Are you ready for an entire season’s worth of Fall Guys good news in one post? You better strap in…
We have new Rounds, Costumes, Season Pass goods and MORE—all coming to Xbox in our Free for All season update on June 21st.
Fall Together Now!
Free for All on Xbox is designed to be played together. So whether you own an Xbox One, Xbox Series X or Xbox Series S console, Fall Guys is going to be playable with crossplay and cross-progression from June 21st.
TL;DR Xbox owners can now play wherever they want, and with whomever they want.
As long as you and your friends have already linked your Epic Accounts to Fall Guys, you’ll be able to play together by using the “Invite Players” functionality. Don’t worry if you, or others, haven’t linked accounts yet; there’ll be a prompt to do so upon launching the game.
New Rounds? Don’t Mind if I Do
We love new Rounds. You love new Rounds. It’s a match made in Round heaven. And this motley crue of new Rounds packs more obstacles and hurdles than any of our updates yet.
Take a look:
Hex-A-Ring: Forget Hex-A-Gone, this is Hex-A-Ring. With full floor rotation, all while you try to keep your balance jumping from tile to tile. Definitely possible… definitely.
Volleyfall: Volleyball imagines that the floor is lava. If the ball touches the ground in your court, the other team. So DON’T let that happen. Instead, get the ball to hit the ground on their side of the court!
Speed Circuit: We feel the need. The need for speed. Just don’t get hurtled into the slime.
Defy All… Obstacles?
Rounds are nothing without some spicy obstacles to test even the bravest of Beans. Here are some of the new ones arriving in Free for All.
Blast Ball: The clock is ticking—Blast Balls are like grenades that activate when you pick them up. So “delegate” quickly, before you get blasted!
Jump Rope: The Jump Rope is one of the funnest obstacles we’ve ever had in the Blunderdome. You can now jump, hop, and fly around the arena!
Bouncy Floors: The floor… but make it bouncy. Can be fun. Can be tricky beyond belief.
Our All-new Season Pass!
The Blunderdome is nothing without Costumes, Emotes, Celebrations and more. And the Free for All Season Pass on Xbox is chock-full of all of them. There’s 100 levels of progression to work through, and your hard work will be rewarded by the Fall Guys goodies gods.
Pro tip: if you max out the Season Pass for Free for All, you’ll even unlock next season’s Season Pass early… Or so we heard.
And for those of you who don’t grab the Season Pass on Xbox—there’s still going to be a free progression path for you, and a load of fun unlocks, too. We never leave a Bean behind!
We are absolutely STOKED to welcome so many new Xbox players to Fall Guys! Don’t forget, if you’re an Xbox Game Pass Ultimate member, this month you’ll get the adorable Robo Rabbit costume, plus another free costume in July AND August through the Xbox Game Pass Ultimate Perks programme!
For all the latest news, including drop dates for Limited Time Events and Costumes can be grabbed from our official Twitter, Instagram, Facebook and TikTok. Never stumble alone and join the shenanigans on the official Fall Guys Discord.
See you in the arena, Xbox Beans.
Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox
Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.
Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.
After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.
One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.
On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.
A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.
Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.
Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.
For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.
So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.
Let’s get tycooning on console
We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.
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