GAMES
Everything You Need to Know About the Call of Duty: Modern Warfare II Open Beta on Xbox

Summary
- New Maps and Modes featured in the Call of Duty: Modern Warfare II Open Beta
- Pre-Order the Vault Edition and use the Red Team 141 Operators and the FJX Cinder Weapon Vault in the Beta
- Full details on Call of Duty: Modern Warfare II free Beta rewards
The Modern Warfare II Open Beta starts tomorrow on Xbox! Make sure to join the Open Beta to experience some of the new content coming to Modern Warfare II before it launches on October 28.
New Maps and Modes in the Modern Warfare II Open Beta
The Call of Duty: Modern Warfare II Open Beta will feature classic modes of the franchise as well as bringing new modes into the mix showcasing Infinity Ward’s design focus and refinement across a variety of MP maps and modes. Here’s some intel on the new maps and modes available during the Open Beta:
Battle Maps (up to 32 v 32)
Maps created for Ground War are known collectively as Battle Maps, and are based on key learnings from the creation of Call of Duty: Warzone’s Verdansk. Topline intel includes the following:
- Battle Maps are accessible within the Ground War modes, for up to 32v32 players.
- During the Open Beta you’ll have access to two Battle Maps: Sariff Bay and Sa’id, where there will be plenty of action on land, sea and air.
- They are both nested within the world of Call of Duty: Warzone 2.0

Core Maps (6v6)
- All the Core 6v6 MP maps are custom-made, built specifically for 6v6 game modes.
- Valderas Museum is set in Spain, with very clean sightlines, easy-to-read thoroughfares, and modern architecture.
- Compare this to Farm 18, a training facility in an undisclosed location within an old, abandoned cement factory and a “Shoothouse” in the middle of it.
- Breenbergh Hotel – located in the heart of Amsterdam’s bustling museum district and is broken up into clusters of rooms, which gives each lane some distinction and crossovers for flanking maneuvers.
- Mercado Las Almas is a small bustling marketplace with fast-paced routes and lanes that blend together that lead to pure, frenetic fun.
- Expect a robust collection of additional maps for Modern Warfare II at launch and across every subsequent season.

New Mode: Knockout
Aside from the fan-favorite core modes like Team Deathmatch and Domination, the Open Beta will include brand-new modes coming to Modern Warefare II, starting with Knockout:
- Two teams fight over a bag of Cash placed in the middle of the map. Running over the bag captures it for the team, with the bag holder’s position appearing on the minimap.
- Eliminate the opposing force or hold the package to win. No respawns. Teammates can revive each other.
- Hold the bag for 60 seconds, or eliminate the entire enemy team and win the round.

New Mode: Prisoner Rescue
What happens when you take Search & Destroy and crank up the stakes? Prisoner Rescue is a new mode made with innovations to the equipment in mind and with “breach and siege” gameplay front and center:
- Each team has a prisoner to protect, held close to their spawn area.
- Locate the hostages and get them out alive or defend them at all costs. No respawns. Team revives are enabled.
- Points are awarded for every prisoner prevented from being extracted (Defenders) or for every prisoner extracted or held at the end of the round (Attackers), or if the defenders are neutralized.
- Ensure you have enough teammates to defend your prisoner while pushing forward to secure the opposition’s hostage.

New Mode: Invasion
Crank up the mayhem in a massive Deathmatch set across sprawling Battle Maps:
- This is war. A massive and chaotic battle with a mix of player and AI fighting alongside each other
- Earn points by eliminating the AI and human enemies with Loadout items, vehicles, Killstreaks, and UAV or Counter-UAV assistance.
- Each team starts with a maximum of 32 Operators, bolstered by AI combatants, all infiltrating the map from a headquarters.
- Neutral Killstreak Care Packages periodically drop throughout the map. Grab one — don’t be on the receiving end of one!
- The team with the most points at the end of an allotted time wins.

