GAMES
Xbox Celebrates Indigenous Peoples of the World

For much of my life, I attempted to cover my Karuk heritage. I would hear a hurtful stereotype but not have the courage to speak up because previous instances were met with, “but you’re white,” as if my Indigenous heritage should be splayed along my skin to count. Fast forward to the summer of 2019 when I took the opportunity to celebrate my birthday with my tribe at our annual reunion on the Klamath River. I had conversations with members of my tribe who expressed that they could not imagine themselves working in the tech industry or that it had a place for them. As a person with Indigenous heritage and a leader in the gaming industry, those conversations sparked a passion to overtly represent Indigenous people through my work. Today, as Xbox celebrates International Day of the World’s Indigenous Peoples, I am writing from the ancestral homeland of the Congaree and the Tsalaguwetiyi (Cherokee, East) Peoples and I commit to telling the importance of representation of Indigenous Peoples in their honor.
My tribe, the Karuk, are the “Upriver People.” We have been the stewards of our Northern California territories since time immemorial. To this day, our Department of Natural Resources practices Indigenous land management and cultural burning where permitted while advocating for our lands. In my home office, I display a traditional dentalium shell necklace being worn by Sheepsquatch on my bookcase. I also have on my office bookshelf a copy of “Fire Race: A Karuk Coyote Tale of How Fire Came to the People” by Johnathan London. These links to my heritage are proudly on display during every conversation I have at Xbox and have led to great conversations about Indigenous representation with colleagues. I also serve as the co-lead for our Indigenous employee community group at Xbox.
For those who don’t work in the tech industry, there is often a misconception that you have to know how to code to get into gaming. But games are about so much more than just code; video games are an artistic medium told through visual art, music, and narrative storytelling. Indigenous peoples have traditionally ingrained wisdom and knowledge through oral narrative, through passing stories and songs down from one generation to the next. Now, these stories can continue to be memorialized through video games by those of us who work in the industry or those who will tell our stories.
I distinctly remember playing Never Alone, which is a puzzle platformer developed in collaboration with the Iñupiat Alaskan Native people. The rich narrative tells the story of a young Iñupiat girl and an arctic fox who are surviving the Arctic tundra, which has been ravaged by an everlasting blizzard. As I progressed through the story, I was able to unlock fascinating cultural highlights which are actual interviews from Iñupiat members who share about their beliefs and culture. I soaked in the stories about how the northern lights came to be or the importance of caribou leather insulating from the cold. I finished the game on a Wednesday and found myself on a flight to Alaska on Saturday morning. I admired an elderly woman and her daughter, who was wearing traditional clothing, her fur lined hood on a royal blue parka, boarding the plane from Anchorage to Fairbanks. To my excitement, their seats were next to mine on the plane. She asked why I was visiting Alaska. With a kind smile, she nodded and listened as I rambled excitedly about this video game, this Indigenous artistic masterpiece, and that I was coming to Alaska to visit in real life what I had experienced through the game. When I’d finished, the elderly woman revealed that she was an Iñupiat elder and one of the tribal members who contributed to the game’s creation. In that moment I truly felt not alone – seen, understood by, and connected for just a moment with another Indigenous person thousands of miles from my own home.
I know what it’s like to feel alone. So many Indigenous people cover who they are for fear of being misunderstood or made fun of. I can’t tell you how many people have asked me why I don’t wear a feather headdress, or worse, how many people are surprised to learn that Indigenous peoples are alive and well, not just a relic from history. Indigenous peoples are underrepresented in every area of life. Through video games, we at Xbox have the incredible opportunity to elevate and give voice to communities that have been systemically oppressed. All people deserve a place at the table. I love this industry and I love video games as an artistic, narrative medium.
Join Xbox as we celebrate the rich histories of Indigenous peoples all over the world for International Day of the World’s Indigenous Peoples as well as throughout the year:
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Gaming and Impact with Microsoft Rewards
Throughout the month of August, we’re adding organizations that support Indigenous communities to Microsoft Rewards on console. Microsoft Rewards members in the United States and the Canada can earn and donate points to organizations supporting gaming and disability communities with Xbox.
- American Indian Science and Engineering Society: AISES is a national nonprofit organization focused on substantially increasing the representation of Indigenous peoples of North America and the Pacific Islands in science, technology, engineering, and math (STEM) studies and careers.
- First Nations Development Institute: Our mission is to strengthen American Indian economies to support healthy Native communities. We invest in and create innovative institutions and models that strengthen asset control and support economic development for American Indian people and their communities.
- Indspire: Indspire is an Indigenous national charity that invests in the education of First Nations, Inuit, and Métis people for the long-term benefit of these individuals, their families and communities, and Canada. In partnership with Indigenous, private and public sector stakeholders, Indspire educates, connects and invests in Indigenous people so they will achieve their highest potential.
Xbox gamers can earn Microsoft Rewards points in various ways, such as playing or purchasing games after downloading the Microsoft Rewards app on Xbox. Earn points and redeem them for real rewards. Join us today and donate through Xbox.
Discover
Visual Storytelling through Indigenous Artists and Xbox
Representation is important. We say this throughout the year for all underrepresented communities, but it’s particularly important for the Indigenous community. Each tribe has a unique style to their artwork as well as medium (e.g. basketry). We worked with Indigenous artists across the world to redesign the Xbox logo in a way that was authentic to them and their tribes. Xbox will be updating this page with more art throughout the month, so stay tuned! Each piece tells its own story, so read on to learn about these amazing artists and the stories they tell through art:
Artist: Chief Lady Bird
Chief Lady Bird: When approaching this logo, I was inspired by the connection between video games and Anishinaabe oral tradition, which is storytelling and the use of narrative to experience the world around us. In this drawing in particular, I was imagining a video game in woodland style, and was curious about which cultural icons or creatures would be cast as a “boss” in an RPG. I opted for a snake in this instance as opposed to one of our sacred spirits because it has been used as a symbol cross-culturally and across the globe in many different ways; I felt like it could be widely understood even when presented through an Anishinaabe lens. – Instagram: @chiefladybird
Artist: Carl Avery

