GAMES
I Find Your Lack of Voices Disturbing: Adding Dialogue to the New LEGO Star Wars
Summary
- Writer of LEGO Star Wars: The Skywalker Saga talks about talking.
- Collaboration led to an authentic, funny, and cinematic game experience.
- LEGO Star Wars: The Skywalker Saga is available today for Xbox One and Xbox Series X|S.
The Star Wars films have some of the most iconic dialogue in cinematic history, yet our original LEGO Star Wars games contained none of it. No “Never tell me the odds,” no “Hello there,” no “I hate sand.” People didn’t mind though, as LEGO games were a different beast back then; a hilarious, miming beast, at that. Over time, these games became classics, and a generation of gamers are rightfully nostalgic about them. However, when it came to creating LEGO Star Wars: The Skywalker Saga — available now for Xbox One and Xbox Series X|S — we wanted to make a totally new experience, not just a remaster. That meant we had the chance to add dialogue.
An old Jedi once said, “The ability to speak does not make you intelligent,” but it does allow you to parody classic film moments in ways we haven’t done before. In addition to just being able to make people laugh, including these iconic lines could add an extra level of Star Wars authenticity. Those original games are a tough act to follow, but with this being an entirely new experience, hopefully fans will appreciate hearing Anakin’s Palpatine-themed alarm clock yelling “Dew it!”
The films are full of iconic lines, so for the story missions and cutscenes, we started by using as much of the film dialogue as possible. Fans may not notice that large chunks of the dialogue in the cutscenes have been recorded to match the lines from the film down to the frame, but they will hopefully feel that authenticity.
When it came to writing original stuff, it was important that the lines felt essential to either the design, the story, or the character. Every line should either be directing the player, making them laugh, or making the characters feel alive. Keeping lines in-voice is much easier for characters like Han Solo, whom we have all grown up with. However, it’s a little harder for lesser heard characters like Yaddle, for example. Does she inexplicably have a Northern English accent? Probably not. Does she talk in the same cadence as Yoda? Well, good question.
The team at Lucasfilm Games were great and were always on hand to ensure that authenticity was there, whilst still allowing us to bring our distinct brand of humor to proceedings. It’s also worth noting that not every character speaks Galactic Basic (English). We’ve got a plethora of alien languages such as Jawaese and Ewokese. There was a point where I’d spent so long writing dialogue in Huttese, that I was answering the phone with “Chuba da naga?” My dedication ran so deep that concerning my family and confusing telemarketers was totally worth it.
Once we had all the dialogue approved, it was time to assemble our fantastic cast. The voice recording sessions are such a fun part of the process, but they can also be quite daunting. There is a lot of pressure to get everything perfect in such a short amount of time. Luckily, I had some help in the form of human-Star Wars-holocron, Matt Wood. The man is Star Wars royalty, and I could have listened to his stories for hours. Alas, recording studio time is not cheap. Not only did he direct numerous sessions, but he also lent his voice to several characters. In fact, Matt wasn’t the only “Star Wars: The Clone Wars” alumni to return to the booth, which as a fan, was very exciting.
I think one of my favorite parts of the game is the Obi-Wan and Anakin fight at the end of “Star Wars: Revenge of the Sith” purely because it’s all performed by James Arnold Taylor and Matt Lanter. It is so cool hearing those iterations of the characters act out that climactic scene. Then to top it off, Sam Witwer’s Emperor Palpatine shows up with a fishing rod to fish out what’s left of his apprentice. We really wanted to focus the game on the nine saga films, so having some of the “Star Wars: The Clone Wars” cast come in was a great way of showing love to the wider Star Wars universe, and I’m so glad we were able to do it.
By weaving dialogue into the game, I think we have found a new way to parody these films, but I can only take a midichlorian-sized amount of the credit. Everyone has worked passionately to try and make this the best Star Wars gameplay experience possible. However, Master Yoda once said “Try not. Do or do not. There is no try,” so it’s up to the fans to decide whether we have done it or not. I hope we have. May the Force be with you, always.
You can play Lego Star Wars: The Skywalker Saga starting today for Xbox One and Xbox Series X|S.
LEGO® Star Wars™: The Skywalker Saga
Warner Bros. Games
$59.99
The galaxy is yours in LEGO® Star Wars™: The Skywalker Saga. Experience memorable moments and nonstop action from all nine Skywalker saga films reimagined with signature LEGO humor.
