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Persevere or Perish in Shattered Hope, the Second Expansion for Surviving the Aftermath



Persevere or Perish in Shattered Hope, the Second Expansion for Surviving the Aftermath

“Every challenge brings opportunity;” that’s what we thought when we started working on the next expansion for Surviving the Aftermath. With Shattered Hope we went back to the core of the game,

focusing more on the survivors, testing their limits instead of aiming for a grand adventure or end goal. The new scenario revolves around the moon, which went through a major collision event that ejected big parts of its outer layers into space. Most of that debris is orbiting Earth and falling down in meteor storms and survivors must, once again, adapt to a new cataclysm. We’re excited to release Shattered Hope on Xbox today!

What is Surviving the Aftermath? Well, our game debuted first in Early Access in October 2019 and launched in November, 2021. It is a survival colony builder set in a post-apocalyptic world where the player starts with nothing except a handful of survivors. It is a combination of colony building and world exploration where colonists must first learn to survive through the day, before becoming a thriving society in the wasteland, for any survivor looking for a place to call home. It’s a pleasure to talk to players and fans again, revealing what’s behind the scenes of Shattered Hope.

With Shattered Hope, we wanted to dive deeper into the human mind. If it wasn’t enough to survive in the aftermath of civilization, now our survivors have to deal with the Moonfall. That’s right, the moon’s destroyed and its fragments are showering down from the sky, leaving behind destruction, but also some very convenient moon rock deposits. By gathering and refining lunar fragments, survivors can improve buildings’ production and increase their chances of survival. This “boost mechanic,” as we call it, allowed us to add more depth to the whole colony management, providing you, the players, with more opportunities and choices.

Moon rock deposits (Image credit: Paradox Interactive)

With the new expansion, we introduce Hope: a new challenge that is affected by the flow of time and any catastrophic events in the colony. We know that people can work wonders in extreme conditions, even when the only thing that keeps them going is the power of their will. While exploring the persistence of one’s mind, we decided to turn this invisible force into a concrete mechanic. This means that small actions and decisions will have an impact on your colony’s chances to thrive or doom your colonists into the final downfall. Want to boost your colonists’ Hope? Put together a feast and let them enjoy a few moments of peace, fun, and even some good food.

Resource menu
Feasts panel (Image credit: Paradox Interactive)

Shattered Hope is the second expansion of Surviving the Aftermath and we definitely hope you’ll enjoy playing it on Xbox starting today!

Surviving the Aftermath: Shattered Hope

Paradox Interactive



The Moon is shattered. Broken. Lost in the vast space above planet Earth. What was once a beacon of hope in the sky has now left survivors to deal with a new, catastrophic void in “Shattered Hope”, the new Expansion for Surviving the Aftermath. Use the Moon’s fragments to your advantage and make sure to keep your hopes up (literally!) to survive.

Key Features

Face the Moonfall and use it to your advantage with the new Building Boost mechanic
The Moon is shattered in the sky and its fragments are crushing down on Earth leaving behind them devastation – but also moon rock deposits. You can refine lunar fragments and obtain lunar dust which will be used to increase the production of your buildings for a limited time. This new building boost mechanic is called overtime.

Keep your hopes up, and feast!
Hope is a new global value that decreases over time and when catastrophes happen in the game. If kept too low for too long, it will trigger a new condition called anguish that, if left untreated, may turn your colonists hostile. So, keep your hope as high as possible by holding feasts at the new colony square building!

New production chain: take care of your colonists!
When colonists experience anguish, you can help them by building a trauma center where they will heal. They will recover faster thanks to a brand new medicine called antistress. To make it, you’ll have to grow raw resources on the mushroom farm, then refine them into the actual medicine in the med hut building.

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Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox



Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.

Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.

After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.

Always providing the freshest layer of paint

One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.

One of the many stars: The in-game model of the Class A 3/5 locomotive going full steam ahead.

On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.

Keeping the ground like a console pro

A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

The river flows: A comparison between software tessellation (white) and hardware tessellation on Xbox Series X|S (blue) of a canyon in the dry climate biome.

Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.

Inspiring the inner architect

Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.

For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

Reminiscent of the famous glass roofs of the Liège-Guillemins train station: A preview (on the left) and the final construction (on the right) of the modern-age train station in Transport Fever 2.

So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.

Let’s get tycooning on console

We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.

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