Carl Avery: The Xbox logo I created is inspired by the traditional regalia worn during the Jump Dance of the Yurok people. This dance is meant to bring healing and positive energy to the earth as well as promote healthy crops, healthy rivers, and plentiful harvest. The headdress is made from woodpecker scalps, rabbit fur, and deer hide. This headdress is usually dressed up with some abalone and other shells as the Yurok Tribe lived along the Klamath River extending into the mouth of the river where it meets the Pacific Ocean. The headdress feather is that of the American Bald Eagle dressed with abalone using the Sturgeon Back design. The necklace is made from dentalium shells and is used traditionally for trade and currency. The basket is made from willow sticks, woven to hold medicine during the dance. The jump dance lasts ten days in total and is performed every two years by a chosen family, which is mostly determined based on the location of the dance site and a family’s land. In the background of this image is a basket also made from willow sticks, which can be found along the riverbanks. The designs are also all specific to the area. Starting in the middle is the Swallow Tail design, followed by the snake nose design, and finally the friendship design border. The different colors in the design were often dyed using roots, berries, and other natural dyes. Red, being the rarest, was highly sought after and was held for the tribes’ most important members. This artwork is loosely based on my family’s regalia in the dance grounds in Pecwan, CA. – Website: Carl Avery Studios
Artist: Bethany Fackrell

Bethany Fackrell: In re-designing the Xbox logo, I am honored to represent my people, the Snoqualmie Tribe, while sharing what makes us culturally different in a contemporary and traditional art form. Using the traditional “make-ups” of a story board, I chose to tell the story of our peoples’ creation.
Story Boards are a traditional art style used by the Snoqualmie people, unlike the commonly known totem poles by many of Salish Tribes. Story Boards were used to tell important or spiritual stories by using symbolic references and purposeful representation in the maker’s story. Traditionally, this art is carved into cedar and is simplistic consisting of pigments of black, red, white, and sometimes yellow.
When Two sisters go digging for fern roots, they end up in Sky World and get married to stars. One of the sisters becomes pregnant. Then one day, the sisters go to dig fern roots in Sky World and dig deep enough to make a hole and see earth. The sisters decided to weave a cedar rope long enough to get back home with the child. When they arrived, they celebrated their return home, during which Dog Salmon stole the child away. Blue Jay, who found the child, (much older now) returned him home. Upon their return it was discovered he had powers and was too strong to stay on Earth. So, he returned to the Sky World and became the moon; also known as “Transformer” (creator).
At the top of the logo is the Sky World. There are also two large stars on the left and right of the logo by each sister, representing their marriage to the stars. The cedar rope represents how the sisters returned back to Earth. Throughout the logo you see (what I believe) represents the most important aspects of our creation story. I used crescent moons inside the pregnant sister and in Dog Salmon to represent the child’s journey in becoming the moon. On the bottom of the logo is a large red moon, being the final transition and form of the child/ young adult (as our creator). I included Dog Salmon and Blue Jay in this section, for their significance in the events of how the child becomes the moon, thus creating us. The waterfall and the five circles represent our tribe and the five clans.
Artist: Rubii Red

