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Meta Launches Ray-Ban Stories in Four New Markets, Adds New Technical and Stylistic Features



Meta Launches Ray-Ban Stories in Four New Markets, Adds New Technical and Stylistic Features

They may not be fully-enabled AR glasses, and they may not have become the next ‘must-have’ tech gadget just yet. But obviously, Meta is seeing positive response to its Ray-Ban Stories sunglasses collaboration, because today, the company has announced that its camera-equipped glasses will be made available in four new regions.

As per Meta:

“We’re excited to announce that we’re rolling out Ray-Ban Stories, our first-ever smart glasses, launched last year in partnership with EssilorLuxottica, in four new countries. Starting at 329, Ray-Ban Stories will be available online and in select retail stores in Spain, Austria, and Belgium beginning March 17, and in France beginning April 14.”

Ray-Ban Stories, which Meta initially launched last September, include a multi-camera capture system, which enables the wearer to record what they’re seeing at any given time by tapping a button on the top of the arm.

Which is much like Snapchat’s Spectacles, which Snap launched in 2016, five years earlier than these. The main variation is that Meta has worked with EssilorLuxottica to create more stylistic, visually appealing glasses, while functionally, Meta also has grander ambitions for the device over time.

Aside from enhanced audio, via open-air speakers, and the capacity to use voice commands, Ray-Ban Stories also enable users to make phone calls, send messages, and hear message readouts via Messenger. That expands on the capacity of the glasses over Snap’s Spectacles, which can only be used for capture, while Meta has also announced some new updates to improve its evolving device.


Ray-Ban Stories will also soon enable longer recording time (up to 60 seconds of video at a time), while it’s also adding support for voice commands in French and Italian.

And logically, the Facebook View app will now also be available in French, Spanish, Dutch, and German, in line with the expanded availability.

Facebook View app

Meta’s also adding new color and lens variations, including Transitions lenses, incorporating more stylistic elements.

Ray Ban Stories

Which seems like a lesser consideration – but then again, Google Glass was basically shut down as a consumer project, at least in part, because people hated the way that they looked. Which probably doesn’t bode well for Snap’s initial version of its AR-enabled glasses.

Snapchat Spectacles

Will that be enough, however, to give Meta the edge, with its more stylistic, more integrated camera glasses looking much better than its competitors?

It’s impossible to say for sure at this stage, but it is a factor – through you would expect that the capacity to use fully AR-enabled glasses would be a bigger element, and the company that can get there first, and create the best user experience in this sense, will likely win out in the longer term.

On that front, you would think that Meta will eventually be best-placed, given its significant advantages in resources. And with its Project Aria development now well underway, it does seem like only a matter of time before we do have fully AR-enabled Ray-Ban Stories available around the world.

Though I also wouldn’t count Snap out. Snapchat’s own AR glasses have been in live development with a range of creators for the past year, while Snap has also worked with Apple and Google, at various stages, on new AR developments and improvements.

That could see Snap well-placed to form commercial partnerships with the tech giants on the next stage, which could see it either compete, or even best Meta in the coming battle for AR wearable supremacy.

Which is coming. AR glasses will be commercially available, some time soon, and that’ll spark a major push for the next wave of integrations, ads, improvements, features, etc.


Ray Ban Stories are not an essential consideration as yet, but this is another small step towards the next stage of digital connection.

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TikTok Scales Back Live-Stream Commerce Ambitions, Which Could Be a Big Blow for the App



TikTok Expands Test of Downvotes for Video Replies, Adds New Prompts to Highlight its Safety Tools

TikTok’s facing a significant reassessment in its business expansion plans, with the company forced to scale back its live eCommerce initiative in Europe and the US due to operational challenges and lack of consumer interest.

TikTok has been working to integrate live-stream shopping after seeing major success with the option in the Chinese version of the app. But its initial efforts in the UK have been hampered by various problems.

As reported by The Financial Times:

“TikTok had planned to launch the feature in Germany, France, Italy and Spain in the first half of this year, before expanding into the US later in 2022, according to several people briefed on the matter. But the expansion plans have been dropped after the UK project failed to meet targets and influencers dropped out of the scheme, three people said.”

