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Late Cretaceous Pack for Jurassic World Evolution 2 Releases September 15

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Jurassic World Evolution 2 - Late Cretaceous Pack

Summary

  • New DLC for Jurassic World Evolution 2 releases September 15 on Xbox One and Xbox Series X|S.
  • Features four stunning new prehistoric species.
  • Discover exciting species that roam the land, sea, and skies.

Following on from our last DLC, Jurassic World Evolution 2: Dominion Biosyn Expansion, we’re adding four more awe-inspiring prehistoric species to help you expand your ever-evolving dinosaur parks. This time we’ve delved deep into the fascinating Late Cretaceous era to bring you spectacular new additions across land, sea, and air. Introduce them to your park by buying the Late Cretaceous Pack on Xbox One and Xbox Series X|S when it releases tomorrow, September 15.

The Late Cretaceous age was a period over 65 million years ago that gave rise to all sorts of magnificent life forms. We chose to create this pack as the Cretaceous period had such diverse-looking species across the water, land, and air. It’s such a rich span of time to draw from, giving us amazing additions to Jurassic World Evolution 2, as well as making for a great companion to our Early Cretaceous Pack. So let’s explore the four new prehistoric animals featured in the soon to be released Late Cretaceous Pack.

First, Barbaridactylus, a flying hunter with a distinctive head crest. Our artists and designers have done a tremendous job bringing this species back to life. Barbaridactylus thrived towards the end of the Late Cretaceous age, and takes its name from the Barbary Coast of North Africa, near to where it was discovered. The Barbaridactylus is our first Nyctosaurid being added to the game and it’s really exciting to add a flying reptile with such a distinctive head crest. If you’ve not built an aviary in your park yet, I really recommend you get started so you can give a home to Barbaridactylus.

Next, Alamosaurus. This is a true titan, and one of the largest dinosaurs from North America. In fact, it can lay claim to being one of the largest dinosaurs ever. To give you an idea of its sheer scale, even its shinbone manages to outsize an average adult human. But that’s not all. Alamosaurus is armored too, sporting large spines running down its shoulders, back, and tail. With the Alamosaurus, I really like the shape and size of the neck – there’s a real heft to it as it moves around your parks.

Jurassic World Evolution 2 - Late Cretaceous Pack

Equally impressive is the medium-sized carnivore, Australovenator. Now, Australovenator is a speed demon, galloping around Late Cretaceous Australia with cheetah-like pace. Unlike a cheetah, however, this species has flexible, prehensile arms used for grabbing. In fact, one of my favorite elements is the unique animation for when the Australovenator reaches out and snags food. With its lightweight frame and hyper-mobility, this is an expert hunter excelling at stalking prey and running it down. Also, the patterning and colors on the Australovenator are some of my favorites. It has some really vibrant contrasting colors.

Another prehistoric animal we think you’ll love introducing into your park is Styxosaurus. This intimidating species is an efficient marine predator, ruling the waves with a lethal combination of large fins, streamlined shape, and deadly swiftness. Other than sounding very cool because it’s named after the River of Death, this is a great addition as it’s a marine reptile with bioluminescence to some of the pattern colors. At night, it’ll glow as it’s swimming around the lagoon.

Jurassic World Evolution 2 - Late Cretaceous Pack

Alongside the new pack, we will also be releasing free Update 4, with a range of new features coming your way. It contains improvements like the ability to wake up tranquillized dinosaurs using the new stimulant dart, either directly or through task assignment. And watch the skies, because flying reptiles can now attack capture team helicopters! There are also plenty of beautiful new lagoon decorations in the base-game update so you can personalize them, including banners, fountains, customizable lights, and even an Indominus rex skeleton, which can be placed at the bottom of the lagoon.

We’re so excited for you to give our latest DLC a go and discover the incredible new prehistoric animals waiting for you, as well as try out the all-new Update 4. Covering land, sea, and sky, they’re guaranteed to make amazing additions. Buy the Late Cretaceous Pack for Jurassic World Evolution 2 when it releases tomorrow on Xbox One and Xbox Series X|S and experience a world evolved!

NOTE: The Late Cretaceous Pack requires Jurassic Evolution 2 base game to play.

Xbox Live

Jurassic World Evolution 2

Frontier Developments


213


$59.99

$47.99

PC Game Pass

Xbox Game Pass

Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s ground-breaking 2018 management simulation, Jurassic World Evolution, offering an all new narrative campaign voiced by cast members from across the Jurassic World film franchise, exciting new features, four engaging game modes, and an expanded roster of awe-inspiring dinosaurs.   

An Original Jurassic World Story 

Learn what it takes to be a park management master in Campaign mode, a compelling, original narrative that puts you at the heart of the action following the earth-shattering events of Jurassic World: Fallen Kingdom. Work alongside iconic characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard), and lead the efforts to control, conserve, and contain wild dinosaurs now rampaging across the USA.

Create your own Jurassic World 

Take control with deeper management tools and creative options. Construct a range of customisable new buildings and hire new Scientists, and shape your park to meet the needs of both your guests and dinosaurs. Unleash your creativity in Sandbox mode, or test your skills in Challenge mode as you deal with diverse locations and environmental calamities.

Play with Chaos Theory

Play through key moments of your favourite films – with a twist. Experience ‘what-if’ scenarios from iconic Jurassic World and Jurassic Park films, each level set across eras and locations from all five movies. Dive into the Jurassic World franchise and see how events unfold when you take control.

