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Court Rules that Apple Must Allow Alternate In-App Payment Options, Paving the Way for New Monetization Options

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court rules that apple must allow alternate in app payment options paving the way for new monetization options
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The long-running Apple versus Epic Games legal saga may not have grabbed your attention, given the various technical complexities involved, and the stakes really only relating to major companies seemingly making more money from their efforts. But there is a critical consideration for general social media users within the case notes, which many could have missed – and that element saw a potentially big win today, depending on what Apple chooses to do next.

Today, District Court Judge Yvonne Gonzalez ruled that Apple is no longer allowed to prohibit developers from including external links that direct users to third-party payment platforms from their apps.

The actual terms of the ruling are as follows:

“Apple Inc., and its officers, agents, servants, employees and any person in active concert or participation with them (“Apple”), are hereby permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links and other calls to action that direct consumers to purchasing mechanisms, in addition to In-App purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration obtained within the app.”

In summary, iOS apps will now be allowed to direct users to alternative payment platforms, beyond Apple’s own App Store transaction process, which will also mean that companies will no longer be required to pay Apple’s oft-criticized fees on all in-app spending.

Which could be massive for the broader ‘creator economy’, and the push among social networks to provide more ways for users to generate income from their on-platform efforts.

As an illustration of the current state, here’s a breakdown of Twitter’s ticketed Spaces payment flow on iOS devices right now:

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  • Space ticket price = $5
  • 70c goes to Twitter (up to your first $50k in total earnings)
  • $1.50 goes to Apple (based on 30% cut of iOS purchases)
  • $2.80 goes to the creator

So even though you’re the host, and you’re doing all the work, Apple, based on the current App Store processes, takes a big chunk of your earnings – and this relates not only to ticketed Spaces, but also to Super Follows, newsletter subscriptions, Facebook Live Events, anything that happens in your apps where you look to charge users in-stream.

Now, there may be a way around this, which could facilitate a lot more revenue potential for creators within social apps, and make this new creator monetization push even more effective in fueling opportunities, and thereby maximizing usage of the various apps and functions.

Which, in turn, would also have a major impact on Apple’s revenue.

According to a recent report from Sensor Tower, the App Store generated $41.5 billion in revenue in the first half of 2021, a 22.1% increase year-on-year. Further, as per documents filed as part of the Apple vs. Epic case, gaming apps account for around 70% of App Store revenue, with the majority of that coming via in-app purchases.

Given that Apple could potentially lose such a big chunk of income, it’s inevitable that Apple will appeal the verdict, which means the legal case will drag on for some time yet. But as of right now, from December 9th, apps will be able to provide alternative payment options in iOS apps.

It’s difficult to fathom the full, potential ramifications here.

On one hand, the basic summary is that creators and developers will now be able to make more money, but the flow-on impacts of such could be massive. On an overall basis, Android is the most popular operating system in the world, so in that sense, there would be no real change, but iOS sees particularly high usage in first-world economies, where people are more likely to be spending more in-app.

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With this in mind, and again considering the huge income that Apple generates from in-app purchases, all of that revenue will now, potentially, be re-distributed into new streams, which could fund all new platform pushes, all new income options, and could change the motivations for creators, developers, etc.

Which could spark a cascade of major shifts. Again, Apple’s not going to let the ruling go unchallenged, so it seems very unlikely that the December 9th deadline will mean much beyond this on-paper ruling. But it’s a significant decision, and one which could, at the least, force Apple to re-think its processes, and change the game for digital creators and brands.

Socialmediatoday.com

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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