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Discovery Tour: Viking Age Standalone Edition Available Now

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Discovery Tour: Viking Age Key Art


Ready your longships, because the Discovery Tour: Viking Age standalone version launches today for Xbox Series X|S and Xbox One. The standalone version allows curious players to explore and interact with Viking history and traditions — without needing to own Assassin’s Creed Valhalla (for which Discovery Tour: Viking Age’s content is also available as part of a free patch).

The Discovery Tour series is an immersive educational experience inspired by the worlds of Assassin’s Creed. Viking Age expands the formula from the previous Ancient Egypt and Ancient Greece installments, pivoting to put narrative and interactivity at its center. Viking Age takes historical figures and original characters, and places them in narrative-driven quests that teaches players about the era through immersion. Discovery Tour: Viking Age features a storyline with eight quests spanning Norway, England, Asgard, and Jotunheim, and gives players the opportunity to experience the ninth century from both Viking and Anglo-Saxon perspectives.

Discovery Tour: Viking Age Screenshot

“The Viking Age is a rich and complex era that we absolutely wanted to highlight in a Discovery Tour,” said Maxime Durand, world design director at Ubisoft Montreal. “With our new approach, players are placed at the core of a unique interactive experience where they see history in the making through the eyes of the people of the time. We’ve designed Discovery Tour: Viking Age to be both fun as a videogame, and effective as a learning tool.”

Discovery Tour: Viking Age Screenshot

To ensure Discovery Tour: Viking Age is useful as educational material, Ubisoft developers worked closely with historians, archaeologists, and academics to create the most accurate and up-to-date content for the game. Viking Age covers eight different topics for players to engage with: war and politics, daily life, religion and magic, myths and legends, law and justice, art and culture, and trade and economy. Ubisoft also partners with the faculty at McGill University to develop free curriculum guides for teachers and students to help them make the most of Discovery Tour in the classroom.

Do you have what it takes to go a Viking? Download Discovery Tour: Viking Age today and step into the shoes of merchants, monks, and kings for a contemporary experience of ninth century England.

Xbox Live

Discovery Tour: Viking Age

UBISOFT


2

$19.99

Experience the world of Vikings in a map free of conflict or gameplay constraints with Discovery Tour: Viking Age.

• Immerse yourself in the Viking Age as you roam freely throughout Norway, England, and the mythical realms of Jotunheim and Asgard.
• Relive history through stories with eight major quests and discover the Viking Age of the 9th to 11th century Northern Europe.
• Interact with charismatic historical or fictional characters, including King Aelfred, shipbuilders, monks, and more!
• Play your part in history through a new player-oriented experience where you become a key actor in narrative quests.

Discovery Tour is also included in Assassin’s Creed® Valhalla as a free update.

Xbox Live

Assassin’s Creed® Valhalla

UBISOFT


587

$59.99

This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title

Build your own Viking legend at 60 FPS and in 4K resolution on Xbox Series X.

Become Eivor, a legendary Viking warrior. Explore England’s Dark Ages as you raid your enemies, grow your settlement, and build your political power in the quest to earn a place among the gods in Valhalla.

– Lead epic Viking raids against Saxon troops and fortresses.
– Relive the visceral fighting style of the Vikings as you dual-wield powerful weapons.
– Challenge yourself with the most varied collection of enemies ever in Assassin’s Creed.
– Shape the growth of your character and your clan’s settlement with every choice you make.
– Explore a Dark Age open world, from the harsh shores of Norway to the beautiful kingdoms of England.





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Game Developers Find Their “Superpower” with Xbox Game Studios Game Camp

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Game Developers Find Their "Superpower" with Xbox Game Studios Game Camp

Xbox Game Studios Game Camp was founded in 2020 on the belief that extraordinary talent resides everywhere. The goal of the program is to enable people from traditionally marginalized communities and non-traditional backgrounds to realize their potential in the gaming industry and grow thriving games communities and industries in places all over the world.

In this Q&A series, we aim to highlight the stories of Game Camp Alumni with unique game creation journeys. Today, we will be chatting with the CEO & Creative Director of LemonJuice Game Studio Austin-Taylor Caldwell, about his experience at Game Camp and his current project, Beyond the Nightlight, a 3D horror adventure game that sheds light on mental health and addiction.


Tell us about yourself (if applicable: your team and the game you’re working on)?

