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Xbox at gamescom 2022 – Xbox Wire
We’re excited to return to gamescom in Cologne, Germany this August and hang out in person with the community for the first time since 2019!
We’re really looking forward to being back on the show floor, bringing our passionate fans together again in person to celebrate what’s ahead at Xbox. At gamescom 2022, whether attending the show or watching the Xbox Booth @ gamescom Live Stream from home, fans in Europe and around the world can expect a little more insight into some of our previously announced games coming to Xbox in the next 12 months.
We’re also very pleased to announce the return of Xbox FanFest to the show floor. More details on this and everything else we’re up to at gamescom 2022, can be found below. Here’s what to expect.
Xbox Booth
This year the Xbox booth will be back in Hall 8 and will feature 36 stations with a fantastic line-up of content coming to Xbox in the next 12 months, many of which will arrive on Game Pass on day one.
For those attending in person, you will be able to go hands-on with some of the latest games and updates from Xbox Game Studios, including:
- Pentiment (Obsidian Entertainment / Xbox Game Studios)
- Age of Empires IV (Relic Entertainment & World’s Edge / Xbox Game Studios)
- Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)
- Sea of Thieves (Rare Games / Xbox Game Studios)
- Grounded (Obsidian Entertainment / Xbox Game Studios)
We will be celebrating some of our third-party partners too, with playable titles on the booth including:
- A Plague Tale: Requiem (Asobo Studio / Focus Entertainment)
- Disney Dreamlight Valley (Gameloft)
- Gunfire Reborn (Duoyi Games / 505 Games)
- Inkulinati (Yaza Games / Daedalic Entertainment)
- Last Case of Benedict Fox (Plot Twist Games / Rogue Games)
- Lies of P (Neowiz)
- Lightyear Frontier (Frame Break)
- Planet of Lana (Wishfully / Thunderful)
- You Suck at Parking (Happy Volcano)
Visitors to the booth will also be able to get hands-on with the new Xbox App on the latest 2022 Samsung Smart TV, part of our mission to empower everyone to play the games they want, with the people they want, anywhere they want.
In addition to getting hands-on with the latest games, attendees will have the chance to become a video game hero with some amazing photo opportunities. You’ll be able to…
- Come face-to-face with the first boss from Grounded, the Broodmother, a larger-than-life spider 5 meters (17 feet) wide who is looking forward to getting a selfie with you
- Walk the plank with Sea of Thieves
- Fight the Piglins with Minecraft Legends
- Storm the battlefield with Age of Empires IV
- Take a selfie with Starfield’s robot companion, VASCO
We can’t wait to see what you get up to.
Xbox remains committed to the belief that gaming should be safe, inclusive, and accessible for all. That’s why we’re ensuring that Xbox Adaptive Controllers will be available on request and all areas of the booth will be wheelchair accessible. Additionally, easily identifiable American Sign Language (ASL), British Sign Language (BSL), and German Sign Language (DGS) interpreters, as well as “Here to Help” staff, will be available to assist players of all abilities.
We are also pleased to announce that Xbox is an official partner of “gamescom goes green” and we have made a voluntary climate contribution to ClimatePartner to offset the CO2 consumption of our show floor presence. We are also committed to the prevention of waste in the design, presence and breakdown of the Xbox booth itself. All of this forms part of Xbox’s commitment to our players and the industry to work tirelessly to reduce our environmental impact in a responsible way.
You will be able to find us at Hall 8 of the Koelnmesse, North entrance. Come hang out with Team Xbox!
See below for the consumer show opening times:
- Thursday, August 25 – 10:00am – 8:00pm CEST
- Friday, August 26 – 10:00am – 8:00pm CEST
- Saturday, August 27 – 9:00am – 8:00 pm CEST
- Sunday, August 28 – 9:00am – 8:00pm CEST
Xbox Booth @ gamescom Live Stream
Live from the Xbox Booth at gamescom, on Thursday, August 25 from 2:00pm CEST – 8:00pm CEST / 5:00am PT – 11:00am PT / 8:00am ET – 2:00pm ET we’ll also host a special day of live-streamed conversations. Expect developer interviews and gameplay from various Xbox Game Studios including Mojang Studios, Obsidian Entertainment, and World’s Edge plus Xbox Game Studios Publishing and their partners at Asobo Studio, in addition to some of our highly anticipated games from our third-party partners. Join us for the whole stream or tune in for the latest on your most anticipated titles. Keep an eye on Xbox Social channels for the full content schedule in the days leading up to gamescom.
