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Get Your First Look at F1 22 Today and Watch the Inaugural Miami Grand Prix This Weekend

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F1 22


Summary

  • The debut race at Miami International Autodrome takes place this weekend and is set to be a thrilling affair.
  • F1 22 ambassador and cover star in Scuderia Ferrari’s Charles Leclerc leads the championship after a strong start to the season.
  • Pre-order F1 22: Champions Edition before May 16 for exclusive Miami-themed items available at launch.

The sun, the sand, the sea – Miami is a stunning modern city, full of color and culture. Whether you’re there for the music, art, or the iconic beaches you’ll always remember your time in the Sunshine State’s Magic City.

Just as important to Miamians is their city’s sport and they’ve got it all. Football, basketball, hockey, baseball, and soccer – there’s something for everyone. So, it may come as no surprise that Miami was selected as the latest USA venue to host the fastest motorsport around: Formula 1.

The debut race at Miami International Autodrome takes place this weekend and is set to be a thrilling affair. Ahead of the race, we’ve shared just a taste of what you can expect, with the gameplay debut of F1 22.

Situated in the heart of the city, drivers and players will have to navigate 19-corners, many of which are in full view of the Hard Rock Stadium. With three DRS zones and a long start-finish straight, there will be plenty of opportunities to overtake in this fast and flowing layout.

F1 22

This year’s new regulations have thrown up some unexpected results in the opening races of the sport’s new era. Thanks to the new radical car designs, drivers have been able to follow the car in front a lot closer. These new changes have been reflected with new physics, tyre, and handling models added to F1 22. Recently announced F1 22 ambassador and cover star in Scuderia Ferrari’s Charles Leclerc leads the championship after a strong start to the season, with reigning champion Max Verstappen hot on his heels in second place after a dominant win in Imola last time out.

Not only will F1 22 feature the Miami track at launch alongside many other global circuits, but new Immersive and Broadcast modes get you closer to the action than ever before. Select “Immersive” and you’ll need to be on your toes for the risk-reward interactive pit stops, as well as keeping your car under control during formation laps and safety car periods. Don’t fancy the risk? Select “Broadcast” and those parts of the race will be taken care of for you, with authentic cinematic camera angles throughout.

F1 22

Fan-favorite features such as Career, that includes a two-player option, as well as Multiplayer, and Formula 2 all make a return. With My Team, the mode that allows you to take the place on the grid as the 11th team, you can now customize your experience further by choosing from three entry points: Newcomer, Challenger, and Front Runner. There’s also new Adaptative AI, so less-experienced players can stay competitive throughout each race.

To celebrate the first Miami Grand Prix, we’ve teamed up with local graffiti artist Abstrk to design some exclusive Miami-themed items as a bonus for anyone that pre-orders the F1 22: Champions Edition before May 16. As well as a stunning livery, there’s some clothing items that can be equipped in the new F1 Life hub – a customizable space to show off your collection of supercars, art, furniture, and more.

F1 22

We’ll have plenty more to share ahead of F1 22 release on July 1 (or June 28 for Champions Edition players), so keep an eye out. For now, we can’t wait to see what the city of Miami has to offer.

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Game Developers Find Their “Superpower” with Xbox Game Studios Game Camp

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Game Developers Find Their "Superpower" with Xbox Game Studios Game Camp

Xbox Game Studios Game Camp was founded in 2020 on the belief that extraordinary talent resides everywhere. The goal of the program is to enable people from traditionally marginalized communities and non-traditional backgrounds to realize their potential in the gaming industry and grow thriving games communities and industries in places all over the world.

In this Q&A series, we aim to highlight the stories of Game Camp Alumni with unique game creation journeys. Today, we will be chatting with the CEO & Creative Director of LemonJuice Game Studio Austin-Taylor Caldwell, about his experience at Game Camp and his current project, Beyond the Nightlight, a 3D horror adventure game that sheds light on mental health and addiction.


Tell us about yourself (if applicable: your team and the game you’re working on)?