My name is Austin-Taylor Caldwell. Like most other individuals in the gaming industry, I grew up playing video games. However, to think about making a career in gaming was laughable to me from a young age. I was raised in the poorest county in my state where resources and connections to the tech industry were extremely far and few. Fast forward to 2020, I decided to jump into the deep end and founded LemonJuice Game Studio to make cinematic games within the horror genre. From solo development to Game Camp, LemonJuice now stands at 20 members who are working closely together on our current title, Beyond the Nightlight. It is a 3D horror adventure game that centers around mental health and addiction in hopes to shine light on the topic and potentially help those struggling with these illnesses every day.

Why did you decide to center Beyond the Nightlight on mental health and addiction?

Beyond the Nightlight centers around the study that when we die our brains have seven minutes of activity left, during this time is when our life ‘flashes before our eyes.’ Our protagonist Jolene is in her final seven minutes and does not know it yet. She races through this odd world in a porcelain doll body, chased by Death, to reclaim her memory of what happened to her and how she can get a second chance at life.

I lost my mother in 2019 to drug addiction and that was probably the hardest point in my life. A year later, I found out from my therapist that I have both depression and anxiety…which didn’t help the situation. Beyond the Nightlight is built from real trauma and experiences from real people to show the players that do struggle with similar if not exact issues, that they’re not alone.

“Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin.”

Austin-Taylor Caldwell, CEO & Creative Director of LemonJuice Game Studio

Walk us through your game creation journey before you attended Xbox Game Studios Game Camp?

Before Game Camp, I taught myself game design through Unreal Engine Documentation and a ton of YouTube. Working a full-time job made devoting time to learn game development difficult, but not impossible. I would wake up a couple hours early to get through a few lessons or add a new feature to my project, then go into work and use my lunch to research various systems or solve some problems I may have run into that morning. Returning home after work was when I really put in the work by staying up way later than I should to continue adding features to my project and learning everything I could to make a playable product.

What are some of the key takeaways you learned from your experience at Xbox Game Studios Game Camp?

Xbox Game Studios Game Camp taught me things I would have otherwise taken 10 years to learn. Game Camp helped me identify my “superpower” in development and focus on that instead of spreading myself thin trying to be distinguished in every department. That alone is invaluable, but more than that it also taught me how to manage a team, communicate and network to establish long lasting relationships, how to create and manage a development pipeline, and so much more. Game Camp truly changed my life.

What excites you about the game creation process?

Seeing the first prototype is a feeling words cannot describe. Spending days on days crafting this world and seeing it come to life is enthralling. Directing that is extremely fun to me and seeing others get inspired and watching their eyes light up over a new idea they propose is truly what makes game development so beautiful.

What are some unique challenges your dev teams overcame? Were there any tools/services that helped overcome this?

The biggest challenge we faced was switching our 2D project from Unity to the 3D project it is now within Unreal Engine. Having to rebuild the code in a different language took a bit to get off the ground, but Unreal Engine Documentation helped us as a team get our bearings together and now, we are back up on the ground and sprinting!

Image containing the 5 prototyped characters.

Tell us about the tools you are using for game development and why.

We are utilizing Unreal Engine 5 and Quixel Megascans for Beyond the Nightlight . We decided to work within Unreal Engine 5 as the amount of tools provided free of cost truly tip the scales on what we can accomplish. Plus, having Megascans that we can use with ease and easily import into Unreal Engine is amazing for painting a very detailed and immersive environment.

Can you tell us about your experience working with an Xbox Game Studios mentor and what you learned from them about the game creation process?

Working with our mentor, Rosa Dachtler, was a great experience. She was extremely helpful and always available to help in any way she could. Particularly, she guided and supported us as we made an extreme switch in production with only 2 weeks of production time left. She taught us how to build a powerful narrative around action-packed gameplay and how departments can better communicate with each other throughout the design process.”

Now that you’ve attended Xbox Game Studios Game Camp, what’s next for LemonJuice?

Game Camp readied LemonJuice with the tools and knowledge needed to dive headfirst into the industry. We are currently in the final stages of wrapping up our prototype for Beyond the Nightlight. We intend to bring it to publishers so LemonJuice as a collective can work on this project full time and be equipped with the necessary tools to make it as beautiful as we have envisioned. I have always dreamed big, and it is still my dream and goal for my company to become a 1st or 2nd party studio for Xbox Game Studios.


To learn more about Xbox Game Studios Game Camp visit xbox.com/gamecamp.



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