Here’s a taste of what to expect:
- Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)
- Gunfire Reborn (Duoyi Games / 505 Games)
- Sea of Thieves (Rare Games / Xbox Game Studios)
- Lies of P (Neowiz)
- High On Life (Squanch Games)
- Grounded (Obsidian Entertainment / Xbox Game Studios)
- Pentiment (Obsidian Entertainment / Xbox Game Studios)
- A Plague Tale: Requiem (Asobo Studio / Focus Entertainment)
- Minecraft Legends (Mojang Studios & Blackbird Interactive / Xbox Game Studios)
- Planet of Lana (Wishfully / Thunderful)
- Age of Empires IV (Relic Entertainment & World’s Edge / Xbox Game Studios)
The live English-language broadcast from Xbox’s gamescom booth will be available in German, French, Polish, Italian, Spanish (Latin American & Castilian), Brazilian Portuguese, Japanese, Korean, and Chinese (Simplified), along with ASL, BSL and DGS interpretation, and English Audio Descriptions. You can catch all the Xbox Booth @gamescom Live Stream on regional Xbox channels on YouTube, Twitch, Facebook, and elsewhere.
Xbox FanFest @ gamescom
After Hours Booth Access Event.
Xbox FanFest will host a special event after hours in the Xbox Booth. This event will take place on Wednesday, August 24from 8:00pm – 11:00pm CEST and gives select fans a chance to beat the crowds and get access to the booth before the show opens to public ticket holders. There’s no better way to connect with others in the Xbox community than being together in-person. Together, fans can enjoy fun booth activities, including meet and greets with game creators. To enter for a chance to win a ticket to the After Hours Booth Access Event for you and a friend, register as an Xbox FanFest fan at xbox.com/fanfest and opt-in on the exclusives page. Entry period ends August 15 at 11:59pm PT.
Virtual Meet & Greets with Sea of Thieves and Park Beyond.
Can’t make it to gamescom in person this year? No problem. Xbox FanFest will host Meet & Greets with Sea of Thieves and Park Beyond on Friday, August 26. Fans can participate no matter where they may be by joining a Microsoft Teams call. These virtual experiences are a unique opportunity to chat directly with game creators about their games and their experience in the industry. To enter for a chance to win, register as an Xbox FanFest fan at xbox.com/fanfest and opt-in for the meet and greet of your choice. Entry period ends August 15 at 11:59pm PT. See Official Rules for full details.
Xbox Social Media Coverage.
For all the latest updates on Xbox at gamescom this year, stay tuned to the @Xbox Twitter, Facebook, Instagram and YouTube social channels, and the @XboxDACH Twitter, Facebook, Instagram and YouTube social channels. We’re using #Xboxgamescom as our event hashtag.
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This Week’s Deals with Gold and Spotlight Sale
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The German Empire Marches to Italy in a Free Expansion Today
We have a new expansion for our WW1 Italian Front FPS game Isonzo releasing today! It’s the first part of our Caporetto season of free expansions, and features a whole new faction with the arrival of the German Empire on the Italian Front, and brings a new map for the Offensive game mode. There will be two more releases in the Caporetto season, each one with a new map to ultimately link together into a three map Caporetto Offensive.
The German faction comes with more than ten new weapons, as well as historically accurate uniforms and equipment. This first Caporetto map sees you taking part in the early stages of the Twelfth Battle of the Isonzo, with German troops assaulting Italian positions on the road to Caporetto. Historically it was a military disaster for Italy which brought down the government – but maybe things can go differently with you on the battlefield?
The update sees new uniforms and equipment from the German Empire for Isonzo’s six classes: Rifleman, Assault, Engineer, Officer, Marksman and Mountaineer. For those who aren’t familiar with the game, each class has different weapon, gear and perk options that allow you to specialize your play style within the overall focus of the class. For instance, Marksmen are always sharpshooters, but a lot depends on your loadout. You could be a long-range sniper and observer identifying and eliminating high value targets with a scoped rifle, or you could equip body armor to take and hold a front line position with deadly accurate mid-range fire. Every class has choices to make in this regard.