Rubii Red: The work is my interpretation of connection, community and journey. A lot of my work reflects those themes, because as a First Nations woman, they are important to me and have helped shape me into the person I am today. I’m on a journey, learning about who I am by connecting to the community and learning more about my culture from my Elders. – Website: Rubii Red Art
Artist: Haimona Maruera and Dillon King

Haimona Mauera (cultural advisor) and Dillon King: As proud descendants of Ngāti Ruanui, Te Āti Haunui-ā-Pāpārangi, Tūwharetoa, Ngāti Kahungunu ki Heretaunga and Ngāti Kahungunu ki Te Wairoa, this design derives from the Māori atua (god) named Māui. Māui was the infamous atua known by several names such as Māui- Pōtiki (the last born), Māui-Tinihanga (the mischief), Māui-Tikitiki-a-Taranga (the topknot o Taranga), and Māui-te-whare-kino (the house of trouble). This infamous atua brought the inquisitive and the intellectual attributes to our world. This Xbox logo represents the key art functions of Te Ao Māori, which we practice as guardians of our culture and identity. The left section represents Raranga (weaving) which is used to make food baskets, cloaks, and bassinets. The bottom section represents Ko`whaiwhai (pattern) which is commonly seen in our wharenui (meeting houses) and represents the many generations of Māori. The right section represents Whakairo (traditional carving) which is used in our wharenui (meeting houses) and on weaponry. Finally, the top section represents Tā Moko (skin markings) which allows myself as an Indigenous Māori to display genealogy and history through the etching, piercing, and pigmenting of skin.
Bethesda Celebrates Sámi National Day
Author: Anna Erlandsson, Community Manager at Bethesda Nordics

The Sámi people are one of the Nordics indigenous groups that lives in both Norway, Sweden, Finland and Russia. Throughout the history, the Sámi people, as many Indigenous groups, have been subjects for discrimination and injustice. With that in mind and with the rich history and impact the Sámi people have on the Nordics, I feel that it is important to celebrate the Sámi National Day, just as we do with the other national days of the Nordics.
To better highlight the day, I decided to work with Swedish artist Petra Brandström to have her make an artwork that captured the proudness and freedom of the Sámi people combined with Bethesda elements.
“It was really fun to be able to do this. I love Skyrim, dragons, and the beautiful landscapes we have in the Nordics and I am very proud to have been part of highlighting the Sámi national holiday.”
In addition to this and to give Nordics with a Sámi heritage a voice and space on this special day, I worked with Norwegian and Sámi ESO streamer Vikingtrash who made a stream where she talked about the Sámi culture and played ESO.
“It felt so special and important to celebrate the day of all Sámi people, while also educating about the history and traditions we have. I, myself, have been trying to represent my Sámi heritage more and I’m so happy to share it with everyone. I think it’s great that we can have indigenous culture in the spotlight and show everyone the beautiful culture that the Sámi people have.”
For the Nordics and for our community, it is important to highlight the Sámi National Day since the Sámi people are part of the Nordic history, their heritage and culture have had a huge impact on the countries here and they are a living culture and part of the future here. It is something we must remember and keep alive.
Xbox Ambassadors Feature Stories about Indigenous Representation in Gaming

On International Day of the World’s Indigenous Peoples and the following days, we will be spotlighting stories about representation in gaming from Indigenous gamers in the Xbox Ambassadors community. Read their stories here.
Play
Explore Games Curated by Indigenous Communities at Microsoft

