Connect with us

GAMES

The Motel Opens its Doors. Will You Make It out from Oxide?

Published

on

car in a trench


Summary

  • Oxide Room 104 available now for Xbox Series and Xbox One.
  • An insight to the experience that awaits you in this terrifying game.
  • A combination of very different mechanics where you will decide your own fate.

Oxide Room 104 is a bone-chilling horror videogame where you will play as Matthew and will have to escape from a terrifying old motel. The game combines action, adventure, and puzzles in a changing environment that will challenge you in many ways. But let me introduce you to the atmosphere of the Night Soul Motel and tell you a bit about what you will find in there while you try to escape.

You wake up inside the bathtub in one of the rooms of the motel, without remembering how you got there. You are naked and wounded, and your head feels like it is going to explode. Somebody wrote your name on the bathroom’s door; is that blood? This can’t be good… you’d better run out of there.

screenshot
centipede

Doors are locked and windows are bricked up, so making it out is not going to be so easy. The motel’s rooms are filled with everyday objects; they look old and dirty, some of them rusty and others worn out, although might still be useful to find a way to get that next door open. But think things twice, because an impulsive decision could lead you to getting injured or poisoned, or to an abrupt death.

You will soon discover you are not alone there. A terrifying creature is stalking, waiting for your mistakes. She has filled the motel with horrors and other creatures that will hunt you to death. Taking the right decision in every moment between shooting at them with your gun or just moving quietly and stealthily will be crucial to survive.

Key art hotel room

While moving through the motel, every room will be an unexpected environment with new mysteries—from a creepy concert room to a cemetery inside another room. What would be behind that door? Dangers and death are awaiting you everywhere.

monster

Death is just the beginning. Things did not turn out well and now you wake up inside another bathtub, but that place does not seem the motel. Now you are gagged, with your hands and feet tied, and a ruthless doctor is watching you. What does he want from you? Why is he keeping you like this? He will do anything to get what he wants. He will show no mercy and take you back to Oxide.

bathtub

Again, you wake up inside the bathtub in the motel, in room 104. But things have changed. Everything looks more rusty, new creatures are appearing, pictures on the walls are watching you, objects are not where they were, and you can’t escape in the same way as you did before. You have another chance to get out of there, but every time you fail the motel gets even more hostile and macabre. Find your way out before it is too late, escape from Oxide and discover its secrets. Oxide Room 104 is available now on Xbox.

Xbox Live

Oxide Room 104

WildSphere


15

$24.99

Combining escape room gameplay and action, Oxide Room 104 is a bone-chilling single-player body-horror game set inside an old motel. Abducted, at the mercy of a ruthless scientist, and stalked by a horrible creature, you must try to escape using common sense, just as you would in real life. Can you get out of Oxide?

It all starts when you wake up in the bathtub of a motel room, naked, wounded, and unsure what has happened. You remember that the deal had gone wrong, but now the only thing that matters is trying to escape from that horrifying place no matter what. From this moment on, everything you do will lead you to one of the endings. And we warn you that, out of all the ways it could end, there’s only one good way out…

There are many options and ways to solve situations, as well as different paths. Some actions will lead you to states that will alter your perception of the environment and even to an abrupt outcome. Remember that a bad decision can be the difference between life and death.





Source link

GAMES

Game Developers Find Their “Superpower” with Xbox Game Studios Game Camp

Published

on

Game Developers Find Their "Superpower" with Xbox Game Studios Game Camp

Xbox Game Studios Game Camp was founded in 2020 on the belief that extraordinary talent resides everywhere. The goal of the program is to enable people from traditionally marginalized communities and non-traditional backgrounds to realize their potential in the gaming industry and grow thriving games communities and industries in places all over the world.

In this Q&A series, we aim to highlight the stories of Game Camp Alumni with unique game creation journeys. Today, we will be chatting with the CEO & Creative Director of LemonJuice Game Studio Austin-Taylor Caldwell, about his experience at Game Camp and his current project, Beyond the Nightlight, a 3D horror adventure game that sheds light on mental health and addiction.


Tell us about yourself (if applicable: your team and the game you’re working on)?