The digital edition includes an exclusive classic Obi-Wan Kenobi playable character.
● Explore the Trilogies in Any Order – Players will relive the epic story of all nine films in the Skywalker Saga, and it all starts with picking the trilogy of their choice to begin the journey.
● Play as Iconic Heroes and Villains –More than 300 playable characters from throughout the galaxy.
● Discover Legendary Locales – Players can visit well known locales from their favorite Skywalker saga films .They can unlock and have the freedom to seamlessly travel to 23 planets as they play through the saga or explore and discover exciting quests.
● Command Powerful Vehicles – More than 100 vehicles from across the galaxy to command. Join dogfights and defeat capital ships like the Super Star Destroyer that can be boarded and explored.
● Immersive Player Experiences – String attacks together to form combo chains and fend off oncoming attacks. New blaster controls and mechanics allow players to aim with precision, or utilize the skills of a Jedi by wielding a lightsaber and using the power of The Force.
● Upgradable Character Abilities – Exploration rewards players as they uncover Kyber Bricks which unlock new features and upgraded abilities across a range of character classes, including Jedi, Hero, Dark Side, Villain, Scavenger, Scoundrel, Bounty Hunter, Astromech Droid, and Protocol Droid.
LEGO® Star Wars™:The Skywalker Saga Deluxe Edition
Warner Bros. Games
$69.99
The Deluxe Edition includes 7 downloadable content character packs. The digital edition also includes an exclusive classic Obi-Wan Kenobi playable character.
The galaxy is yours in LEGO® Star Wars™: The Skywalker Saga. Experience memorable moments and nonstop action from all nine Skywalker saga films reimagined with signature LEGO humor. The digital edition also includes an exclusive classic Obi-Wan Kenobi playable character.
● Explore the Trilogies in Any Order – Players will relive the epic story of all nine films in the Skywalker Saga, and it all starts with picking the trilogy of their choice to begin the journey.
● Play as Iconic Heroes and Villains –More than 300 playable characters from throughout the galaxy.
● Discover Legendary Locales – Players can visit well known locales from their favorite Skywalker saga films .They can unlock and have the freedom to seamlessly travel to 23 planets as they play through the saga or explore and discover exciting quests.
● Command Powerful Vehicles – More than 100 vehicles from across the galaxy to command. Join dogfights and defeat capital ships like the Super Star Destroyer that can be boarded and explored.
● Immersive Player Experiences – String attacks together to form combo chains and fend off oncoming attacks. New blaster controls and mechanics allow players to aim with precision, or utilize the skills of a Jedi by wielding a lightsaber and using the power of The Force.
● Upgradable Character Abilities – Exploration rewards players as they uncover Kyber Bricks which unlock new features and upgraded abilities across a range of character classes, including Jedi, Hero, Dark Side, Villain, Scavenger, Scoundrel, Bounty Hunter, Astromech Droid, and Protocol Droid.
GAMES
This Week’s Deals with Gold and Spotlight Sale
GAMES
The German Empire Marches to Italy in a Free Expansion Today
We have a new expansion for our WW1 Italian Front FPS game Isonzo releasing today! It’s the first part of our Caporetto season of free expansions, and features a whole new faction with the arrival of the German Empire on the Italian Front, and brings a new map for the Offensive game mode. There will be two more releases in the Caporetto season, each one with a new map to ultimately link together into a three map Caporetto Offensive.
The German faction comes with more than ten new weapons, as well as historically accurate uniforms and equipment. This first Caporetto map sees you taking part in the early stages of the Twelfth Battle of the Isonzo, with German troops assaulting Italian positions on the road to Caporetto. Historically it was a military disaster for Italy which brought down the government – but maybe things can go differently with you on the battlefield?
The update sees new uniforms and equipment from the German Empire for Isonzo’s six classes: Rifleman, Assault, Engineer, Officer, Marksman and Mountaineer. For those who aren’t familiar with the game, each class has different weapon, gear and perk options that allow you to specialize your play style within the overall focus of the class. For instance, Marksmen are always sharpshooters, but a lot depends on your loadout. You could be a long-range sniper and observer identifying and eliminating high value targets with a scoped rifle, or you could equip body armor to take and hold a front line position with deadly accurate mid-range fire. Every class has choices to make in this regard.