A New Perspective: Third Person
Offering up a new tactical way to play Multiplayer, so get ready for a change of perspective…
- In this mode, the camera is set a few feet back over the right shoulder of your Operator. This allows you more perspective on your overall surroundings, in exchange for less depth of field in front of you.
- You’re able to “shoulder swap” (change the view from your right to left shoulder), assisting you when peeking around corners.
- Your crosshair is automatically set in the middle of the screen, along with an “X” — sometimes in a separate crosshair — whenever the camera is angled behind an object. This shows where a bullet would hit if you fired the weapon.
- When you’re aiming down sights (ADS), the perspective switches to a First-Person view, allowing for more accurate firing.
- Across Multiplayer and specific modes within Modern Warfare II are clearly defined “Third-Person” Playlists.
- The curent plan for the Open Beta and launch is to keep Third-Person and First-Person Playlists separate, but stay tuned down the road.
Pre-Order the Vault Edition and use the Red Team 141 Operators and the FJX Cinder Weapon Vault in the Beta
Once you pre-order the Vault Edition you’ll gain access to a wide array of pre-order rewards as well as unlocking unique content inside the Vault Edition. During the Beta, The Red Team 141 and the first-ever Weapon Vault the FJX Cinder will be available to all Vault Edition owners.
- Red Team 141: Four playable Multiplayer Operators — Ghost, Farah, Price, and Soap — each wearing a special masked outfit, which will be available during the Open Beta.
- FJX Cinder Weapon Vault: A Weapon Vault is the ultimate Weapon Blueprint, a variant of a weapon that keeps its cosmetic properties on all attachments native to its base platform. Prepare to create an extension of your personal playstyle like never before which will also be available during the Open Beta.
Call of Duty: Modern Warfare II Free Beta Rewards
No matter when you’re accessing the Open Beta, get ready to earn the biggest collection of free rewards ever in Call of Duty history! A total of ten different reward items — including two Weapon Blueprints and an Operator Skin — can be earned throughout the Open Beta. These items can be equipped in the Beta as soon as you unlock them, and they are only available to unlock during the Beta itself.

Rewards that are unlocked are yours to keep at the launch of Modern Warfare II. Beta rewards will also be available in Call of Duty: Warzone 2.0 releasing later this year. Here’s what to unlock:
Emblem: “Smashed It”: Unlocks at Operator Level 2
Charm: “Buckle Up”: Unlocks at Operator Level 4
Player Cards: “Passed the Test”: Unlocks at Operator Level 6
Sticker: “Operation First Blood”: Unlocks at Operator Level 10
Weapon Blueprint: “Side Impact”: Unlocks at Operator Level 15
Operator Skin: “Collision”: Unlocks at Operator Level 18
Vinyl: “No Competition”: Unlocks at Operator Level 19
Sticker: “Safety First”: Unlocks at Operator Level 21
Vehicle Skin: “Floor It”: Unlocks at Operator Level 26
Weapon Blueprint: “Frontal Impact”: Unlocks at Operator Level 30
Stay Frosty.

Call of Duty®: Modern Warfare® II – Cross-Gen Bundle
Activision Publishing Inc.
$69.99
The Call of Duty®: Modern Warfare® II – Cross-Gen Bundle includes the Xbox One and Xbox Series X|S versions of the game.
Pre-order any digital edition and receive:
– Play the Campaign up to a week early*
– Early access to the Open Beta, starting September 22nd**
– Final Judgement Bundle and Khaled Al-Asad Operator Bundle – for immediate use in Call of Duty®: Vanguard and Call of Duty®: Warzone™***
– The opportunity to pre-load the game before launch
*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.
Includes:
– Cross Gen Bundle of Call of Duty®: Modern Warfare® II
— Includes Xbox One and Xbox Series X|S versions of the game
Welcome to the new era of Call of Duty®.
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141.
Infinity Ward brings fans state-of-the-art gameplay, with all-new gun handling, advanced AI system, a new Gunsmith and a suite of other gameplay and graphical innovations that elevate the franchise to new heights.
Modern Warfare® II will launch with a globe-trotting single-player campaign, immersive Multiplayer combat and an evolved Special Ops game mode featuring tactical co-op gameplay.
*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.
**Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection and Xbox Live Gold subscription may be required.
***Call of Duty®: Vanguard / Call of Duty®: Warzone™ on Xbox One / Xbox Series X|S required to redeem the Final Judgement Bundle. Sold / downloaded separately. Must be redeemed by October 28, 2023.
For more information, please visit www.callofduty.com.
© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY VANGUARD, CALL OF DUTY WARZONE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2022 Id Software, Inc.

