.
That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.
Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.
Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.
We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.
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