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Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0

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Video For Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0

Summary

  • Pre-order Modern Warfare II on the Xbox Store to receive Campaign Early Access and other preorder benefits.
  • Play the Open Beta in September to get hands-on time with Multiplayer.
  • Discover new innovations coming to both Modern Warfare II and Call of Duty: Warzone 2.0.

At the Call of Duty: Next showcase event, the future of the storied franchise was revealed through information related to the October 28 release of Modern Warfare II. The event also took a deeper look at the upcoming Call of Duty: Warzone 2.0.

In anticipation of the upcoming releases, let’s go over the benefits you’ll receive for pre-ordering, as well as some of the major innovations coming to both titles.


Campaign Early Access


Pre-order a digital edition of Modern Warfare II on the Xbox Store and receive early Campaign access up to a week before the full game launches on October 28 (play time is estimated and subject to outages and time zone differences). Other pre-order benefits include:

  • Early access to the Open Beta.
  • Immediate access to the Final Judgement Bundle and Khaled Al Asad Operator Bundle for use in Call of Duty: Vanguard and Call of Duty: Warzone.
  • Immediate access to the Ghost Legacy Pack for use in Call of Duty: Modern Warfare (2019) and Call of Duty: Warzone.
Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II Screenshot

Vault Edition Preorder Benefits


In addition to the previously listed rewards, Vault Edition preorders receive:

  • Red Team 141: Four playable Multiplayer Operators — Ghost, Farah, Price, and Soap — available during the Open Beta.
  • FJX Cinder Weapon Vault (Design limited to weapon vault contents at launch): The ultimate Weapon Blueprint that retains its cosmetic properties across all native attachments. Available for use during the Open Beta.
  • Season One Battle Pass and 50 Tier Skips (when Season Pass is made available in-game): If you purchase the Vault Edition after Season One, the free Battle Pass and Tier Skips apply to the current season.
  • Ghost Legacy Pack: 20+ free items celebrating the Task Force 141 icon, for Call of Duty: Modern Warfare (2019) and Call of Duty: Warzone.
Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II Screenshot

Play the Modern Warfare II Multiplayer Open Beta


Get your hands on the Modern Warfare II Open Beta in September. Xbox players who pre-order the game for Xbox One or Xbox Series X|S can access the Beta early starting September 22 at 10 a.m. PT.

From September 24 through September 26, all Xbox players regardless of pre-order status can join the Beta. An Xbox Live Gold Subscription is not required for Beta access.

Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II Screenshot

Modern Warfare II Multiplayer Innovations


After years of development, Modern Warfare II has undergone extensive iterations, bringing a host of evolutionary changes in technology and design.

Swimming and Aquatic Combat: Plunge underwater to flank and attack enemies. With its increased density, water affects the dynamics of combat. Learn how to use sidearms and certain equipment to achieve your aquatic goals.

Enhanced Movement Options: Slide or dolphin dive to the floor, providing more ways to hurl yourself into an engagement. For vertical movements, utilize the ledge hang, allowing more freedom to explore your environment while climbing.

Employ New Vehicles: Pilot all-new vehicles like the UTV, Light Tank, Heavy Chopper, Tactical Vehicle, and Rigid Inflatable Boat. Vehicles feature more interactive and destructible elements than ever before.

New Equipment, Field Upgrades, and Perks: Test out new Field Upgrades like the Tactical Camera, Shock Stick, Drill Charge, DDoS, and Inflatable Decoy. Equip new Perk Packages, featuring two base Perks plus a Bonus and Ultimate Perk that are earned in the match.

Gunsmith Weapon Platforms: Earn Weapon Platform Attachments that are shared across all weapons in the same platform, as well as Universal Attachments that are shared across all relevant weapons.

Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II Screenshot

New Modes: Play Ground War and the new player and AI mixed Invasion, and experience new modes like Knockout, Prisoner Rescue, and the new Third Person playlist for a change in perspective.

Firing Range: Available at launch, the Firing Range is an offline testing ground with three firing lanes, ledges for mantling, and multiple targets at different ranges.

Special Ops: Continue the story after the Modern Warfare II Campaign concludes in a branching cooperative experience allowing you to explore large-scale hot zones with your fellow teammate.

Raids: Arriving later this year after launch, Raids are a new experience for the franchise, a cooperative challenge requiring teamwork and strategy like never before.

Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II Screenshot

Call of Duty: Warzone 2.0 Innovations


Prepare to deploy to Al Mazrah, the large and meticulously crafted new map launching with Call of Duty: Warzone 2.0 as part of Modern Warfare II Season One.

New Modes of Transportation: In addition to utilizing the new swimming mechanic, you’ll also have the chance to take the controls of over a dozen unique vehicles. Occupy gas stations and seek out gas canisters to keep your fuel reserves topped up.

The Shop: An enhanced Buy Station that allows you to buy back squadmates; purchase gear like Gas Masks, Killstreaks, and Armor; and buy and upgrade weapons. You can also sell valuable loot for Cash.

Circle Collapse: A storm gradually envelops the Al Mazrah landscape. Expect variations to the traditional collapse, such as weather pattern anomalies that split the safe zone into multiple areas before reconverging into a single safe zone.

