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Nevada files lawsuit against Facebook, Instagram, Messenger, Snapchat and TikTok

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Nevada files lawsuit against Facebook, Instagram, Messenger, Snapchat and TikTok

The state of Nevada is suing some of the most popular social media companies, alleging that their apps are intentionally addictive and have contributed to a decline in mental health for its users, especially teens and young adults.

Nevada Attorney General Aaron Ford filed civil lawsuits Tuesday against the parent companies of Facebook, Instagram, Messenger, Snapchat and TikTok apps, claiming they are a “hazard to public health” and that they use “false, deceptive and unfair marketing” to directly appeal to youth. The lawsuit also says the respective apps’ algorithms are “designed deliberately to addict young minds and prey on teenagers’ well-understood vulnerabilities.”

“All of these platforms use features like endless scrolling, dopamine-inducing rewards, disappearing content, likes, shares, push notifications, and other elements to maximize youth use, manipulate young emotions, and exploit children’s developing minds — all for massive financial gain,” the attorney general’s office alleged in a news release, announcing the lawsuits. “Each of these platforms has also been linked to serious dangers to kids, including auto accidents, increases in drug overdoses, suicides, eating disorders, sexual exploitation and more.”

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“My commitment to protecting consumers, particularly those that are as vulnerable as our youth, is unwavering. Bringing this litigation is an important step toward ensuring social media platforms put our children’s safety before their profits,” Ford, a Democrat, said Tuesday.

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Ford alleges in the filing that these apps can potentially be more hazardous to mental health than even some drugs as the apps lack a natural breakpoint where the content runs out. ((Photo Illustration by Onur Dogman/SOPA Images/LightRocket via Getty Images) / Getty Images)

Ford, alongside private law firms, filed the civil suit in Clark County District Court.

At the root of the filing is what is commonly known about these social media apps: companies make money by advertising on the apps, so they utilize aggressive algorithms to capture and keep users on the apps longer, so the companies can make more revenue via the ads.

One result of addictive content is “doom-scrolling,” or when users spend more time than intended to see what new content the algorithm provides. These apps often prioritize engaging content, such as short videos, that have produced lots of reactions. This keeps the users in a pattern of gaining quick satisfaction before moving into the next one, and the next one.

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Ford alleges in the filing that these apps can potentially be more hazardous to mental health than even some drugs as the apps are ceaseless.

Aaron Ford

Nevada Attorney General Aaron Ford speaks about 2024 election security at the Clark County Election Department on Jan. 10, 2024, in North Las Vegas.  (L.E. Baskow/Las Vegas Review-Journal/Tribune News Service via Getty Images / Getty Images)

While physical drugs have a natural break point to their usage, the social media apps do not. A user “can spend an infinite amount of their time” on the apps and can become trapped in “a bottomless pit” as the content flows endlessly onto their devices, the lawsuit alleges. This endlessness exacerbates the addiction and its subsequent effects such as problematic internet usage, mental health, body image, physical health and online security.

And, children are disproportionately impacted.

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While the apps each feature age-limits, requiring users to be at least 13 years old or older, children can easily navigate the apps and create accounts to access the content.

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“In effect, the Defendants are conducting a potentially society-altering experiment on a generation of Young Users’ developing brains,” the lawsuit alleges. “While this experiment’s full impact may not be realized for decades, the early returns are alarming.”

A person holds a phone with social media apps on the screen

While these popular socia media apps each feature age-limits, requiring users to be at least 13 years old or older, children can easily create new accounts. ((Photo by Matt Cardy/Getty Images) / Getty Images)

In a statement to FOX Business, a Meta spokesperson said the lawsuit “mischaracterizes” the work that the company does to ensure users’ safety, especially teens. 

“The complaint mischaracterizes our work using selective quotes and cherry-picked documents,” the statement read. “We want teens to have safe, age-appropriate experiences online, and we have over 30 tools to support them and their parents. We’ve spent a decade working on these issues and hiring people who have dedicated their careers to keeping young people safe and supported online.”

Earlier this month, Meta announced it would be implementing new protections “that are focused on the types of content teens see on Instagram and Facebook.”

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These changes include “hiding more types of content for teens on Instagram and Facebook, in line with expert guidance,” the Facebook-parent company said.

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“We regularly consult with experts in adolescent development, psychology and mental health to help make our platforms safe and age-appropriate for young people, including improving our understanding of which types of content may be less appropriate for teens.” it added.

FOX Business reached out to Snap but did not immediately receive a response.

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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