TikTok has since refuted some of FT’s claims, saying that the reported timeline for its commerce push is incorrect, and that it’s focused on fixing problems with its UK operation before expanding, which is still in its roadmap. But the basis – that its program is not going as smoothly as planned – is correct. 

TikTok’s UK shopping push has also faced internal problems due to conflicts over working culture and management.

Last month, reports surfaced that TikTok’s parent company ByteDance had been imposing tough conditions on its UK commerce staff, including regular 12-hour days, improbable sales targets, and questions over entitlements.


Now, it seems like the combination of challenges has led to a new growth dilemma for the app – which once again underlines the variance between Asian and western app usage trends.

Social media and messaging apps have become a central element of day-to-day life in several Asian countries, with apps like China’s WeChat and QQ now used for everything from purchasing train tickets to paying bills, to buying groceries, banking, and everything in between.

That spells opportunity for western social media providers, with Meta, in particular, looking to use the Chinese model as a template to help it translate the popularity of WhatsApp and Messenger into even more ubiquitous, more valuable functionality, which could then make them critical connective tools in various markets, solidifying Meta’s market presence.

But for various reasons, Chinese messaging trends have never translated to other markets.

Meta’s Messenger Bots push in 2016 failed to gain traction, and after its Messenger app became ‘too cluttered’ with an ever-expanding range of functionalities, including games, shopping, Stories, and more, Meta eventually scaled back its messaging expansion plans, in favor of keeping the app aligned with its core use case.

Meta then turned to WhatsApp, and making messaging a more critical process in developing markets like India and Indonesia. That expansion is still ongoing, but the signs, at present, don’t suggest that WhatsApp will ever reach the same level of ubiquity that Chinese messaging apps have.

Which then leads to TikTok, the world-beating short-form video app, which has seen massive growth in China, leading to whole new business opportunities, and even market sectors, based on how Chinese users have adapted to in-app commerce.

The Chinese version of TikTok, called ‘Douyin’, generated $119 billion worth of product sales via live broadcasts in 2021, an 7x increase year-over-year, while the number of users engaging with eCommerce live-streams exceeded 384 million, close to half of the platform’s user base.


Overall, the Chinese live-stream commerce sector brought in over $300 billion in 2021. For comparison, the entire US retail eCommerce market reached $767 billion last year.

Given this, you can see why TikTok would view this as a key opportunity in other markets as well – but as noted, Chinese market trends are not always a great proxy for other regions.

The decision to scale back its eCommerce ambitions is a significant blow to TikTok’s expansion plans, not only from a broader revenue perspective (and worth noting, TikTok’s parent company ByteDance recently cut staff due to ongoing revenue pressures), but also in regards to revenue share, and providing a pathway for creators to make money from their efforts in the app.

Unlike YouTube, TikTok clips are too short to add mid and pre-roll ads, which means that creators can’t simply switch on ads to make money from their content. That means that they need to organize brand partnerships to generate income, and on Douyin, in-stream commerce has become the key pathway to exactly that.

Without in-stream product integrations as an option, that will significantly limit creator earnings capacity in the app, which could eventually see them switch focus to other platforms, where they can more effectively monetize their output.

Which may not seem like a major risk, but that’s exact what killed Vine, when Vine creators called for a bigger share of the app’s revenue, then switched to Instagram and YouTube instead when Vine’s parent company Twitter refused to provide such.

Could TikTok eventually face a similar fate?

TikTok, of course, is much bigger than Vine ever was, and is still growing. But limited monetization opportunities could end up being a big challenge for the app – while it also continues to face scrutiny over its impact on youngsters, and the potential for it to be used as a surveillance tool by the Chinese Government.


In isolation, it may not seem like a major move, scaling back its eCommerce ambitions just slightly as it reassesses the best approach. But it’s a significant shift, which will slow down TikTok’s broader expansion. And it could end up hurting the app more than you, initially, would think.

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