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Meta Expands Horizon Worlds Access to VR Users in the UK

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Meta Expands Horizon Worlds Access to VR Users in the UK

Of all of Meta’s current offerings, its ‘Horizon Worlds’ VR creation platform provides the most indicative view of its future metaverse plans.

And starting this week, more people will be able to share in that vision, with Horizon Worlds being launched to users in the UK, in addition to the US and Canada.

As shown in the video above, Horizon Worlds enables users to create their own virtual spaces, with a range of 3D objects and tools that they can use to build interactive environments.

Meta launched Horizon Worlds with all users in the US and Canada in December, and it’s now expanding that to the UK, before opening up access to all EU users in the coming months.

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As per Meta:

From the very beginning, we’ve envisioned Horizon Worlds as a creator-friendly VR environment featuring top tier social world-building tools. And by developing those tools and listening to and incorporating feedback from creators, that’s just what it is. But we’re always working to make it even better. For example, last month we launched our first asset library, a collection of pre-made items that creators can use any time they want. Plus, we’ve also committed $10 million USD to help creators get their worlds off the ground.

The asset library will play a big part in the next stage of the metaverse, with Meta looking to help brands build 3D models of their products, for improved eCommerce display, which can then also be made available in Horizon Worlds for usage in user projects.

That will provide new promotional opportunities in this emerging digital space, which, as noted, gives us the clearest indicator of what the metaverse will be like, in Meta’s current vision at least, as a consumer tool.

We’ve already seen some indications of the marketing implications in this respect, with brands like Wendy’s creating their own, branded environments in Horizon Worlds, inviting users to come and engage with their virtual products and activations.

That, again, is where the metaverse is headed, with individuals and brands alike able to create Minecraft-like interactive spaces, where users can be fully immersed in VR – or potentially via other means as well – into their creations.

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Though it’s fairly basic right now, in its early stages of its development. Eventually, as Meta CEO Mark Zuckerberg has shown, the metaverse will incorporate a wide range of fully-immersive and interactive environments, that will enable you to create and explore all manner of new worlds, beyond anything that you’ve ever experienced.

We’re not close to that yet, in terms of fully functional, interactive, avatar-led engagement in these VR worlds. But eventually, that’s where Meta is headed, and if you wanted to get a taste of what’s coming, and what Meta views as the next evolution for brand Pages, Horizon Worlds is your best current indicator on this front.

But VR engagement also opens up new forms for harassment and abuse, in an even more enclosed and immersive space. Which is another element that Meta needs to address.

On this front, Meta has also announced the addition of ‘Voice Mode’ in VR, which will enable users to choose if they want to hear other users speaking within he VR environment.

Meta safety in VR

As explained by Meta:

“[Voice mode] will allow you to choose how you hear people who aren’t on your friends list, including the option to not hear unwanted conversations at all. By default, you’ll hear all nearby users at the same volume, but with Voice Mode, you can easily switch to Garbled Voices, in which non-friends’ voices come across as unintelligible, friendly sounds.

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As shown in the above image, when a user selects ‘Garbled Voices’, strangers will see an indicator that you can’t hear them in the space. Users will be able to change this setting at any time, but it provides another safety measure to help protect users in VR, where already there have been some disturbing instances of abuse, even in its early, rudimentary state.

Late last year, a beta tester for Horizon Worlds reported that she had been groped by a stranger in VR, while another experienced ‘gang rape’ by male users in the space, which she described as feeling ‘very real’.

Those incidents prompted Meta to add a new ‘personal boundary’ feature, which enables users to keep others at a distance from their avatar.

Meta’s also now added new pop-up warnings which are displayed to people who behave disruptively in the VR space.

Meta VR warnings

So there are measures in place to mitigate the risks, to some degree. But it does seem like this could become a far bigger concern for the platform moving forward, and one that Meta needs to ensure is fully addressed before implementing a broader roll-out of its metaverse push.

Will that actually happen? Meta doesn’t exactly have the best history in regards to addressing potential problems like this before they become bigger concerns, and it would surprise no one if Meta pushed ahead with the expansion of its metaverse vision over anything else, including the safety of users.

Which, in some ways, seems to be already happening, with the expansion of Horizon Worlds to the next stage – though Meta will be hoping that its developing safety tools will be enough to provide adequate protection for users in the virtual space.

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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