The Gulag: Starting with just your fists, loot, and battle in a 2v2 multilevel arena for a chance to earn reentry to the map. Alternatively, eliminate the “Jailer” and use his keys to escape.

AI Combatants and Strongholds: Test your skills by attempting to conquer a Stronghold, featuring a high density of AI combatants ready to defend the loot within.

DMZ: Compete in all new sandbox experience launching alongside Call of Duty: Warzone 2.0. Stay tuned for more info.

Call of Duty: Next Announces Major Intel for Call of Duty: Modern Warfare II Screenshot

Modern Warfare II Launches October 28


Squad up and fight alongside the iconic Operators of Task Force 141 on October 28, featuring new gameplay innovations across a global Campaign, immersive Multiplayer combat, and the narrative-driven Special Ops.

Stay frosty.

Xbox Live

Call of Duty®: Modern Warfare® II – Cross-Gen Bundle

Activision Publishing Inc.


1682

$69.99

The Call of Duty®: Modern Warfare® II – Cross-Gen Bundle includes the Xbox One and Xbox Series X|S versions of the game.

Pre-order any digital edition and receive:

– Play the Campaign up to a week early*
– Early access to the Open Beta, starting September 22nd**
– Final Judgement Bundle and Khaled Al-Asad Operator Bundle – for immediate use in Call of Duty®: Vanguard and Call of Duty®: Warzone™***
– The opportunity to pre-load the game before launch

*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.

Includes:

– Cross Gen Bundle of Call of Duty®: Modern Warfare® II
— Includes Xbox One and Xbox Series X|S versions of the game

Welcome to the new era of Call of Duty®.

Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141.

Infinity Ward brings fans state-of-the-art gameplay, with all-new gun handling, advanced AI system, a new Gunsmith and a suite of other gameplay and graphical innovations that elevate the franchise to new heights.

Modern Warfare® II will launch with a globe-trotting single-player campaign, immersive Multiplayer combat and an evolved Special Ops game mode featuring tactical co-op gameplay.


*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.

**Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection and Xbox Live Gold subscription may be required.

***Call of Duty®: Vanguard / Call of Duty®: Warzone™ on Xbox One / Xbox Series X|S required to redeem the Final Judgement Bundle. Sold / downloaded separately. Must be redeemed by October 28, 2023.

For more information, please visit www.callofduty.com.

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY VANGUARD, CALL OF DUTY WARZONE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2022 Id Software, Inc.

Xbox Live

Call of Duty®: Modern Warfare® II – Vault Edition

Activision Publishing Inc.


1804

$99.99

The Call of Duty®: Modern Warfare® II – Vault Edition includes the Xbox One and Xbox Series X|S versions of the game.

Pre-order the Vault Edition edition and receive:

– Play the Campaign up to a week early*
– Early access to the Open Beta, starting September 22nd**
– The Ghost Legacy Pack – for immediate use in Modern Warfare® (2019 and Warzone™)***. Contains:
— 12 Ghost Operator skins
— 10 Weapon Blueprints
– Final Judgement Bundle and Khaled Al-Asad Operator Bundle – for immediate use in Call of Duty®: Vanguard and Call of Duty®: Warzone™****
– The opportunity to pre-load the game before launch

*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.

Includes:

– Cross Gen Bundle of Call of Duty®: Modern Warfare® II
— Includes Xbox One and Xbox Series X|S versions of the game
– Red Team 141 Operator Pack:
— 4 Operators: Ghost, Soap, Farah and Price
– FJX Cinder – First-Ever Weapon Vault*****
– Battle Pass (1 Season) + 50 Tier Skips******

Welcome to the new era of Call of Duty®.

Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141.

Infinity Ward brings fans state-of-the-art gameplay, with all-new gun handling, advanced AI system, a new Gunsmith and a suite of other gameplay and graphical innovations that elevate the franchise to new heights.

Modern Warfare® II will launch with a globe-trotting single-player campaign, immersive Multiplayer combat and an evolved Special Ops game mode featuring tactical co-op gameplay.


*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.

**Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection and Xbox Live Gold subscription may be required.

***Call of Duty®: Modern Warfare® / Call of Duty®: Warzone™ on Xbox One / Xbox Series X|S required to redeem Ghost Legacy Pack. Sold / downloaded separately. Must be redeemed by October 28, 2023.

****Call of Duty®: Vanguard / Call of Duty®: Warzone™ on Xbox One / Xbox Series X|S required to redeem the Final Judgement Bundle. Sold / downloaded separately. Must be redeemed by October 28, 2023.

*****Weapon Vault design limited to Weapon Vault contents at launch.

******Battle Pass and Tier Skips, or equivalent versions, will be accessible in Modern Warfare® II once the Season 1 Battle Pass, or equivalent system, is made available in game. Battle Pass redemption applies to one season of Modern Warfare® II Battle Pass, or equivalent system, only.

For more information, please visit www.callofduty.com.

© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY VANGUARD, CALL OF DUTY WARZONE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2022 Id Software, Inc.



