Fight, Cook, Serve, Survive in Cannibal Cuisine with 1-4 Players
Hi everyone! I’m Toon from Belgian indie studio Rocket Vulture, and our colourful 1-4 player cartoon cooking game Cannibal Cuisine is available on Xbox One, Xbox Series X|S and the Microsoft Store right now! Turn thoughtless tourists into food, mix with a little fruit or vegetables, and feed them to a dark god who demands sacrifice. Of course, those tourists won’t willingly give up their body parts, so you’d better be ready to fight…
Pleased to Meat You
Indulge in some cartoon violence as you beat up tourists to collect their body parts for the devilish dishes demanded by the dark god Hoochooboo. Pick a voodoo power like fire breath or stunning stomps, decorate your chef, and test your skills in locations ranging from trap filled temples to idyllic beaches and live volcanos. Special ‘boss’ levels pose a unique challenge that may not even have anything to do with cooking! The whole 24 level campaign can be played with one to four people… and if you get tired of working together, play versus mode and try to outcook your former friends!
The Curse of the Scarab King
January 25 is the perfect time to start cannibal cooking, because we’re also releasing a brand new free expansion campaign! The Curse of the Scarab King adds five new levels and a new challenge level where you must face the Scarab King himself. The expansion has a desert theme (very) loosely inspired by Ancient Egyptian visuals, with new environments and restless mummies instead of tourists.
New mechanics involve switch-controlled bridges (try not to dump your friends in the drink) and extra deadly traps that can be deactivated… temporarily. Shut down the deadly green beams by hunting a scarab, stealing its gem, and plugging it into the gem socket. But this will only be a short reprieve, so you’d better coordinate with your co-op partners for best results. Or just learn to get real good at dodging?
Last but not least, there’s a collection of new cosmetic items for dressing your chef! Take a roman style plume helmet with a scimitar, or perhaps a tasteful fez combined with a very sharp leaf? And these new items can naturally be mixed and matched with the classic selection, so there are more weapon and hat combos to choose from than ever!
This Vulture’s Rocket Powered!
Yes, we have big things planned here at Rocket Vulture, and we’re thrilled to have brought a new 3D artist into the team: we’re sure Lore is going to help us continue making some great games! The studio has come a long way since we started making games in 2016, with three releases including Cannibal Cuisine, and a whole lot of Unity-wrangling and great lessons learned! That’s all our news for now – we hope you’ll join this latest step on our game dev adventure and get cooking with Cannibal Cuisine today – with a 25% launch discount to celebrate!
The god Hoochooboo is hungry… for you. But serving is better than being served in this co-op cook ’em up! Chop up vegetables, fruits and tourists and serve your divine delicacies in arcade style with up to 4 chefs!
Tour the island
Ready, steady, cook your way through 20+ levels in a full campaign across the island. Overcome spikes in mysterious temples, bushwhack your way through tourist infested jungles, stay out of the water at the beach, and dodge the lava boiling around the volcano.
All kinds of extra-culinary skills are also needed to appease Hoochooboo. Skills such as outrunning the Spiky Log of Doom™, defeating waves of tourists and the tour boss in the jungle arena, as well as other challenge levels to prove yourself as the one true cook.
Choose your cooking style
Special powers are the perfect ingredients to success, allowing you to dash, place healing totems or even breathe fire. In multiplayer each chef can choose a different ability to fit their personal cooking style.
Foodfest or Foodfight
Cook your way through hell’s kitchen solo or with up to 4 chefs. Challenge each other to foodfights in PvP! With so many chefs in the kitchen, chaos is sure to follow.
The Art and Design of Reverie Knights Tactics
Hello everyone! My name is EdH Müller, I`m the producer, director, and illustrator of Reverie Knights Tactics, and on behalf of the whole 40 Giants team, thanks for checking out our game!
40 Giants Entertainment is an indie gamedev company from the south of Brazil, and we worked on this game along in co-production with Hype Animation and Jambo Editora. Music and sound design was provided by Yo-Ho Musik Arsenal, and the game is published by 1C Entertainment. Our development journey started in 2017, and now here we are, publishing our baby on Xbox!
