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Zuckerberg Defends Metaverse Development After Online Backlash

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Zuckerberg Defends Metaverse Development After Online Backlash

Meta’s metaverse is still largely theoretical, and as such, Meta has a long way to go in winning people over, and convincing users, and businesses, that its virtual environment is going to be the future of how we all connect and interact.

Which is why this week’s metaverse backlash would be a worrying trend for the social media giant.

Earlier in the week, Meta CEO Mark Zuckerberg announced that its Horizon Worlds VR creation sandbox is now open to creators in Spain and France, posting this image to go along with it.

Which has since been lambasted online, with all manner of commenters pointing out how bad, and basic the current VR environment looks, from the simplistic avatar (still with no legs) to the early 90s-style graphics.

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And it does look bad, it looks simple, and as noted in the tweet above, well below what you would expect, given the billions that Meta’s pouring into metaverse development.

Definitely, it’s a far cry from the metaverse vision that Zuck initially pitched in October last year, when it first announced its ‘Meta’ name change.

So why does the metaverse look so bad?

Well, it’s still early, as Meta itself has repeatedly explained, and we’re likely years away from touching the full potential of the metaverse, as Zuck and Co. see it. And there are some very impressive VR experiences that have already been built, but Horizon Worlds, which enables users to create their own basic VR environments is, by design, basic, because the processing power of full graphic rendering and spatial elements is likely too much to build into the tool just yet.

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But that is only one element, and it probably isn’t the best showcase of Meta’s VR capacity.

In fact, Zuck has today posted another update, explaining that it’s really not that bad, and that more metaverse advances are coming soon.

Not sure that will convince many people that we’re much closer to the next stage of digital connection than the initial image suggests. But it is worth noting that Zuck felt the need to actually explain itself here, as online criticism continues to grow, with the metaverse pile-on now in full effect.

The risk for Meta here is that this could become a reputational shift, which will be increasingly difficult for it to shake as it continues its metaverse expansion. Part of the ‘Meta’ name change was to distance its metaverse vision from Facebook, and the negative connotations that people have with that brand – but this latest backlash may well suggest that this hasn’t succeeded, as people seem very keen to highlight Zuckerberg’s failures, which could impact the company’s future growth.

But this is only one incident, right? This is an early misstep, that no one will really care about once the full metaverse vision comes into full effect. Right?

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I can think of at least one similar example which highlights the potential risk in this respect.

Back in 2013, Google was trying to convince consumers of its own future tech vision, in the form of Google Glass, its transformative AR-type device, which enables users to access digital information via the wearable device.

Which was going fine, and gaining some traction. Till this:

Tech evangelist Robert Scoble, an early adopter of the device, posted this picture of himself wearing his Google Glasses in the shower, which is disturbing for various reasons.

Shortly afterwards, Google was forced to shelve the consumer version of Google Glass, which was also attributed to issues with battery life and privacy concerns. But the overarching sense was that Scoble’s photo, along with various other tech bros walking around looking like competitors in an Olympic rifle competition, made the device so uncool that people didn’t want anything to do with it.  

Incidentally, at one stage, Google Glass was considered to be a $10 billion opportunity. Another potential bad omen for Zuck’s metaverse future?

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Definitely, this is a risk, that Meta’s metaverse becomes so mocked, so criticized, that it’s labeled as a failure before it even begins. That would be a massive concern right now in Meta HQ – and while no one from the company will, of course, admit this, if Meta fails to make the metaverse cool, and loses connection with younger audiences in particular, the company could end up spending billions on buckets to bail water out of a sinking ship.   

It’s too early to make any calls on such, and Meta could end up blowing us all away at its Connect conference later this year, as Zuck notes, via a showcase of the latest metaverse tools and options. But this week’s critiques will serve as a reminder that Meta’s got a lot of work to do, and that public sentiment could indeed derail its plans, if it continues to misstep.



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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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