Call of Duty®: Modern Warfare® II – Vault Edition
Activision Publishing Inc.
$99.99
The Call of Duty®: Modern Warfare® II – Vault Edition includes the Xbox One and Xbox Series X|S versions of the game.
Pre-order the Vault Edition edition and receive:
– Play the Campaign up to a week early*
– Early access to the Open Beta, starting September 22nd**
– The Ghost Legacy Pack – for immediate use in Modern Warfare® (2019 and Warzone™)***. Contains:
— 12 Ghost Operator skins
— 10 Weapon Blueprints
– Final Judgement Bundle and Khaled Al-Asad Operator Bundle – for immediate use in Call of Duty®: Vanguard and Call of Duty®: Warzone™****
– The opportunity to pre-load the game before launch
*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.
Includes:
– Cross Gen Bundle of Call of Duty®: Modern Warfare® II
— Includes Xbox One and Xbox Series X|S versions of the game
– Red Team 141 Operator Pack:
— 4 Operators: Ghost, Soap, Farah and Price
– FJX Cinder – First-Ever Weapon Vault*****
– Battle Pass (1 Season) + 50 Tier Skips******
Welcome to the new era of Call of Duty®.
Call of Duty®: Modern Warfare® II drops players into an unprecedented global conflict that features the return of the iconic Operators of Task Force 141.
Infinity Ward brings fans state-of-the-art gameplay, with all-new gun handling, advanced AI system, a new Gunsmith and a suite of other gameplay and graphical innovations that elevate the franchise to new heights.
Modern Warfare® II will launch with a globe-trotting single-player campaign, immersive Multiplayer combat and an evolved Special Ops game mode featuring tactical co-op gameplay.
*One week based on estimated access; actual play time subject to possible outages and applicable time zone differences.
**Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection and Xbox Live Gold subscription may be required.
***Call of Duty®: Modern Warfare® / Call of Duty®: Warzone™ on Xbox One / Xbox Series X|S required to redeem Ghost Legacy Pack. Sold / downloaded separately. Must be redeemed by October 28, 2023.
****Call of Duty®: Vanguard / Call of Duty®: Warzone™ on Xbox One / Xbox Series X|S required to redeem the Final Judgement Bundle. Sold / downloaded separately. Must be redeemed by October 28, 2023.
*****Weapon Vault design limited to Weapon Vault contents at launch.
******Battle Pass and Tier Skips, or equivalent versions, will be accessible in Modern Warfare® II once the Season 1 Battle Pass, or equivalent system, is made available in game. Battle Pass redemption applies to one season of Modern Warfare® II Battle Pass, or equivalent system, only.
For more information, please visit www.callofduty.com.
© 2019-2022 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, CALL OF DUTY VANGUARD, CALL OF DUTY WARZONE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. This product contains software technology licensed from Id Software (‘Id Technology’). Id Technology © 1999-2022 Id Software, Inc.
GAMES
This Week’s Deals with Gold and Spotlight Sale

GAMES
The German Empire Marches to Italy in a Free Expansion Today

We have a new expansion for our WW1 Italian Front FPS game Isonzo releasing today! It’s the first part of our Caporetto season of free expansions, and features a whole new faction with the arrival of the German Empire on the Italian Front, and brings a new map for the Offensive game mode. There will be two more releases in the Caporetto season, each one with a new map to ultimately link together into a three map Caporetto Offensive.
The German faction comes with more than ten new weapons, as well as historically accurate uniforms and equipment. This first Caporetto map sees you taking part in the early stages of the Twelfth Battle of the Isonzo, with German troops assaulting Italian positions on the road to Caporetto. Historically it was a military disaster for Italy which brought down the government – but maybe things can go differently with you on the battlefield?
The update sees new uniforms and equipment from the German Empire for Isonzo’s six classes: Rifleman, Assault, Engineer, Officer, Marksman and Mountaineer. For those who aren’t familiar with the game, each class has different weapon, gear and perk options that allow you to specialize your play style within the overall focus of the class. For instance, Marksmen are always sharpshooters, but a lot depends on your loadout. You could be a long-range sniper and observer identifying and eliminating high value targets with a scoped rifle, or you could equip body armor to take and hold a front line position with deadly accurate mid-range fire. Every class has choices to make in this regard.

