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Meta Shares New View of the ‘Wendyverse’ and Branded Content Spaces in VR

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Meta Shares New View of the 'Wendyverse' and Branded Content Spaces in VR

If you’re still wondering what the heck the metaverse is, exactly, and what it will actually look like, Meta has today shared a new vision of a branded space within its VR Horizon Worlds experience that showcases how it views brands adapting to the more immersive experience.

As you can see here, the ‘Wendyverse’ is a VR creation made by the team from Wendy’s, which enables VR users to explore and interact with various objects and spaces via their headset.

As explained by Meta:

On Saturday, April 2nd, Wendy’s is launching its first virtual space in Horizon Worlds in collaboration with Horizon Worlds creators. People with Meta Quest 2 devices will be able to access and experience the first virtual Wendy’s restaurant and venture into a new world designed exclusively for them. Visitors will be able to walk behind the counter, interact with friends and embark on a mouth-watering adventure.”

Wendyverse example

The examples provide a glimpse into what Meta envisions as the future of branded social interactions, with all brands eventually able to create their own digital experiences, that will not only involve enable in-world engagement, but also, real-world purchases, with items able to be viewed, tried on, examined in detail, and even placed in your home via AR, helping to guide purchase decisions.

In some respects, these VR worlds will become like an in-store showcase, with brands able to present all of their items in digital form, and users able to ask questions and engage – just as they would with a real-world salesperson.

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The view in this respect incorporates Meta’s expanded push on eCommerce, which includes catalog feed ingestion, and will eventually enable businesses to scan in 3D models of all of their products, that will then be represented, in correct scale, in these ‘metaverse’ experiences.

It’s not hard to see the potential here – but even so, a fully immersive, interactive metaverse experience is still a way off, and while the Wendyverse looks futuristic and interesting, and could have a range of engaging elements, it’s still far from the grander vision of what the metaverse will be, and how it will facilitate deeper engagement.

But we’re starting to see the building blocks – you can now see with more clarity what the metaverse is, in Meta’s view at least, and what it will be, and how that will then facilitate various types of branded interactions and engagements, expanding across our virtual and physical selves.

In this sense, it’s likely worth experimenting with, like Wendy’s, and getting a sense of what’s possible, and how these tools could be used in your brand and promotional efforts.

It’s not an essential skill for marketers as yet, but it soon may well be, and the more you understand about VR creation, and the tools under development, the better placed you’ll be to maximize your opportunities in the next stage.

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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