Last November, we partnered with Indigenous communities at Microsoft to highlight games, inspired by Indigenous creators, culture, and protagonists around the world on Xbox and Windows. This collection is available year-round as part of our ongoing work to create more inclusive gaming ecosystems and elevate content that resonates with communities while increasing awareness of their unique perspectives and artistry.
A few highlights from the full Xbox games and Windows games collections spanning Indigenous creators, playable characters, and titles inspired by Indigenous culture include:
Tell Me Why (Available on Xbox Game Pass and Rated M) – Set in rural Alaska, this game features Indigenous characters. The development team worked closely with Huna Tlingit community leaders and the Huna Heritage Foundation to represent Tlingit culture. This game includes strong LGBTQIA+ themes and features, Michael, an Indigenous queer character.
Raji: An Ancient Epic – Play as Raji, a young girl in search of her brother, during a war between gods and demons. This unique action-adventure game set in ancient India is inspired by Hindu and Balinese mythology.
Never Alone – Alaska Native storytellers helped to develop this game around traditional Iñupiat lore. Never Alone features an Iñupiaq girl named Nuna and her Arctic fox companion. Players experience the narrative through a series of atmospheric puzzles, symbolizing the intergenerational transference of wisdom through collecting “cultural insights” across the harsh arctic environment. Learn more about the making of the game here.
Button City – This colorful narrative game was created by Shandiin Yazzie Woodward, an artist who identifies as Diné. Button City focuses on the true power of friendship and importance of community building. Subliminal Games is dedicated to lifting diverse and marginalized voices within games and is Indigenous owned.
View the collections on the Microsoft Store on Xbox and the Microsoft Store on Windows in Argentina, Australia, Brazil, Canada, Chile, Colombia, Mexico, New Zealand, the United Kingdom, and the United States. Visitors can find Indigenous community picks at any time by searching within the Stores for “Indigenous” and related terms. Content is subject to availability by country.
Tune In

Xbox Plays will Feature Indigenous Streamers
In celebration of International Day of the World’s Indigenous People, Xbox Plays will be spotlighting streamers and creators from the Indigenous community during the week of August 8th. Follow us on our Xbox Twitch Channel and don’t miss any of the action!
- Tuesday, August 9 at 9:30 a.m. (PDT) – Chief Sweet
- Wednesday, August 10 at 9:30 a.m. (PDT) – BloodieKnux
- Thursday, August 11 at 9:30 a.m. (PDT) – Gunade
- Thursday, August 11 at 3:30 p.m. (PDT) – Cuzb0T
- Friday, August 12 at 9:30 a.m. (PDT) – Hiosik
Xbox Honors International Day of the World’s Indigenous Peoples with New Gamerpic, Profile Themes, and Avatar Items!

In partnership with the Indigenous artists we worked with to bring you custom Xbox spheres, we’re introducing new gamerpics, profile themes, and avatar items throughout the month of August! The gamerpic and profile theme will be available on console and the Xbox PC app. Get your avatar items here.
Learn more about all that Xbox is doing to engage our communities at the Xbox Community Hub.
GAMES
This Week’s Deals with Gold and Spotlight Sale

GAMES
The German Empire Marches to Italy in a Free Expansion Today

We have a new expansion for our WW1 Italian Front FPS game Isonzo releasing today! It’s the first part of our Caporetto season of free expansions, and features a whole new faction with the arrival of the German Empire on the Italian Front, and brings a new map for the Offensive game mode. There will be two more releases in the Caporetto season, each one with a new map to ultimately link together into a three map Caporetto Offensive.
The German faction comes with more than ten new weapons, as well as historically accurate uniforms and equipment. This first Caporetto map sees you taking part in the early stages of the Twelfth Battle of the Isonzo, with German troops assaulting Italian positions on the road to Caporetto. Historically it was a military disaster for Italy which brought down the government – but maybe things can go differently with you on the battlefield?
The update sees new uniforms and equipment from the German Empire for Isonzo’s six classes: Rifleman, Assault, Engineer, Officer, Marksman and Mountaineer. For those who aren’t familiar with the game, each class has different weapon, gear and perk options that allow you to specialize your play style within the overall focus of the class. For instance, Marksmen are always sharpshooters, but a lot depends on your loadout. You could be a long-range sniper and observer identifying and eliminating high value targets with a scoped rifle, or you could equip body armor to take and hold a front line position with deadly accurate mid-range fire. Every class has choices to make in this regard.