In Isonzo’s signature Offensive game mode, one side must attack and break through multiple defensive lines. Thick layers of barbed wire, trenches, and whatever extra defenses the enemy engineers put together will stand in the way of a successful attack. Objectives can be taking and holding key points, or planting dynamite to sabotage enemy supply stashes or heavy artillery guns.
The new Caporetto map – the first of three in the season – is a huge battlefield based on the strategically important Monte Kolovrat. There are five defensive lines, where each line has two objectives for the attackers before they can advance further. While in the historical Battle of Caporetto both German and Austro-Hungarian forces were involved, in Isonzo we’ve chosen to focus on the German contribution, so the map recreates the stunning German advance from the town of Tolmein all the way to Kolovrat Ridge. It’s a damp, overcast day when the attack begins, and the attackers must first cut their way through lines of wire to break into a devastated town – including capturing a church defended by multiple heavy machine gun positions. Fortunately, in Isonzo there are many tactical options available to deal with such strong points: artillery barrages, smokescreens, snipers, rifle grenades, even poison gas. From there, it becomes a literal uphill battle for the German attackers as they begin to climb towards the peak of Kolovrat Ridge. They’ll need to sabotage bunkers and capture command posts while navigating rocky trenches and steep forested slopes. At the penultimate fourth defensive line there is a huge siege mortar to sabotage and a cluster of houses providing cover to the Italian defenders – then it’s one last climb to reach the final objective: Hill 1114. If the Germans can take it, the Italians will finally be the ones fighting uphill as their reinforcements stream in to try and counterattack.

Of course, things are no walk in the park for the defenders either – although it’s easier to maneuver when going downhill, and it’s much simpler for officers to deploy flares to call in support, the extensive trench lines can become a liability once the Germans get a foothold, providing cover as they advance. Some of the Italian defensive positions can be exposed against the sky, making it easy for German marksmen to pick off targets. Italian engineers should make good use of their construction abilities to put down additional sandbags and lay out extra wire to prevent German assault troops sneaking through the trees to flank trenches with their grenades or light machine guns.
As we mentioned before, historically the Battle of Caporetto was a disaster for the Italians. Appalling leadership led to poorly motivated and unprepared troops falling apart in the face of the combined Austro-Hungarian and German armies using cutting edge infiltration tactics. The Italian soldiers were not allowed to retreat until too late, and in the end hundreds of thousands would surrender. After Caporetto the top Italian general was fired and replaced by someone far more competent, who managed to turn the war around for the Italians. In Isonzo, it’s a more fair fight where both sides have an equal chance of winning, if they can use all the tactical options available better than their opponents.
The release will also bring other improvements to the game, including a prestige mode and higher level cap. Additionally, for those who want more options for visual customization of their character, the Royal Units DLC is releasing alongside the free expansion and contains uniforms from the German Kingdoms of Bavaria and Württemberg. Though part of the German Empire, these states had their own distinctive uniforms which we’ve carefully recreated with the same accuracy and attention to detail as with the other uniforms in the game.

The Battle for Caporetto Begins…
Isonzo is available right now on the Microsoft Store for Xbox, and the free Caporetto expansion is out today! Plenty of time to master the art of mountain warfare before the German Empire joins the action on the Italian Front. Follow us to get the latest development news as we add the finishing touches!
We’ll see you in the trenches!

Isonzo
BlackMill Games
$29.99
World War One expands to the mountains of the Italian Front – beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg…
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory – cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key – the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
• MOUNTAIN WARFARE: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
• TACTICAL MULTIPLAYER FPS: Choose your role and loadout carefully to survive this high altitude combat – play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
• WORLD WAR ONE GAMEPLAY: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
• BUILD FOR VICTORY: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
• FACES OF WAR: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
• AUTHENTIC WW1 ATMOSPHERE: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy, the German Empire or the Austro-Hungarian Dual Monarchy
MORE GAMES IN THE AUTHENTIC WW1 GAME SERIES
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
GAMES
Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.
Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.
After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.
Always providing the freshest layer of paint
One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.
On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.
Keeping the ground like a console pro
A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.
Inspiring the inner architect
Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.
For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.
Let’s get tycooning on console
We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.
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