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Besiege Console (Game Preview) Launches February 10 with Xbox Game Pass

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Besiege Console (Game Preview)

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Besiege Console (Game Preview) is launching February 10 for both Xbox One, Xbox Series X|S, and with Xbox Game Pass! Besiege Console is a physics building game where you construct war machines to obliterate fortresses, annihilate legions of soldiers, navigate hazards, and solve physics puzzles. In the single-player campaign you’ll conquer your way through four distinct islands, each with its own theme, packed with fully destructible levels and see you bring your enemies to their knees.

The game contains a whole host of advanced building tools and tons of blocks to help you build your ultimate weapon of destruction and mayhem. Use the time slider to put things in slow motion and watch your carnage unfold like cinematic genius!

Besiege Console (Game Preview)

Those of you familiar with the PC version of Besiege will find that the game has been heavily reworked, with large sections redeveloped form the ground up to provide a greatly improved gameplay experience, with an all-new interface specifically designed for seamless interaction with a controller.

Besiege Console (Game Preview)

Besiege Console also contains an all-new Workshop for sharing machines that has some cool new features built into it, like the “Screenshot Tool” which helps you create an attractive thumbnail for your machines and even customize their backgrounds!

Besiege Console (Game Preview)

Besiege Console has had a lot of love and care poured into its development, we wanted to make a console version of Besiege that we could all be proud of and that players new & old could enjoy.

Besiege Console (Game Preview)

We hope you’re as excited as we are about releasing this game and if you like smashing things up and/or building weird & wonderful contraptions you should check it out!

Cheers everyone!

Xbox Live

Besiege Console (Game Preview)

Spiderling Studios

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Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets. Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal. Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments. Ultimately, you must conquer every Kingdom by crippling their castles and annihilating their men and livestock, in as creative or clinical a manner as possible!

Game Preview

This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.

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GAMES

Powering the Astounding Journey of A Plague Tale: Requiem with Xbox Series X|S

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A Plague Tale: Requiem Key Art

With the release of A Plague Tale: Requiem coming October 18, whether you’re familiar with its sequel or new to the series, you may naturally wonder about what technology is in store for this new instalment. Luckily for our impatient, Plague-ready fighting spirits, Nicolas Bécavin from Asobo Studio accepted our invitation to talk about the subject, sharing some of his lead engine programmer’s insight on the game!


Xbox Series X|S are the only Xbox consoles Requiem will be released on. What is the reason for this choice?

We came to this decision early in the process, as we had a shared vision for Requiem; we wanted to create a next step in the adventure, a 2.0 experience, not just a re-enactment of the first game. So, we quickly came to the conclusion that we had to set ourselves free from old-gen constraints to take complete advantage of the new gen. The game’s scope has grown consistently wider this way, with more content and better life expectancy, and heightened game-specific features such as the rats and the environment, resulting in a much bigger game with a fresh feel.

All eyes are on the rats! We’ve seen a mind-boggling number of them in the extended gameplay trailer. Can you tell us more about this new generation of monstrous pests?

Rats are central to A Plague Tale, the horror of the game revolves around them, and we wanted to have that multiplied. The first major visual impact is the number of rats appearing on screen. It’s increased from 5,000 to 300,000. We’ve also reworked the aspect of the swarms they form; instead of creating whirls as in Innocence, their movement will appear as a giant wave, something like a tsunami of rats. Many sequences have been precomputed to best control this effect. They’ve also become more intelligent, they’ll move with more awareness of the environment, will know how to avoid light better. We owe a lot to our own, in-house engine, that we’ve been developing alongside our different projects, as it allows us to focus on such specific features, without having to rely on an external team.

A Plague Tale: Requiem Screenshot

What about character animation, how did your motion capture technique evolve?

Requiem introduces full motion capture to A Plague Tale. Innocence was already using body motion capture; we now have facial motion capture on top. A Plague Tale is a deeply moving tale about the cruelty of the world and it’s so meaningful to have an actress lend a human face to Amicia and communicate the many emotions she’s subject to throughout the game. So, we’re extremely happy to bring this new layer of emotion to the game.

A Plague Tale: Requiem Screenshot

Will there be other important visual enhancements?

The new gen allows for a much more immersive and dynamic visual environment. That includes enhanced draw distance, which contributes to the sense of openness which distinguishes Requiem from its prequel. There will also be a great deal of extra details thanks to the power of the GPU, from improved lighting to more detailed textures. So you can expect a far more vivid experience of the world of A Plague Tale!

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Thanks to Nicolas Bécavin for taking the time to answer our questions! A Plague Tale: Requiem will release October 18 on Xbox Series X|S and PC. The game will also be available day one with Xbox Game Pass for Console, PC, and Cloud Gaming (Beta).

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A Plague Tale: Requiem (Pre-order)

Focus Entertainment


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$59.99

Pre-order A Plague Tale: Requiem to get the Protector Pack DLC! Set out on the right foot in the next chapter of Amicia’s and Hugo’s journey, with an exclusive crossbow skin, extra cosmetics for Amicia, and bonus crafting materials.

Far across the sea, an island calls…
Embark on a heartrending journey into a brutal, breathtaking world twisted by supernatural forces.

After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse.

But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.

Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.

● Sequel to the award-winning adventure A Plague Tale: Innocence
● A spectacular grounded tale twisted by supernatural forces
● Use a variety of tools, sneak, fight, or unleash hell and rats
● Stunning visuals combine with an enthralling score

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