In Isonzo’s signature Offensive game mode, one side must attack and break through multiple defensive lines. Thick layers of barbed wire, trenches, and whatever extra defenses the enemy engineers put together will stand in the way of a successful attack. Objectives can be taking and holding key points, or planting dynamite to sabotage enemy supply stashes or heavy artillery guns.
The new Caporetto map – the first of three in the season – is a huge battlefield based on the strategically important Monte Kolovrat. There are five defensive lines, where each line has two objectives for the attackers before they can advance further. While in the historical Battle of Caporetto both German and Austro-Hungarian forces were involved, in Isonzo we’ve chosen to focus on the German contribution, so the map recreates the stunning German advance from the town of Tolmein all the way to Kolovrat Ridge. It’s a damp, overcast day when the attack begins, and the attackers must first cut their way through lines of wire to break into a devastated town – including capturing a church defended by multiple heavy machine gun positions. Fortunately, in Isonzo there are many tactical options available to deal with such strong points: artillery barrages, smokescreens, snipers, rifle grenades, even poison gas. From there, it becomes a literal uphill battle for the German attackers as they begin to climb towards the peak of Kolovrat Ridge. They’ll need to sabotage bunkers and capture command posts while navigating rocky trenches and steep forested slopes. At the penultimate fourth defensive line there is a huge siege mortar to sabotage and a cluster of houses providing cover to the Italian defenders – then it’s one last climb to reach the final objective: Hill 1114. If the Germans can take it, the Italians will finally be the ones fighting uphill as their reinforcements stream in to try and counterattack.

Of course, things are no walk in the park for the defenders either – although it’s easier to maneuver when going downhill, and it’s much simpler for officers to deploy flares to call in support, the extensive trench lines can become a liability once the Germans get a foothold, providing cover as they advance. Some of the Italian defensive positions can be exposed against the sky, making it easy for German marksmen to pick off targets. Italian engineers should make good use of their construction abilities to put down additional sandbags and lay out extra wire to prevent German assault troops sneaking through the trees to flank trenches with their grenades or light machine guns.
As we mentioned before, historically the Battle of Caporetto was a disaster for the Italians. Appalling leadership led to poorly motivated and unprepared troops falling apart in the face of the combined Austro-Hungarian and German armies using cutting edge infiltration tactics. The Italian soldiers were not allowed to retreat until too late, and in the end hundreds of thousands would surrender. After Caporetto the top Italian general was fired and replaced by someone far more competent, who managed to turn the war around for the Italians. In Isonzo, it’s a more fair fight where both sides have an equal chance of winning, if they can use all the tactical options available better than their opponents.
The release will also bring other improvements to the game, including a prestige mode and higher level cap. Additionally, for those who want more options for visual customization of their character, the Royal Units DLC is releasing alongside the free expansion and contains uniforms from the German Kingdoms of Bavaria and Württemberg. Though part of the German Empire, these states had their own distinctive uniforms which we’ve carefully recreated with the same accuracy and attention to detail as with the other uniforms in the game.

The Battle for Caporetto Begins…
Isonzo is available right now on the Microsoft Store for Xbox, and the free Caporetto expansion is out today! Plenty of time to master the art of mountain warfare before the German Empire joins the action on the Italian Front. Follow us to get the latest development news as we add the finishing touches!
We’ll see you in the trenches!

Isonzo
BlackMill Games
$29.99
World War One expands to the mountains of the Italian Front – beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg…
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory – cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key – the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
• MOUNTAIN WARFARE: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
• TACTICAL MULTIPLAYER FPS: Choose your role and loadout carefully to survive this high altitude combat – play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
• WORLD WAR ONE GAMEPLAY: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
• BUILD FOR VICTORY: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
• FACES OF WAR: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
• AUTHENTIC WW1 ATMOSPHERE: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy, the German Empire or the Austro-Hungarian Dual Monarchy
MORE GAMES IN THE AUTHENTIC WW1 GAME SERIES
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
GAMES
Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.
Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.
After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.
Always providing the freshest layer of paint
One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.
On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.
Keeping the ground like a console pro
A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.
Inspiring the inner architect
Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.
For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.
Let’s get tycooning on console
We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.
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