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A Brand-new Commentary Team is Coming to MLB The Show 22

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Jon ‘Boog’ Sciambi and Chris Singleton join the game as the new play-by-play and color commentary voices of MLB The Show 22.


For MLB The Show 22, the team at San Diego Studio have been hard at work innovating one of the core components and features of the in-game experience, an entirely new commentary system and broadcast team featuring Jon ‘Boog’ Sciambi and Chris Singleton for the first time in The Show history. Here’s a look behind the curtain:

  • 128 separate recording sessions occurred, which included 350 recording hours and approximately 45,000 lines of audio. No wonder Boog and Singy cloned themselves in the video with Coach!
  • Commentary systems have been redesigned for several major categories, including game intros, home run calls, post-play analysis, and more.
  • A new conversation system has been implemented, allowing for more natural banter between commentators that seamlessly integrates into the live action of each game. Boog and Singy recorded a lot of their lines together to bring this feature to life.
  • Audio stitching enhancements increase the variety of both play-by-play calls and color commentary and improves upon player name integration. An enhanced dynamic range of play-by-play calls has also been implemented to match the excitement of each moment.
  • Content captured from both real-life MLB broadcasts and MLB The Show-called commentary leads to a curated experience unique to each player.

Jon ‘Boog’ Sciambi and Chris Singleton have had stellar careers as MLB broadcasters, with over a decade of experience calling games together, and we are excited to bring their talents to MLB The Show 22 to create an even more authentic gameplay experience. Our new commentators have also taken a moment to share what makes this experience special to them. Check out their thoughts below on what it’s like becoming part of the MLB The Show franchise!

How excited are you to be the new commentary team for MLB The Show 22?

Singy: “I can’t really express how excited I am to be part of the broadcast team for MLB The Show! To have an imprint on one of the top video games in the world is something me and my family will always reflect on with great joy.”

Boog: “Working on MLB The Show 22 has been an absolute thrill and is certainly one the coolest and unique things I have done in my career. Partnering with Singy has made it extra special because I get to share the experience with a friend.”

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What was the process like working with San Diego Studio to get your voices into the game?

Boog: “The San Diego Studio team has been incredible in their dedication and attention to detail; those guys made it fun and are a huge part of why the process was both successful and enjoyable.”

Singy: “Working with San Diego Studio over the past few years has truly been one of the most memorable experiences of my career.  This isn’t easy work for any of us but we all became a family and enjoyed the grind together.  The entire team loves the sport of baseball so much that often times our recording sessions featured passionate “off air” discussions/debates about the sport that consumes us.”


Upcoming Feature Premieres


Don’t forget, you can watch episodes on Twitch and YouTube or watch them on-demand at your own convenience as we get closer to launch. See below for upcoming schedule:

  • March 10: Commentary
  • March 17: March to October and Presentation Update
  • March 24: Road to the Show and Ballplayer
  • March 31: Diamond Dynasty*, Live Content, and Esports

We could not be more excited for MLB The Show 22 coming out on Xbox! MLB The Show 22 launches April 5, 2022. Get Early Access beginning April 1, 2022 when you pre-order either the Digital Deluxe Edition or MVP Edition.

MLB The Show 21 Image

Check TheShow.com and follow our Twitter, Facebook, and Instagram accounts for the latest updates about MLB The Show 22. For more detailed information on MLB The Show 22 including an important update on year to year saves and more please read our FAQ here.

*Online multiplayer features require internet connection and console-specific online multiplayer subscription.

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MLB® The Show™ 22 Xbox Series X|S

MLB


72

$69.99

Pre-order to get the Gold Choice pack.

Every pitch. Every hit. Every win. Make your mark and Own The Show in MLB® The Show™ 22.
This edition includes:
– Full game for Xbox Series X|S and Xbox One
– Five The Show packs.
– 10K Stubs™.

– Create and use multiple Ballplayers, beyond your Road to the Show personalized Baseball RPG experience, and customize your Ballplayers how you want to aid in your progression.
– Diamond Dynasty is back and better than ever! Play, collect, and build on your fantasy card collection and bring to life on the diamond.* Try the new Mini Seasons mode, where each season brings new challenges as you face off against a new set of competition!
– Face your friends with cross-platform play.** With cross progression, continue your progress and earn and use content on other console platforms.***
– Stepping up to the plate for the first time? Tailor your experience with gameplay styles and two new difficulty settings to help you get the hang of the basics.
– New Intro Presentations provide the most immersive ballpark experience yet.
– Play March to October in your style, with updated mode tools to utilize custom uniforms, logos, and created stadiums.
– Live out your dream Baseball matchups with new Legends joining the diamond.

Next Gen Features:
– New Stadium Creator additions: build your dream ballpark with a streamlined user interface and enjoy night games in your stadium.
– Seamless performance: lose yourself in the moment with smooth, targeted 60fps gameplay.
– 4K resolution: experience the drama and excitement of gameday in crisp, dynamic 4K resolution.****

Xbox Live

MLB® The Show™ 22 Digital Deluxe Edition – Xbox One and Xbox Series X|S

MLB


72

$99.99

Pre-order to get the Gold Choice pack and four days’ early access to start playing MLB® The Show™ 22 from 1 April 2022.

Every pitch. Every hit. Every win. Make your mark and Own the Show in MLB® The Show™ 22.

This edition includes:
– Four Days Early Access.
– Full game. Dual Entitlement for Xbox One and Xbox Series X|S
– One Diamond Choice pack.
– One Cover Athlete Diamond Choice pack.
– Five Gold Choice packs.
– 20 The Show packs.
– One Ballplayer pack.
– Double daily login rewards.
– Cover Athlete Themed Bat Skin.
– 25K Stubs™.

– Diamond Dynasty is back and better than ever! Play, collect, and build on your fantasy card collection and bring to life on the diamond.* Try the new Mini Seasons mode, where each season brings new challenges as you face off against a new set of competition!
– Create and use multiple Ballplayers, beyond your Road to the Show personalized Baseball RPG experience, and customize your Ballplayers how you want to aid in your progression.
– Face your friends with cross-platform play.** With cross progression, continue your progress and earn and use content on other console platforms.***
– Stepping up to the plate for the first time? Tailor your experience with gameplay styles and two new difficulty settings to help you get the hang of the basics.
– Play March to October in your style, with updated mode tools to utilize custom uniforms, logos, and created stadiums.
– New Intro Presentations provide the most immersive ballpark experience yet.
– Live out your dream Baseball matchups with new Legends joining the diamond.





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GAMES

Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

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Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.

Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.

After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.


Always providing the freshest layer of paint


One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.

One of the many stars: The in-game model of the Class A 3/5 locomotive going full steam ahead.

On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.


Keeping the ground like a console pro


A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

The river flows: A comparison between software tessellation (white) and hardware tessellation on Xbox Series X|S (blue) of a canyon in the dry climate biome.

Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.


Inspiring the inner architect


Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.

For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

Reminiscent of the famous glass roofs of the Liège-Guillemins train station: A preview (on the left) and the final construction (on the right) of the modern-age train station in Transport Fever 2.

So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.


Let’s get tycooning on console


We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.



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