In Isonzo’s signature Offensive game mode, one side must attack and break through multiple defensive lines. Thick layers of barbed wire, trenches, and whatever extra defenses the enemy engineers put together will stand in the way of a successful attack. Objectives can be taking and holding key points, or planting dynamite to sabotage enemy supply stashes or heavy artillery guns.
The new Caporetto map – the first of three in the season – is a huge battlefield based on the strategically important Monte Kolovrat. There are five defensive lines, where each line has two objectives for the attackers before they can advance further. While in the historical Battle of Caporetto both German and Austro-Hungarian forces were involved, in Isonzo we’ve chosen to focus on the German contribution, so the map recreates the stunning German advance from the town of Tolmein all the way to Kolovrat Ridge. It’s a damp, overcast day when the attack begins, and the attackers must first cut their way through lines of wire to break into a devastated town – including capturing a church defended by multiple heavy machine gun positions. Fortunately, in Isonzo there are many tactical options available to deal with such strong points: artillery barrages, smokescreens, snipers, rifle grenades, even poison gas. From there, it becomes a literal uphill battle for the German attackers as they begin to climb towards the peak of Kolovrat Ridge. They’ll need to sabotage bunkers and capture command posts while navigating rocky trenches and steep forested slopes. At the penultimate fourth defensive line there is a huge siege mortar to sabotage and a cluster of houses providing cover to the Italian defenders – then it’s one last climb to reach the final objective: Hill 1114. If the Germans can take it, the Italians will finally be the ones fighting uphill as their reinforcements stream in to try and counterattack.
Of course, things are no walk in the park for the defenders either – although it’s easier to maneuver when going downhill, and it’s much simpler for officers to deploy flares to call in support, the extensive trench lines can become a liability once the Germans get a foothold, providing cover as they advance. Some of the Italian defensive positions can be exposed against the sky, making it easy for German marksmen to pick off targets. Italian engineers should make good use of their construction abilities to put down additional sandbags and lay out extra wire to prevent German assault troops sneaking through the trees to flank trenches with their grenades or light machine guns.
As we mentioned before, historically the Battle of Caporetto was a disaster for the Italians. Appalling leadership led to poorly motivated and unprepared troops falling apart in the face of the combined Austro-Hungarian and German armies using cutting edge infiltration tactics. The Italian soldiers were not allowed to retreat until too late, and in the end hundreds of thousands would surrender. After Caporetto the top Italian general was fired and replaced by someone far more competent, who managed to turn the war around for the Italians. In Isonzo, it’s a more fair fight where both sides have an equal chance of winning, if they can use all the tactical options available better than their opponents.
The release will also bring other improvements to the game, including a prestige mode and higher level cap. Additionally, for those who want more options for visual customization of their character, the Royal Units DLC is releasing alongside the free expansion and contains uniforms from the German Kingdoms of Bavaria and Württemberg. Though part of the German Empire, these states had their own distinctive uniforms which we’ve carefully recreated with the same accuracy and attention to detail as with the other uniforms in the game.
The Battle for Caporetto Begins…
Isonzo is available right now on the Microsoft Store for Xbox, and the free Caporetto expansion is out today! Plenty of time to master the art of mountain warfare before the German Empire joins the action on the Italian Front. Follow us to get the latest development news as we add the finishing touches!
We’ll see you in the trenches!
Isonzo
BlackMill Games
$29.99
World War One expands to the mountains of the Italian Front – beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg…
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory – cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key – the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
• MOUNTAIN WARFARE: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
• TACTICAL MULTIPLAYER FPS: Choose your role and loadout carefully to survive this high altitude combat – play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
• WORLD WAR ONE GAMEPLAY: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
• BUILD FOR VICTORY: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
• FACES OF WAR: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
• AUTHENTIC WW1 ATMOSPHERE: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy, the German Empire or the Austro-Hungarian Dual Monarchy
MORE GAMES IN THE AUTHENTIC WW1 GAME SERIES
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
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Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox
Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.
Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.
After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.
Always providing the freshest layer of paint
One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.
On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.
Keeping the ground like a console pro
A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.
Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.
Inspiring the inner architect
Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.
For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.
So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.
Let’s get tycooning on console
We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.
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