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Facebook’s First Big Investment into the Metaverse, and What it Means for the Future of the Company

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facebooks first big investment into the metaverse and what it means for the future of the company

Facebook has taken its next steps into the expanding Metaverse concept, with the announcement of a new $50 million investment into research programs that will explore how to develop the digital Metaverse responsibly, and ensure that any related products “are built in a way that’s inclusive and empowering”.

Facebook CEO Mark Zuckerberg went all-in on the Metaverse just recently, in an interview in which he explained that he sees Facebook eventually becoming ‘a Metaverse company’.

This new investment is another step in that direction, while the recently announced promotion of Facebook’s AR/VR chief Andrew Bosworth to the company’s CTO role also points to its continued shift in this path.

As per Facebook:

“As we focus on helping to build the next computing platform, our work across augmented and virtual reality and consumer hardware will deepen that human connection regardless of physical distance and without being tied to devices.” 

So what is the Metaverse, exactly, and why does it matter to you and me?

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Much like AI before it, ‘metaverse’ is already a hugely misused and misrepresented concept, sometimes deliberately so, in an attempt to cash in on knowledge gaps, other times because there’s no strict definition or parameters, as such, which means that many things could theoretically fit into the metaverse, or a metaverse, as it may be.

To clarify, the actual definition of ‘metaverse’ is:

A virtual-reality space in which users can interact with a computer-generated environment and other users.”

Virual reality, in this context, doesn’t actually relate to VR in isolation – a metaverse is any simulated environment, in which users can interact, generally through digital avatars, creating a new, responsive environment inside our normal reality.

In this sense, there are many variations of a ‘metaverse’ already. Roblox is, in itself, a metaverse, as is Fortnite, or indeed, any online multiplayer game, providing a platform for user interaction in a simulated space.

But these are smaller elements – the bigger view, or The Metaverse (with a capital ‘M’) is a much more broad-reaching concept, where instead of these smaller, niche virtual communities, there would be a large-scale digital connection platform, which anyone could connect into, at anytime, and conduct a wide range of activities in this space.

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So you could still, for example, include Roblox within the bigger Metaverse, but you would connect into that part of it via a larger platform, while you would also be able interact outside of these separate apps within a larger digital sandbox.

So, it’s like Ready Player One, but in real life, providing an escape for people, as well as an immersive entertainment playground, where anybody can be anything that they want.

Which is where digital avatars come in.

You’ve no doubt seen elements of the NFT movement, where people are buying up, for example, Bored Ape digital avatars for crazy prices.

Bored Ape images

While the animated characters in themselves may not, to outsiders, appear to be worth the millions that people are paying, the visuals act as a sort of digital status symbol, underlining a connection to online culture, while they’re also seen as an investment amid the growth of the burgeoning NFT market.

The next step will also see these characters translated into digital avatars, providing the same prestige and digital cred in the evolving Metaverse concept.

Bored Ape

So they essentially form a multi-use art piece, with a view to the expansion of the concept, and with digital ‘skins’ already selling millions in online games, it’s easy to imagine that these one-off art pieces will also prove popular as we move into the next stage.

But then comes the more difficult concept – who hosts that next platform, and builds the actual Metaverse holding ground?

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Which is where Facebook’s looking to step in. As noted, the company, with its vast resources, and experience in social connection, is looking to become ‘a Metaverse company’, which, in this context, could also be seen as ‘The Metaverse company’. The overarching view is that the Metaverse will be much like the internet, where there won’t be a central host or platform, as such, but an open framework, that anybody can then build on top of.

How exactly that comes about, though, is less clear, and while there are ideas around open-sourcing the code on the Blockchain, or formulating similar independent support, it still seems like it’s going to come down to a few large facilitators that will host the core elements of the Metaverse base, and will therefore maintain control over at least some of the key aspects.

Which is where Facebook’s looking to get in. Eyeing the next stage of digital connection, Facebook is trying to tie its various projects, including AR and VR development, back into the rising Metaverse concept. Facebook is arguably already leading the way on VR, the future of virtual connection, and if it can get in now and become the facilitator of more key parts of the Metaverse – the big one, which connects everything else – it can position itself as the key platform for the future, and all of the various interactions that may occur in the digital space.

So while it may seem like a vague concept, the impetus is clear – and with VR headset sales rising, and elements life NFTs and other digital connections tools gaining momentum, Facebook is essentially reading the play, and heading to where the puck is going, with an eye to maintaining relevance.

Will that work? Definitely, the potential here is huge – and apps like Snapchat are also working to align with the next shift via the addition of digital clothing and other products that will only exist in the virtual space.

If you want to see where the next big trends are forming, it’s among the youth, and during the pandemic, with screen time being extended more and more as a counter to lockdown boredom, kids are definitely getting more accustomed to socializing with friends in digital form, and communicating their personal style via their on-screen characters.

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In ten years’ time, when these youngsters are moving into the next stage, those habitual trends may well be embedded, and aligned with the concurrent rise of technology, you can see why Zuck and Co. may see this as the direction to head in.

As such, this is likely only the first, and minor investment that we’ll see from The Social Network, with a view to owning a chunk of the next connective process.

Socialmediatoday.com

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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