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The Evolution and Creative Inspirations Behind Train Valley, out Today on Xbox

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Video For The Evolution and Creative Inspirations Behind Train Valley, out Today on Xbox

Summary

  • The origins of Train Valley
  • How the community shaped the game
  • Favorite levels and lessons learned

I’ve been interested in railroads and train games since I was a kid. One of my early sources of inspiration was the DOS game ShortLine. It was already a puzzle game which was very interesting to play on my friends’ computer.

Railway Valley is one of the first Flash games we made at Flazm. But we faced significant problems with sprite locomotives and cars that had to be rotated and colored. So when we decided to make this game in Unity3D, it was evident that we needed 3D.

Missions

At first, the game was called Railway Valley 3D, but it wasn’t the most successful naming, and we renamed it Train Valley. Although Train Valley has many basic mechanics of its predecessor, it’s more advanced in every way.

Initial Reception and the Importance of Listening to Your Community Suggestions.

We have been fortunate with the community. Our players range from four to 80+ years old, and almost all of our feedback was helpful, constructive, and nice. Thanks to our players, we quickly realized that the game is hard to play for colorblind people and added the colorblind mode. There was also a fascinating request for a sandbox mode where you could play with children without the pressure of money and time. This mode also appeared solely thanks to our players.

Technical Challenges that Appeared during Development

There were quite a few challenges since this was our first “big” PC game on Unity. For example, in the early videos of the project, you can see that we experimented a lot with flexible path guidance (a lot of math behind it) but eventually abandoned it in favor of tile-based path guidance. We also had a lot of trouble with the basic Unity terrain, which adds a lot of restrictions to level design. But we’re happy with what the game ended up being.

PC game stats

My Favorite Three Levels in the Game and Why.

I love the volcano level from the European season. There, the “tightness” of the track construction is a full participant in the game for the first time. Next, most of the Japanese season because it’s wonderful (we tried to capture the charm of the sakura, Mount Fuji, and the first shinkansen). And, of course, the rocket launch at Baikonur Cosmodrome – we specially made slow train mechanics with rocket parts for it, and it’s tough to pass.

Rocket

Main Lessons We Learned as a Team from Developing Train Valley and the Achievements I Feel More Proud of in Hindsight.

The most important thing we learned while working on the game was how important it is to keep in touch with the players and be thoughtful about feedback. We have a great community of train enthusiasts who have tried to reciprocate! We’re very grateful for your input and advice, and we’re glad we have each other!

Team pic

We hope you enjoy Train Valley as much as we do. It’s available today on Xbox!

Xbox Live

Train Valley: Console Edition

BlitWorks

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$11.99

Build railroads in order to connect cities, tunnels and bridges. New railways are cheap when laid across bare fields, but can be expensive when demolishing forests, villages and other existing structures.
Manage increasing traffic by constructing, switches, sidings and spurs so that multiple trains can run without delays, at the same time.
Stay accident-free by precisely controlling trains during crucial moments, using pause for planning (you can build railways and schedule trains while on pause).
Play through 5 seasons: Europe (1830–1980), America (1840–1960), USSR (1880–1980), Japan (1900–2020) and Germany (1830-2020).
Complete the story mode featuring such real-life events as the Gold Rush of 1849, the construction of the Florida Overseas Railroad, World War II, the Cold War, the launch of the first manned space flight Vostok 1, the fall of the Berlin Wall and more.
Explore the game in different game modes: in story mode (5-10 minutes), in random mode (15-20 minutes – the level looks and develops differently every time you launch) or in sandbox-like regime (can be turned on for both story and random modes. It allows to play without time and money limits).
Discover 30 types of trains – from early steam-powered locomotives to modern high-speed trains, driving 18 types of cars – from old-time passenger cars to hoppers and cisterns and to military-use tank and gun platforms.

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GAMES

Xbox at gamescom 2022 – Xbox Wire

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gamescom 2022 Hero Image

We’re excited to return to gamescom in Cologne, Germany this August and hang out in person with the community for the first time since 2019!  

We’re really looking forward to being back on the show floor, bringing our passionate fans together again in person to celebrate what’s ahead at Xbox. At gamescom 2022, whether attending the show or watching the Xbox Booth @ gamescom Live Stream from home, fans in Europe and around the world can expect a little more insight into some of our previously announced games coming to Xbox in the next 12 months. 

We’re also very pleased to announce the return of Xbox FanFest to the show floor. More details on this and everything else we’re up to at gamescom 2022, can be found below. Here’s what to expect.  


Xbox Booth 


This year the Xbox booth will be back in Hall 8 and will feature 36 stations with a fantastic line-up of content coming to Xbox in the next 12 months, many of which will arrive on Game Pass on day one.

For those attending in person, you will be able to go hands-on with some of the latest games and updates from Xbox Game Studios, including: 

  • Pentiment  (Obsidian Entertainment / Xbox Game Studios)
  • Age of Empires IV  (Relic Entertainment & World’s Edge / Xbox Game Studios)
  • Microsoft Flight Simulator  (Asobo Studio / Xbox Game Studios Publishing)
  • Sea of Thieves  (Rare Games / Xbox Game Studios)
  • Grounded (Obsidian Entertainment / Xbox Game Studios)

We will be celebrating some of our third-party partners too, with playable titles on the booth including: 

  • A Plague Tale: Requiem (Asobo Studio / Focus Entertainment)
  • Disney Dreamlight Valley (Gameloft)
  • Gunfire Reborn (Duoyi Games / 505 Games)
  • Inkulinati (Yaza Games / Daedalic Entertainment)
  • Last Case of Benedict Fox (Plot Twist Games / Rogue Games)
  • Lies of P (Neowiz)
  • Lightyear Frontier (Frame Break)
  • Planet of Lana (Wishfully / Thunderful)
  • You Suck at Parking (Happy Volcano)

Visitors to the booth will also be able to get hands-on with the new Xbox App on the latest 2022 Samsung Smart TV, part of our mission to empower everyone to play the games they want, with the people they want, anywhere they want. 

