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The Metaverse Doesn’t Exist, But Meta is in Charge of the Broader Narrative

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The Metaverse Doesn't Exist, But Meta is in Charge of the Broader Narrative

So what exactly is the metaverse – or more operatively, what will the metaverse be?

Because it’s not here just yet. Meta, the biggest proponent of the metaverse shift, has repeatedly stated that the metaverse that it envisions is still 10-15 years away from being a reality, which means that the true metaverse will be built for the next generation of consumers, who will be key to maximizing its adoption and take up.

But exactly what form this new digital world will take on is difficult to imagine, because we have no true concept of how all the pieces will fit, nor even what those pieces will be.

Meta has provided several examples of its broader concept.

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But of course, all of these depictions are animated – none of the experiences outlined in this video actually exist yet. Some of them involve using a VR headset – and as Meta reported this week, sales of its Meta VR units are on the rise, so you can see the beginnings of this specific element in action. Others will require AR glasses – like playing chess with a friend who’s not physically there with you.

But each of these platforms will take time to evolve to the point where, as Zuckerberg says, ‘billions of people’ will be connecting in these spaces, and where they’ll also be spending ‘hundreds of billions of dollars’ on digital commerce.

Yet, even so, the hype train has already left the station.

Sensor Tower has reported that 552 mobile apps now include the term ‘metaverse’ in either their titles or descriptions, while a quick search on LinkedIn shows that more than 10,000 people now list ‘metaverse’ in their profile description, including members with job titles like ‘Chief Metaverse Officer’, ‘Head of Metaverse’, ‘Metaverse Consultant’ and more.

It’s not uncommon to see ‘metaverse ready’ as a selling point for an NFT project, while the amount of concerts, meetings and other events that are taking place ‘in the metaverse’ also seems to grow every day. Which is not possible, because, again, the metaverse doesn’t exist – and the key point of note is that nobody, not even Meta itself, knows exactly what form the metaverse itself will take.

But it’s interesting to see how Facebook’s Meta name change has immediately placed it in the center of the discussion. Since adopting the term, Meta has effectively positioned itself to dominate the next shift – because really, it’s now the one platform that’s leading the way, by taking ownership of what the metaverse concept is and will be, which will also enable it to evolve the idea at its own pace.

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And while the broader concept, based on Meta’s initial illustrations of the metaverse, seems most likely to involve many hours in VR headsets, that, at least right now, is simply not realistic.

As Wall Street Journal reporter Johanna Stern outlines in her overview of spending 24 hours in VR, spending any significant amount of time in a VR headset is going to make you feel pretty sick.

I can confirm – in my own experience using the Oculus Quest 2, the most advanced AR headset available right now, many applications made me feel queasy, while once you do take off the headset, your distorted reality and perception of space can mess with your head until you re-adjust.

Some of these issues will get resolved over time, and no doubt as you get more used to spending time in these environments, you’ll also come to feel more comfortable with such. But again, right now, we’re not able to experience ‘the metaverse’ as a wholly immersive, alternate reality, because we don’t have the tools available, nor the systems in place to support such.

Which is why trends like NFTs are confusing, at least in relation to their connection to the metaverse space. Will you really be showing off digital artwork in the metaverse? I don’t know, and no one does, because again, we don’t know what form it will take. Will people care about the cartoons of monkeys that you own, or is the true value of NFTs in the transference of these characters into 3D depictions that will eventually become your avatar in the digital realm?

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Will people really want to be cartoon cats and pixelated characters when they can choose any character they like, or a customized depiction of themselves?

I don’t know, but based on what we’ve seen in other precursors to the metaverse, like Roblox and Fortnite, people will most likely gravitate towards the coolest trending digital ‘skins’ of the time, as opposed to individualized, owned artworks.

And that, really, is probably where we should be looking. Digital trends take root among younger audiences, and with the metaverse still a decade or more out, it’s the youngsters spending time in these apps that are most likely to become the key focus adopters for the space. The digital habits they’re developing right now will inform the next stage – so rather than metaverse experts and NFT proponents, you’d likely be better off spending time in these apps to get a feel for what will be the key trends of focus in a likely metaverse space.

Connection in these apps has also taken on a new level of importance and value for youngsters over the past two years, due to physical meet-ups being limited, and it’s interesting to note how they use their characters as extensions of themselves, and the ways in which they seek to connect with each other through memes and culture, and the constraints of their animated beings, within these spaces.

This is where the metaverse shift is coming from, and the company that can translate these behaviors into everyday interactions will be the one that wins out.

But it is interesting to see how Meta has taken hold of the term, and the surrounding discussion. The metaverse is already a multi-billion dollar industry, and it doesn’t even exist – yet every investor is now keen to get on board with the next stage of Mark Zuckerberg’s vision, especially those who initially dismissed Facebook, and social media more broadly, and missed that boat.

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It does seem that Meta, through a simple name change, is now in control of the narrative for the next stage. And while Facebook usage may be slowing, this new focus will still see it well-positioned for major ongoing growth and development.  


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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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