In Isonzo’s signature Offensive game mode, one side must attack and break through multiple defensive lines. Thick layers of barbed wire, trenches, and whatever extra defenses the enemy engineers put together will stand in the way of a successful attack. Objectives can be taking and holding key points, or planting dynamite to sabotage enemy supply stashes or heavy artillery guns.
The new Caporetto map – the first of three in the season – is a huge battlefield based on the strategically important Monte Kolovrat. There are five defensive lines, where each line has two objectives for the attackers before they can advance further. While in the historical Battle of Caporetto both German and Austro-Hungarian forces were involved, in Isonzo we’ve chosen to focus on the German contribution, so the map recreates the stunning German advance from the town of Tolmein all the way to Kolovrat Ridge. It’s a damp, overcast day when the attack begins, and the attackers must first cut their way through lines of wire to break into a devastated town – including capturing a church defended by multiple heavy machine gun positions. Fortunately, in Isonzo there are many tactical options available to deal with such strong points: artillery barrages, smokescreens, snipers, rifle grenades, even poison gas. From there, it becomes a literal uphill battle for the German attackers as they begin to climb towards the peak of Kolovrat Ridge. They’ll need to sabotage bunkers and capture command posts while navigating rocky trenches and steep forested slopes. At the penultimate fourth defensive line there is a huge siege mortar to sabotage and a cluster of houses providing cover to the Italian defenders – then it’s one last climb to reach the final objective: Hill 1114. If the Germans can take it, the Italians will finally be the ones fighting uphill as their reinforcements stream in to try and counterattack.
Of course, things are no walk in the park for the defenders either – although it’s easier to maneuver when going downhill, and it’s much simpler for officers to deploy flares to call in support, the extensive trench lines can become a liability once the Germans get a foothold, providing cover as they advance. Some of the Italian defensive positions can be exposed against the sky, making it easy for German marksmen to pick off targets. Italian engineers should make good use of their construction abilities to put down additional sandbags and lay out extra wire to prevent German assault troops sneaking through the trees to flank trenches with their grenades or light machine guns.
As we mentioned before, historically the Battle of Caporetto was a disaster for the Italians. Appalling leadership led to poorly motivated and unprepared troops falling apart in the face of the combined Austro-Hungarian and German armies using cutting edge infiltration tactics. The Italian soldiers were not allowed to retreat until too late, and in the end hundreds of thousands would surrender. After Caporetto the top Italian general was fired and replaced by someone far more competent, who managed to turn the war around for the Italians. In Isonzo, it’s a more fair fight where both sides have an equal chance of winning, if they can use all the tactical options available better than their opponents.
The release will also bring other improvements to the game, including a prestige mode and higher level cap. Additionally, for those who want more options for visual customization of their character, the Royal Units DLC is releasing alongside the free expansion and contains uniforms from the German Kingdoms of Bavaria and Württemberg. Though part of the German Empire, these states had their own distinctive uniforms which we’ve carefully recreated with the same accuracy and attention to detail as with the other uniforms in the game.
The Battle for Caporetto Begins…
Isonzo is available right now on the Microsoft Store for Xbox, and the free Caporetto expansion is out today! Plenty of time to master the art of mountain warfare before the German Empire joins the action on the Italian Front. Follow us to get the latest development news as we add the finishing touches!
We’ll see you in the trenches!
Isonzo
BlackMill Games
$29.99
World War One expands to the mountains of the Italian Front – beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg…
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory – cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key – the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
• MOUNTAIN WARFARE: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
• TACTICAL MULTIPLAYER FPS: Choose your role and loadout carefully to survive this high altitude combat – play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
• WORLD WAR ONE GAMEPLAY: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
• BUILD FOR VICTORY: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
• FACES OF WAR: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
• AUTHENTIC WW1 ATMOSPHERE: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy, the German Empire or the Austro-Hungarian Dual Monarchy
MORE GAMES IN THE AUTHENTIC WW1 GAME SERIES
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
GAMES
Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox
Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.
Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.
After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.
Always providing the freshest layer of paint
One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.
On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.
Keeping the ground like a console pro
A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.
Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.
Inspiring the inner architect
Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.
For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.
So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.
Let’s get tycooning on console
We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.
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