In addition to getting hands-on with the latest games, attendees will have the chance to become a video game hero with some amazing photo opportunities. You’ll be able to… 

  • Come face-to-face with the first boss from Grounded, the Broodmother, a larger-than-life spider 5 meters (17 feet) wide who is looking forward to getting a selfie with you
  • Walk the plank with Sea of Thieves 
  • Fight the Piglins with Minecraft Legends 
  • Storm the battlefield with Age of Empires IV   
  • Take a selfie with Starfield’s robot companion, VASCO 

We can’t wait to see what you get up to.   

Xbox remains committed to the belief that gaming should be safe, inclusive, and accessible for all. That’s why we’re ensuring that Xbox Adaptive Controllers will be available on request and all areas of the booth will be wheelchair accessible. Additionally, easily identifiable American Sign Language (ASL), British Sign Language (BSL), and German Sign Language (DGS) interpreters, as well as “Here to Help” staff, will be available to assist players of all abilities.   

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We are also pleased to announce that Xbox is an official partner of “gamescom goes green” and we have made a voluntary climate contribution to ClimatePartner to offset the CO2 consumption of our show floor presence. We are also committed to the prevention of waste in the design, presence and breakdown of the Xbox booth itself. All of this forms part of Xbox’s commitment to our players and the industry to work tirelessly to reduce our environmental impact in a responsible way. 

You will be able to find us at Hall 8 of the Koelnmesse, North entrance. Come hang out with Team Xbox! 

See below for the consumer show opening times: 

  • Thursday, August 25 – 10:00am – 8:00pm CEST 
  • Friday, August 26 – 10:00am – 8:00pm CEST 
  • Saturday, August 27 – 9:00am – 8:00 pm CEST 
  • Sunday, August 28 – 9:00am – 8:00pm CEST 

Xbox Booth @ gamescom Live Stream 


Live from the Xbox Booth at gamescom, on Thursday, August 25 from 2:00pm CEST – 8:00pm CEST / 5:00am PT – 11:00am PT / 8:00am ET – 2:00pm ET we’ll also host a special day of live-streamed conversations. Expect developer interviews and gameplay from various Xbox Game Studios including Mojang Studios, Obsidian Entertainment, and World’s Edge plus Xbox Game Studios Publishing and their partners at Asobo Studio, in addition to some of our highly anticipated games from our third-party partners. Join us for the whole stream or tune in for the latest on your most anticipated titles. Keep an eye on Xbox Social channels for the full content schedule in the days leading up to gamescom.

Here’s a taste of what to expect:   

  • Microsoft Flight Simulator (Asobo Studio / Xbox Game Studios Publishing)
  • Gunfire Reborn (Duoyi Games / 505 Games)
  • Sea of Thieves (Rare Games / Xbox Game Studios)
  • Lies of P (Neowiz)
  • High On Life (Squanch Games)
  • Grounded (Obsidian Entertainment / Xbox Game Studios)
  • Pentiment (Obsidian Entertainment / Xbox Game Studios)
  • A Plague Tale: Requiem (Asobo Studio / Focus Entertainment)
  • Minecraft Legends (Mojang Studios & Blackbird Interactive / Xbox Game Studios)
  • Planet of Lana (Wishfully / Thunderful)
  • Age of Empires IV (Relic Entertainment & World’s Edge / Xbox Game Studios)

The live English-language broadcast from Xbox’s gamescom booth will be available in German, French, Polish, Italian, Spanish (Latin American & Castilian), Brazilian Portuguese, Japanese, Korean, and Chinese (Simplified), along with ASL, BSL and DGS interpretation, and English Audio Descriptions. You can catch all the Xbox Booth @gamescom Live Stream on regional Xbox channels on YouTube, Twitch, Facebook, and elsewhere.


Xbox FanFest @ gamescom 


After Hours Booth Access Event. 

Xbox FanFest will host a special event after hours in the Xbox Booth. This event will take place on Wednesday, August 24from 8:00pm – 11:00pm CEST and gives select fans a chance to beat the crowds and get access to the booth before the show opens to public ticket holders. There’s no better way to connect with others in the Xbox community than being together in-person. Together, fans can enjoy fun booth activities, including meet and greets with game creators. To enter for a chance to win a ticket to the After Hours Booth Access Event for you and a friend, register as an Xbox FanFest fan at xbox.com/fanfest and opt-in on the exclusives page. Entry period ends August 15 at 11:59pm PT. 

Virtual Meet & Greets with Sea of Thieves and Park Beyond. 

Can’t make it to gamescom in person this year? No problem. Xbox FanFest will host Meet & Greets with Sea of Thieves and Park Beyond on Friday, August 26. Fans can participate no matter where they may be by joining a Microsoft Teams call. These virtual experiences are a unique opportunity to chat directly with game creators about their games and their experience in the industry. To enter for a chance to win, register as an Xbox FanFest fan at xbox.com/fanfest and opt-in for the meet and greet of your choice. Entry period ends August 15 at 11:59pm PT. See Official Rules for full details.

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Xbox Social Media Coverage.

For all the latest updates on Xbox at gamescom this year, stay tuned to the @Xbox Twitter, Facebook, Instagram and YouTube social channels, and the @XboxDACH Twitter, Facebook, Instagram and YouTube social channels. We’re using #Xboxgamescom as our event hashtag.



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