My name is Austin-Taylor Caldwell. Like most other individuals in the gaming industry, I grew up playing video games. However, to think about making a career in gaming was laughable to me from a young age. I was raised in the poorest county in my state where resources and connections to the tech industry were extremely far and few. Fast forward to 2020, I decided to jump into the deep end and founded LemonJuice Game Studio to make cinematic games within the horror genre. From solo development to Game Camp, LemonJuice now stands at 20 members who are working closely together on our current title, Beyond the Nightlight. It is a 3D horror adventure game that centers around mental health and addiction in hopes to shine light on the topic and potentially help those struggling with these illnesses every day.

Why did you decide to center Beyond the Nightlight on mental health and addiction?

Beyond the Nightlight centers around the study that when we die our brains have seven minutes of activity left, during this time is when our life ‘flashes before our eyes.’ Our protagonist Jolene is in her final seven minutes and does not know it yet. She races through this odd world in a porcelain doll body, chased by Death, to reclaim her memory of what happened to her and how she can get a second chance at life.

I lost my mother in 2019 to drug addiction and that was probably the hardest point in my life. A year later, I found out from my therapist that I have both depression and anxiety…which didn’t help the situation. Beyond the Nightlight is built from real trauma and experiences from real people to show the players that do struggle with similar if not exact issues, that they’re not alone.

“Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin.”

Austin-Taylor Caldwell, CEO & Creative Director of LemonJuice Game Studio

Walk us through your game creation journey before you attended Xbox Game Studios Game Camp?

Before Game Camp, I taught myself game design through Unreal Engine Documentation and a ton of YouTube. Working a full-time job made devoting time to learn game development difficult, but not impossible. I would wake up a couple hours early to get through a few lessons or add a new feature to my project, then go into work and use my lunch to research various systems or solve some problems I may have run into that morning. Returning home after work was when I really put in the work by staying up way later than I should to continue adding features to my project and learning everything I could to make a playable product.

What are some of the key takeaways you learned from your experience at Xbox Game Studios Game Camp?

Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin trying to be distinguished in every department. That alone is invaluable, but more than that it also taught me how to manage a team, communicate and network to establish long lasting relationships, how to create and manage a development pipeline, and so much more. Game Camp truly changed my life.

What excites you about the game creation process?

Seeing the first prototype is a feeling words cannot describe. Spending days on days crafting this world and seeing it come to life is enthralling. Directing that is extremely fun to me and seeing others get inspired and watching their eyes light up over a new idea they propose is truly what makes game development so beautiful.

What are some unique challenges your dev teams overcame? Were there any tools/services that helped overcome this?

The biggest challenge we faced was switching our 2D project from Unity to the 3D project it is now within Unreal Engine. Having to rebuild the code in a different language took a bit to get off the ground, but Unreal Engine Documentation helped us as a team get our bearings together and now, we are back up on the ground and sprinting!

Image containing the 5 prototyped characters.

Tell us about the tools you are using for game development and why.

We are utilizing Unreal Engine 5 and Quixel Megascans for Beyond the Nightlight . We decided to work within Unreal Engine 5 as the amount of tools provided free of cost truly tip the scales on what we can accomplish. Plus, having Megascans that we can use with ease and easily import into Unreal Engine is amazing for painting a very detailed and immersive environment.

Can you tell us about your experience working with an Xbox Game Studios mentor and what you learned from them about the game creation process?

Working with our mentor, Rosa Dachtler, was a great experience. She was extremely helpful and always available to help in any way she could. Particularly, she guided and supported us as we made an extreme switch in production with only 2 weeks of production time left. She taught us how to build a powerful narrative around action-packed gameplay and how departments can better communicate with each other throughout the design process.”

Now that you’ve attended Xbox Game Studios Game Camp, what’s next for LemonJuice?

Game Camp readied LemonJuice with the tools and knowledge needed to dive headfirst into the industry. We are currently in the final stages of wrapping up our prototype for Beyond the Nightlight. We intend to bring it to publishers so LemonJuice as a collective can work on this project full time and be equipped with the necessary tools to make it as beautiful as we have envisioned. I have always dreamed big, and it is still my dream and goal for my company to become a 1st or 2nd party studio for Xbox Game Studios.


To learn more about Xbox Game Studios Game Camp visit xbox.com/gamecamp.



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