My name is Austin-Taylor Caldwell. Like most other individuals in the gaming industry, I grew up playing video games. However, to think about making a career in gaming was laughable to me from a young age. I was raised in the poorest county in my state where resources and connections to the tech industry were extremely far and few. Fast forward to 2020, I decided to jump into the deep end and founded LemonJuice Game Studio to make cinematic games within the horror genre. From solo development to Game Camp, LemonJuice now stands at 20 members who are working closely together on our current title, Beyond the Nightlight. It is a 3D horror adventure game that centers around mental health and addiction in hopes to shine light on the topic and potentially help those struggling with these illnesses every day.

Why did you decide to center Beyond the Nightlight on mental health and addiction?

Beyond the Nightlight centers around the study that when we die our brains have seven minutes of activity left, during this time is when our life ‘flashes before our eyes.’ Our protagonist Jolene is in her final seven minutes and does not know it yet. She races through this odd world in a porcelain doll body, chased by Death, to reclaim her memory of what happened to her and how she can get a second chance at life.

I lost my mother in 2019 to drug addiction and that was probably the hardest point in my life. A year later, I found out from my therapist that I have both depression and anxiety…which didn’t help the situation. Beyond the Nightlight is built from real trauma and experiences from real people to show the players that do struggle with similar if not exact issues, that they’re not alone.

“Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin.”

Austin-Taylor Caldwell, CEO & Creative Director of LemonJuice Game Studio

Walk us through your game creation journey before you attended Xbox Game Studios Game Camp?

Before Game Camp, I taught myself game design through Unreal Engine Documentation and a ton of YouTube. Working a full-time job made devoting time to learn game development difficult, but not impossible. I would wake up a couple hours early to get through a few lessons or add a new feature to my project, then go into work and use my lunch to research various systems or solve some problems I may have run into that morning. Returning home after work was when I really put in the work by staying up way later than I should to continue adding features to my project and learning everything I could to make a playable product.

What are some of the key takeaways you learned from your experience at Xbox Game Studios Game Camp?

Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin trying to be distinguished in every department. That alone is invaluable, but more than that it also taught me how to manage a team, communicate and network to establish long lasting relationships, how to create and manage a development pipeline, and so much more. Game Camp truly changed my life.

What excites you about the game creation process?

Seeing the first prototype is a feeling words cannot describe. Spending days on days crafting this world and seeing it come to life is enthralling. Directing that is extremely fun to me and seeing others get inspired and watching their eyes light up over a new idea they propose is truly what makes game development so beautiful.

What are some unique challenges your dev teams overcame? Were there any tools/services that helped overcome this?

The biggest challenge we faced was switching our 2D project from Unity to the 3D project it is now within Unreal Engine. Having to rebuild the code in a different language took a bit to get off the ground, but Unreal Engine Documentation helped us as a team get our bearings together and now, we are back up on the ground and sprinting!

Image containing the 5 prototyped characters.

Tell us about the tools you are using for game development and why.

We are utilizing Unreal Engine 5 and Quixel Megascans for Beyond the Nightlight . We decided to work within Unreal Engine 5 as the amount of tools provided free of cost truly tip the scales on what we can accomplish. Plus, having Megascans that we can use with ease and easily import into Unreal Engine is amazing for painting a very detailed and immersive environment.

Can you tell us about your experience working with an Xbox Game Studios mentor and what you learned from them about the game creation process?

Working with our mentor, Rosa Dachtler, was a great experience. She was extremely helpful and always available to help in any way she could. Particularly, she guided and supported us as we made an extreme switch in production with only 2 weeks of production time left. She taught us how to build a powerful narrative around action-packed gameplay and how departments can better communicate with each other throughout the design process.”

Now that you’ve attended Xbox Game Studios Game Camp, what’s next for LemonJuice?

Game Camp readied LemonJuice with the tools and knowledge needed to dive headfirst into the industry. We are currently in the final stages of wrapping up our prototype for Beyond the Nightlight. We intend to bring it to publishers so LemonJuice as a collective can work on this project full time and be equipped with the necessary tools to make it as beautiful as we have envisioned. I have always dreamed big, and it is still my dream and goal for my company to become a 1st or 2nd party studio for Xbox Game Studios.


To learn more about Xbox Game Studios Game Camp visit xbox.com/gamecamp.



Source link

Continue Reading

DON'T MISS ANY IMPORTANT NEWS!
Subscribe To our Newsletter
We promise not to spam you. Unsubscribe at any time.
Invalid email address

Trending

en_USEnglish