Meta’s metaverse might look a little unfinished right now despite the billions that Meta is pouring into it, but Meta CEO Mark Zuckerberg says that it will evolve beyond dead-eyed, legless avatars and basic depictions, with improvements on both fronts coming soon.
And today, Meta has released a new promo campaign to highlight how it sees the metaverse changing the way that people connect.
As you can see, the new campaign focuses on cycling group Team Amani from East Africa, which currently utilizes Meta’s family of apps to stay connected amid their varying training schedules. But in future, in the theoretical metaverse, Meta’s tools will open up all new connective and participatory opportunities, and even entirely new forms of competition, which will enable all people to take part from anywhere, via fully immersive digital environments.
Which looks cool, no doubt, and certainly there would appear to be significant opportunity in this new (virtual) reality. But it’s still a long way off being a tangible thing, and the challenge that Meta has now is that it needs to maintain enthusiasm for this future vision, while also telling people that it has no idea when any of it will actually become a reality.
Because really, the technical and practical limitations here are significant, and will require significant development to overcome.
Take VR in isolation, which is currently the gateway to Meta’s metaverse plan. As you can see at the 30-second mark of this video, these athletes are using what appears to be Meta’s yet-to-be-released ‘Cambria’ VR headset, which will include advanced elements to improve VR interactivity.
The Cambria headset is slated for release sometime this year, at a price point of around $800 – though more recent estimates have put it at more like $1,000 due to rising supplier and component costs.
That would price it beyond the reach of most people, and with no compelling reason to pay up – i.e. no must-have games or VR experiences, beyond Meta’s metaverse, which, as noted, isn’t looking great, it doesn’t seem like Cambria is going to be a big seller.
So while Meta’s metaverse may well be capable of more than this:
No one’s going to be able to find out, unless Meta can facilitate broader take-up of Cambria headsets, in order to facilitate that connection.
In other words, the metaverse is not going to see mass adoption for some time yet. And this is just the consumer buy-in aspect.
That also highlights why missteps like Zuckerberg’s post above can be costly, because they feed into the idea that the metaverse is never going to take off, and that Zuck and his crew are living in their own fantasy land, when the reality is much different.
Meta’s VR experience is much better than this picture looks, I can attest, and the fact that you can access its virtual worlds via an untethered headset is a technological feat in itself. But I’m not sure that Meta’s going to be able to keep posting far off visions like those shown in the new campaign, and expect people to maintain any level of excitement about its projects, when they are simply not close to being a reality.
Indeed, it’s important to note the disclaimer at the bottom of the video clip:
‘Reflects aspirational future capabilities’.
None of these screenshots and video depictions are real just yet, and they’re not actually close to being accessible to you or I.
So why did Meta go so early, and announce its big metaverse push, when it’s clearly nowhere near ready to release any of its key, foundational elements?
Because Meta is sinking billions into metaverse development, and it needs to keep spending in order to bring it to fruition. Eventually, shareholders will want to see where that money is going, which is why Meta is drip-feeding these future glimpses, in the hopes that it will help it maintain goodwill as it continues to spend.
But the more I see, the more I remember Magic Leap, and this video clip:
Looks amazing, right? It was amazing enough to win Magic Leap over a $1 billion in funding, at a $2 billion valuation – but thus far, Magic Leap has produced very little in terms of consumer AR or VR devices, and recently pivoted to business use instead.
Will Meta’s metaverse go the same way, with amazing examples of an immersive future, though little, in reality, that connects with that vision?
I would still back Meta to make it happen, but I’m not sure that these examples truly help to advance its cause at this stage.
Twitter Tests New Tweet View Count Display to Better Highlight Content Reach
Not entirely sure about this.
Today, Twitter has launched a public test of a new ‘Views’ count on some users’ tweets, which displays the total number of times that each of your tweets was seen in the app.
As you can see in this example, posted by @chimponsey, in the expanded tweet activity display, some users are now also seeing a ‘Views’ listing, alongside ‘Retweets’ and ‘Likes’.
The count is also indicated by an eye icon in the main tweet stream.
So, cool, right? Now, instead of thinking that people are seeing your tweets and not engaging with them, you’ll know for sure, which should do wonders for your self-esteem.
Technically, the feature doesn’t add anything new, in that you can already view your tweet impression count in the full tweet analytics display (accessible via the graph icon on your tweets).
‘Views’ and ‘Impressions’, of course, are not the exact same thing, but as confirmed by Twitter, this is the data that people seeing.
So why put it in the general info display, and confront people with that figure?
At a guess, I would assume that this is part of Twitter’s ongoing effort to demonstrate that it’s more popular and influential than its general usage numbers may suggest.
Twitter, for example, currently has 238 million monetizable daily active users, which puts it well behind Facebook (1.9b), Snapchat (347m) – basically, every other big social app has more users than Twitter, which has struggled to grow its audience over time.
But according to Twitter, this doesn’t tell the whole story, as many people are consuming tweet content regularly, despite not logging into the app. At one stage, Twitter pegged its ‘logged out’ monthly user count at 500 million, more than double its actual usage figure.
That’s a significant story for Twitter to tell, because it points to the broader influence of the app, which could make it a more valuable consideration for brands, thought leaders, creators, etc.
Maybe, by making tweet view counts more present, that will help to reiterate this – because maybe, even though your tweet only got 10 likes, 10,000 people actually saw it.
I mean, that still doesn’t seem like hugely helpful data to have from a self- confidence perspective. But maybe, by knowing that you are actually reaching a lot more people than the Like and retweet figures suggest, that will help you revise and refine your tweet approach to improve engagement and response.
Some users have also reported seeing profile view counts in the app as well, which falls into the same category, with profile view data also already available in your tweet analytics.
Maybe, by making these insights more front of mind, that could have a positive effect – or the negatives of such are minimal enough to justify a full test either way.
I guess, what Twitter really needs to know now is whether having this data more immediately available then reduces people’s propensity to tweet. If you’re seeing that a lot more people are viewing your tweets than you’d thought, because your other engagement stats are low, that could make you feel like you’re not great at tweeting, and see you share less as a result.
If that happens, Twitter will no doubt switch it back – but it could also, as noted, give users more context as to the true reach potential of the app.
Twitter has confirmed that the new view count display is currently being tested with a small group of users.
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