Discover Awe-Inspiring Dinosaurs

Over 75 different prehistoric species come to life in Jurassic World Evolution 2, including highly requested flying and marine reptiles. These animals feel more alive than ever as they preside over territory, fight for dominance, and react intelligently to the world around them. Use bioengineering to customise dinosaurs with bold new colours, and alter their genomes to unlock traits.



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Game Developers Find Their “Superpower” with Xbox Game Studios Game Camp

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Game Developers Find Their "Superpower" with Xbox Game Studios Game Camp

Xbox Game Studios Game Camp was founded in 2020 on the belief that extraordinary talent resides everywhere. The goal of the program is to enable people from traditionally marginalized communities and non-traditional backgrounds to realize their potential in the gaming industry and grow thriving games communities and industries in places all over the world.

In this Q&A series, we aim to highlight the stories of Game Camp Alumni with unique game creation journeys. Today, we will be chatting with the CEO & Creative Director of LemonJuice Game Studio Austin-Taylor Caldwell, about his experience at Game Camp and his current project, Beyond the Nightlight, a 3D horror adventure game that sheds light on mental health and addiction.


Tell us about yourself (if applicable: your team and the game you’re working on)?

My name is Austin-Taylor Caldwell. Like most other individuals in the gaming industry, I grew up playing video games. However, to think about making a career in gaming was laughable to me from a young age. I was raised in the poorest county in my state where resources and connections to the tech industry were extremely far and few. Fast forward to 2020, I decided to jump into the deep end and founded LemonJuice Game Studio to make cinematic games within the horror genre. From solo development to Game Camp, LemonJuice now stands at 20 members who are working closely together on our current title, Beyond the Nightlight. It is a 3D horror adventure game that centers around mental health and addiction in hopes to shine light on the topic and potentially help those struggling with these illnesses every day.

Why did you decide to center Beyond the Nightlight on mental health and addiction?

Beyond the Nightlight centers around the study that when we die our brains have seven minutes of activity left, during this time is when our life ‘flashes before our eyes.’ Our protagonist Jolene is in her final seven minutes and does not know it yet. She races through this odd world in a porcelain doll body, chased by Death, to reclaim her memory of what happened to her and how she can get a second chance at life.

I lost my mother in 2019 to drug addiction and that was probably the hardest point in my life. A year later, I found out from my therapist that I have both depression and anxiety…which didn’t help the situation. Beyond the Nightlight is built from real trauma and experiences from real people to show the players that do struggle with similar if not exact issues, that they’re not alone.

“Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin.”

Austin-Taylor Caldwell, CEO & Creative Director of LemonJuice Game Studio

Walk us through your game creation journey before you attended Xbox Game Studios Game Camp?

Before Game Camp, I taught myself game design through Unreal Engine Documentation and a ton of YouTube. Working a full-time job made devoting time to learn game development difficult, but not impossible. I would wake up a couple hours early to get through a few lessons or add a new feature to my project, then go into work and use my lunch to research various systems or solve some problems I may have run into that morning. Returning home after work was when I really put in the work by staying up way later than I should to continue adding features to my project and learning everything I could to make a playable product.

What are some of the key takeaways you learned from your experience at Xbox Game Studios Game Camp?

Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin trying to be distinguished in every department. That alone is invaluable, but more than that it also taught me how to manage a team, communicate and network to establish long lasting relationships, how to create and manage a development pipeline, and so much more. Game Camp truly changed my life.

What excites you about the game creation process?

Seeing the first prototype is a feeling words cannot describe. Spending days on days crafting this world and seeing it come to life is enthralling. Directing that is extremely fun to me and seeing others get inspired and watching their eyes light up over a new idea they propose is truly what makes game development so beautiful.

What are some unique challenges your dev teams overcame? Were there any tools/services that helped overcome this?

The biggest challenge we faced was switching our 2D project from Unity to the 3D project it is now within Unreal Engine. Having to rebuild the code in a different language took a bit to get off the ground, but Unreal Engine Documentation helped us as a team get our bearings together and now, we are back up on the ground and sprinting!

Image containing the 5 prototyped characters.

Tell us about the tools you are using for game development and why.

We are utilizing Unreal Engine 5 and Quixel Megascans for Beyond the Nightlight . We decided to work within Unreal Engine 5 as the amount of tools provided free of cost truly tip the scales on what we can accomplish. Plus, having Megascans that we can use with ease and easily import into Unreal Engine is amazing for painting a very detailed and immersive environment.

Can you tell us about your experience working with an Xbox Game Studios mentor and what you learned from them about the game creation process?

Working with our mentor, Rosa Dachtler, was a great experience. She was extremely helpful and always available to help in any way she could. Particularly, she guided and supported us as we made an extreme switch in production with only 2 weeks of production time left. She taught us how to build a powerful narrative around action-packed gameplay and how departments can better communicate with each other throughout the design process.”

Now that you’ve attended Xbox Game Studios Game Camp, what’s next for LemonJuice?

Game Camp readied LemonJuice with the tools and knowledge needed to dive headfirst into the industry. We are currently in the final stages of wrapping up our prototype for Beyond the Nightlight. We intend to bring it to publishers so LemonJuice as a collective can work on this project full time and be equipped with the necessary tools to make it as beautiful as we have envisioned. I have always dreamed big, and it is still my dream and goal for my company to become a 1st or 2nd party studio for Xbox Game Studios.


To learn more about Xbox Game Studios Game Camp visit xbox.com/gamecamp.



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