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Game Developers Find Their “Superpower” with Xbox Game Studios Game Camp

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Game Developers Find Their "Superpower" with Xbox Game Studios Game Camp

Xbox Game Studios Game Camp was founded in 2020 on the belief that extraordinary talent resides everywhere. The goal of the program is to enable people from traditionally marginalized communities and non-traditional backgrounds to realize their potential in the gaming industry and grow thriving games communities and industries in places all over the world.

In this Q&A series, we aim to highlight the stories of Game Camp Alumni with unique game creation journeys. Today, we will be chatting with the CEO & Creative Director of LemonJuice Game Studio Austin-Taylor Caldwell, about his experience at Game Camp and his current project, Beyond the Nightlight, a 3D horror adventure game that sheds light on mental health and addiction.


Tell us about yourself (if applicable: your team and the game you’re working on)?

My name is Austin-Taylor Caldwell. Like most other individuals in the gaming industry, I grew up playing video games. However, to think about making a career in gaming was laughable to me from a young age. I was raised in the poorest county in my state where resources and connections to the tech industry were extremely far and few. Fast forward to 2020, I decided to jump into the deep end and founded LemonJuice Game Studio to make cinematic games within the horror genre. From solo development to Game Camp, LemonJuice now stands at 20 members who are working closely together on our current title, Beyond the Nightlight. It is a 3D horror adventure game that centers around mental health and addiction in hopes to shine light on the topic and potentially help those struggling with these illnesses every day.

Why did you decide to center Beyond the Nightlight on mental health and addiction?

Beyond the Nightlight centers around the study that when we die our brains have seven minutes of activity left, during this time is when our life ‘flashes before our eyes.’ Our protagonist Jolene is in her final seven minutes and does not know it yet. She races through this odd world in a porcelain doll body, chased by Death, to reclaim her memory of what happened to her and how she can get a second chance at life.

I lost my mother in 2019 to drug addiction and that was probably the hardest point in my life. A year later, I found out from my therapist that I have both depression and anxiety…which didn’t help the situation. Beyond the Nightlight is built from real trauma and experiences from real people to show the players that do struggle with similar if not exact issues, that they’re not alone.

“Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin.”

Austin-Taylor Caldwell, CEO & Creative Director of LemonJuice Game Studio

Walk us through your game creation journey before you attended Xbox Game Studios Game Camp?

Before Game Camp, I taught myself game design through Unreal Engine Documentation and a ton of YouTube. Working a full-time job made devoting time to learn game development difficult, but not impossible. I would wake up a couple hours early to get through a few lessons or add a new feature to my project, then go into work and use my lunch to research various systems or solve some problems I may have run into that morning. Returning home after work was when I really put in the work by staying up way later than I should to continue adding features to my project and learning everything I could to make a playable product.

What are some of the key takeaways you learned from your experience at Xbox Game Studios Game Camp?

Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin trying to be distinguished in every department. That alone is invaluable, but more than that it also taught me how to manage a team, communicate and network to establish long lasting relationships, how to create and manage a development pipeline, and so much more. Game Camp truly changed my life.

What excites you about the game creation process?

Seeing the first prototype is a feeling words cannot describe. Spending days on days crafting this world and seeing it come to life is enthralling. Directing that is extremely fun to me and seeing others get inspired and watching their eyes light up over a new idea they propose is truly what makes game development so beautiful.

What are some unique challenges your dev teams overcame? Were there any tools/services that helped overcome this?

The biggest challenge we faced was switching our 2D project from Unity to the 3D project it is now within Unreal Engine. Having to rebuild the code in a different language took a bit to get off the ground, but Unreal Engine Documentation helped us as a team get our bearings together and now, we are back up on the ground and sprinting!

Image containing the 5 prototyped characters.

Tell us about the tools you are using for game development and why.

We are utilizing Unreal Engine 5 and Quixel Megascans for Beyond the Nightlight . We decided to work within Unreal Engine 5 as the amount of tools provided free of cost truly tip the scales on what we can accomplish. Plus, having Megascans that we can use with ease and easily import into Unreal Engine is amazing for painting a very detailed and immersive environment.

Can you tell us about your experience working with an Xbox Game Studios mentor and what you learned from them about the game creation process?

Working with our mentor, Rosa Dachtler, was a great experience. She was extremely helpful and always available to help in any way she could. Particularly, she guided and supported us as we made an extreme switch in production with only 2 weeks of production time left. She taught us how to build a powerful narrative around action-packed gameplay and how departments can better communicate with each other throughout the design process.”

Now that you’ve attended Xbox Game Studios Game Camp, what’s next for LemonJuice?

Game Camp readied LemonJuice with the tools and knowledge needed to dive headfirst into the industry. We are currently in the final stages of wrapping up our prototype for Beyond the Nightlight. We intend to bring it to publishers so LemonJuice as a collective can work on this project full time and be equipped with the necessary tools to make it as beautiful as we have envisioned. I have always dreamed big, and it is still my dream and goal for my company to become a 1st or 2nd party studio for Xbox Game Studios.


To learn more about Xbox Game Studios Game Camp visit xbox.com/gamecamp.



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