It is a special occasion for all of us, considering all these years Xbox has been in our lives, and the amazing tactical and RPG games we played on the consoles. So many memories! We’ve always been passionate about the genre, and when we decided to develop our own game, we knew we would face a lot of challenges during the development process that I would like to talk about in this blog post. But first, let me tell you what Reverie Knights Tactics is all about!
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision can alter the story, NPC reactions and the way you customize the characters. You can craft new items and equipment from the treasures you collect on your travels through a fantasy world in an epic adventure based on the Tormenta RPG campaign setting. In battle, every character has a slew of unique abilities to choose from and based on the situation can perform special team attacks. You can also use many interactive elements on each map and crafted consumable items to change flow and result of any encounter!
Creating and balancing the core systems – battles, character progression and skills – was the hardest part to get right. The game needed to favor strategy, but still be accessible and not too hardcore, and due to the number of player choices available in character customization, side quests and decision-driven, branching story, the difficulty of every battle can vary wildly. The skills available on each character level needed to be both interesting and useful, allowing the player to create different strategy approaches, based on their preferred play style.
On top of that, every battle has extra objectives and each one of them grants the player some extra experience; managing the progression and level capstone to fit the game’s difficulty was hard and demanded lots of playtests and spreadsheets. Speaking of optional objectives brings us to the topic of Level Design. Each battle was always first sketched on a blank grid, then built in the game engine, placing a lot of interactive elements that allow the player (and the enemies) to block paths or create new openings, damage and control their opponents, to make sure each scenario not only looks, but also plays and feels differently.
There’s an awareness system in place that lets the player walk unseen through the grid, as long the character remains far enough from the enemy’s line of sight. Plus, each battle has a different set of extra objectives that encourages the player to go beyond, exploring the scenario and performing specific tasks to receive extra experience.
The game also features a special alignment system based on core story decisions that push your character closer to chaos or order. Based on that, the story branches out and other characters reactions towards you change, affecting battles and dialogues. These decisions also affect the skills that will be available for each playable character, influencing your strategy options as well.
But it’s not just the gameplay design that sets Reverie Knights Tactics apart from other games, it is also:
As the game’s illustrator, this is a subject near and dear to my heart. All the artworks in the game were hand-drawn – nearly 400 sheets of paper were necessary to cover the entire game, and I did every single drawing with a mechanical pencil, using HB leads.
I`ve been working with illustration for over 20 years now, on comics, advertising, CD covers, package designs for bands, drinks, anything that needs some good drawings on it, and of course, games! Working on Reverie Knights Tactics was delightful, definitely one of the best experiences I had in the field up until today.
Drawing battle scenarios was the most challenging part of this project because of the high number of details each of them have, and their multi-layered nature. Hours and hours of sitting at my drawing table during weekdays and many, many weekends. My wife and my cats didn’t like that so much, but I hope you will agree it was worth it as you play the game. Not to forget, I had three amazing helpers during this trip: Marcel Budde and Leonardo Tomazi, who helped me out with sketches for the scenario assets, along with Carolina Mylius, the coloring artist who did the amazing coloring work over my drawings.
As for the characters, it was great to create new characters for the Tormenta universe, which is really popular here in Brazil. I took a lot of time to figure their silhouettes out, along with distinctive characteristics to make each character unique.
I hope you liked this small sneak peek behind the scenes of our design and development journey and have fun playing Reverie Knights Tactics, which is available on Xbox One (and in backward compatibility on Xbox Series X/S) and Windows PC today!
Reverie Knights Tactics
1C Online Games Ltd.
A turn-based tactical RPG with strategic battles in isometric grids where every decision you make can alter the story and the way you configure the characters.
Embark on an expedition to find Lennorien, the long lost elvian city to save your loved ones, while fighting the goblin menace that spread terror across the continent!
Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies.
Discover a fantasy world featuring deep map and scenario exploration in an epic adventure, visual novel style!
Craft new items and accessories from the treasures you collect and use them as tactical advantage every time you configure your characters.
● Beautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color.
● Decision-driven Storyline: Make several decisions through your quests, affecting the story and other characters` reactions.
● Character Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!
