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November 4th Xbox Insider Release Notes – Alpha Ring

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Hey Alpha ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 2:00 p.m. PT today, users will receive the latest 1911 Xbox One system update (build: 19H1_RELEASE_XBOX_DEV_1911\18363.8112.191101-1945). Keep reading for more details.

System Update Details:

  • OS version released: 19H1_RELEASE_XBOX_DEV_1911\18363.8112.191101-1945
  • Available: 2:00 p.m. PT – November 4, 2019
  • Mandatory: 3:00 a.m. PT – November 5, 2019

System Update

Fixes for Alpha

We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 1911 build:

Home

  • Users should no longer see a random square next to certain text on the dashboard.
  • Fixed an issue where the dashboard would not load up when starting the console.

Narrator

  • Various fixes to functionality across the console.

Party

  • Fixed an issue where users were unable to use Party Chat while playing Call of Duty: Modern Warfare.

Settings

  • Fixed an issue where certain sections of the Settings menus would not load.

System

  • Various updates to properly reflect local languages across the console.

Xbox Insider Release Notes

Known Issues for Alpha

We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!

Audio

  • Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
    • Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.

Home (Experiment)

  • Some users may see a different Store icon on the dashboard than what normally appears.
  • Some users may see their content blocks reset randomly during the experiment.
  • Users may see the images for ads on the dashboard looking cropped or cutoff.

Dolby Access

  • Users are unable to complete the setup for Dolby Atmos in the app and the app is not recognizing Dolby Atmos headphones.
    • Note: This is an issue with the Dolby Access app and the app developers are aware and investigating.

Profile Color

  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

Learn more about feedback and how each ring is differentiated in the following links:

For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!

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GAMES

Powering the Astounding Journey of A Plague Tale: Requiem with Xbox Series X|S

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A Plague Tale: Requiem Key Art

With the release of A Plague Tale: Requiem coming October 18, whether you’re familiar with its sequel or new to the series, you may naturally wonder about what technology is in store for this new instalment. Luckily for our impatient, Plague-ready fighting spirits, Nicolas Bécavin from Asobo Studio accepted our invitation to talk about the subject, sharing some of his lead engine programmer’s insight on the game!


Xbox Series X|S are the only Xbox consoles Requiem will be released on. What is the reason for this choice?

We came to this decision early in the process, as we had a shared vision for Requiem; we wanted to create a next step in the adventure, a 2.0 experience, not just a re-enactment of the first game. So, we quickly came to the conclusion that we had to set ourselves free from old-gen constraints to take complete advantage of the new gen. The game’s scope has grown consistently wider this way, with more content and better life expectancy, and heightened game-specific features such as the rats and the environment, resulting in a much bigger game with a fresh feel.

All eyes are on the rats! We’ve seen a mind-boggling number of them in the extended gameplay trailer. Can you tell us more about this new generation of monstrous pests?

Rats are central to A Plague Tale, the horror of the game revolves around them, and we wanted to have that multiplied. The first major visual impact is the number of rats appearing on screen. It’s increased from 5,000 to 300,000. We’ve also reworked the aspect of the swarms they form; instead of creating whirls as in Innocence, their movement will appear as a giant wave, something like a tsunami of rats. Many sequences have been precomputed to best control this effect. They’ve also become more intelligent, they’ll move with more awareness of the environment, will know how to avoid light better. We owe a lot to our own, in-house engine, that we’ve been developing alongside our different projects, as it allows us to focus on such specific features, without having to rely on an external team.

A Plague Tale: Requiem Screenshot

What about character animation, how did your motion capture technique evolve?

Requiem introduces full motion capture to A Plague Tale. Innocence was already using body motion capture; we now have facial motion capture on top. A Plague Tale is a deeply moving tale about the cruelty of the world and it’s so meaningful to have an actress lend a human face to Amicia and communicate the many emotions she’s subject to throughout the game. So, we’re extremely happy to bring this new layer of emotion to the game.

A Plague Tale: Requiem Screenshot

Will there be other important visual enhancements?

The new gen allows for a much more immersive and dynamic visual environment. That includes enhanced draw distance, which contributes to the sense of openness which distinguishes Requiem from its prequel. There will also be a great deal of extra details thanks to the power of the GPU, from improved lighting to more detailed textures. So you can expect a far more vivid experience of the world of A Plague Tale!

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Thanks to Nicolas Bécavin for taking the time to answer our questions! A Plague Tale: Requiem will release October 18 on Xbox Series X|S and PC. The game will also be available day one with Xbox Game Pass for Console, PC, and Cloud Gaming (Beta).

Xbox Live

A Plague Tale: Requiem (Pre-order)

Focus Entertainment


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$59.99

Pre-order A Plague Tale: Requiem to get the Protector Pack DLC! Set out on the right foot in the next chapter of Amicia’s and Hugo’s journey, with an exclusive crossbow skin, extra cosmetics for Amicia, and bonus crafting materials.

Far across the sea, an island calls…
Embark on a heartrending journey into a brutal, breathtaking world twisted by supernatural forces.

After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse.

But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.

Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.

● Sequel to the award-winning adventure A Plague Tale: Innocence
● A spectacular grounded tale twisted by supernatural forces
● Use a variety of tools, sneak, fight, or unleash hell and rats
● Stunning visuals combine with an enthralling score

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