● Item Crafting: Collect powerful items as you explore the world and discover combinations to create new items.
● Exploration: Travel your way through an expansive map, unlocking secret quests, solving puzzles, and exploring scenarios and evil dungeons!
● Up to Four Hero Characters: Control 4 different heroes, each one with distinct, special abilities and skills, allowing multiple battle strategies.
● Battle Phases: React to your opponent’s strategy and come up with the perfect tactic every turn, challenging you to think ahead.
● Interactive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!
● Multiple Battle Grids: Each battle contains a different isometric grid, making every battle an unique experience.
Next Week on Xbox: January 24 to 28
Welcome to Next Week on Xbox! In this weekly feature, we cover all the new games coming soon to Xbox Series X|S, Xbox One, and Windows PC as well as upcoming Xbox Game Pass and soon-to-be released [email protected] games! You can get more details on these games below and click their profiles for pre-order details when available (release dates are subject to change). Let’s jump in!
Cannibal Cuisine – January 25 – Optimized for Xbox Series X|S ● Smart Delivery
The god Hoochooboo is hungry… for you. But serving is better than being served in this co-op cook ’em up! Chop up vegetables, fruits and tourists and serve your divine delicacies in arcade style with up to 4 chefs.
Reverie Knights Tactics is a turn-based tactical RPG with strategic battles in isometric grids where every decision can alter the story. Travel through a hand-drawn fantasy world and lead your heroes in a story-rich adventure, visual novel style!
Gav-Gav Odyssey is another way to get the blast from the gaming past! This game merges the best elements from golden age gaming: platforming, scroll shooting and puzzles. Cute doggies as key heroes are combined with challenging puzzle tricks and can capture your interest for a solid amount of time.
Summertime Madness is a single-player first-person puzzle game. The player, in the role of a painter who has made a deal with the devil, must find his way back to the real world after being cheated and trapped into one of his canvases.
Shoot to protect humanity’s valuable sweets from hungry alien swarms! Are you up to the challenge of protecting precious desserts from waves of alien attacks? The hungry invaders are approaching one after another, wanting the all-important Baumkuchen Cake carried by your spaceship for themselves.
Awakening to find herself sprawled on a floor of hard steel, the first thing that greets Kohaku’s eyes is a strange talking sword named ExeBreaker. Unsure of where she is or what’s going on, she agrees to this sardonic sword’s proposal to join forces, and together they journey deep into the heart of a transformed Cogen City.
S.W.A.N.: Chernobyl Unexplored – January 26 – Optimized for Xbox Series X|S
A science fiction FPS puzzle horror game that takes place a few months after the Chernobyl Nuclear Plant disaster. Experience a tale about an unexplored area within the Chernobyl Exclusion Zone – The S.W.A.N. Institute.
Gunvolt Chronicles: Luminous Avenger iX 2 – January 26 – Smart Delivery
Break into the new apeX of 2D action! Luminous Avenger iX 2 takes the series’ original speedy and stylish 2D action gameplay to the next level as Copen rips through enemies with his new “Break-Shift” form. His new destructive capabilities makes the high-speed action more satisfying than ever!
Active Neurons – Puzzle Game (Xbox Series X|S) – January 27 – Optimized for Xbox Series X|S
Active Neurons is a game that trains the player in spatial logical thinking. By controlling the power of thought, you must charge the neurons. The more the neurons are charged, the healthier the brain becomes. The healthier the brain becomes, the more of a fully-fledged life the person will live.
Taiko no Tatsujin: The Drum Master (Console and PC) – January 27 – Xbox Game Pass
Available on day one with Game Pass: Drum out high scores by playing along with Don and Ka in Taiko no Tatsujin: The Drum Master! Choose from over 70 songs and play with friends in local multiplayer mode and online ranked matches. Light your drumming spirit on fire!
Discover an invaluable treasure in a fantasy world full of dangers in this truly challenging pixel-art rogue-like adventure with RPG elements. Play solo or join up to 3 friends local or online!
Super Onion Boy 2 is a classic 2D action and adventure game in retro style in pixel art. Your mission is to save your friends who were captured by a terrible monster with psychic powers.
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