SOCIAL
Twitter Shares New Insights into Evolving Gaming Discussion in the App
Whether you’re paying attention to it or not, gaming has become a key pillar of modern online culture, with gaming creators now more influential than ever, after two years of lockdowns which forced youngsters to find alternative means of social connection and entertainment.
Ask anybody under the age of 15 who their favorite celebrity is and they’ll likely point to a gaming-related star, and that influence has a significant impact on broader interests, trends, consumer behaviors and more, which is important for all brands to take note of in the modern marketing shift.
Underlining this, today, Twitter has published its latest overview of gaming-related discussion via tweet, which adds more scope to that influence and relevance, particularly among younger audiences.
As per Twitter:
“In the first half of 2022, there were approximately 1.5 billion Tweets about gaming – a record half following up on a record year for gaming conversation in 2021. The 36% increase in Tweets about gaming year-over-year was driven by big-time conversations around game releases like Elden Ring, esports leagues like Call of Duty League, VALORANT Champions Tour and Professional Gamers League Counter-Strike: Global Offensive and global gaming events like Xbox Showcase, Playstation’s State of Play and Summer Game Fest.”
As Twitter notes, that puts it on track to break last year’s record for gaming tweets, with 2.4 billion for the full year. For further context as to the overall growth of the Twitter gaming discussion, back in 2019, Twitter saw 1.2 billion gaming-related tweets for the entire year.
In terms of specific trends, Twitter has shared insights into some of the key focus elements, including the top countries tweeting about gaming topics.
As you can see, Japan leads the way, with the US and Korea coming in second and third respectively.
Note, too, the rise of India here. If Twitter can gain more traction in the Indian market, that could provide significant growth opportunities for the app – though it is also locked in ongoing disputes with the Indian Government over censorship concerns.
In terms of games, Genshin Impact was the most discussed game via tweet, followed by Wordle on overall mentions.

Though as we’ve noted previously, it doesn’t really feel right to include Wordle in the ‘gaming’ category. I mean, it is a game, I guess, but I don’t think that most of the people that are playing Wordle would classify themselves as ‘gamers’ as such.
If you were a marketer looking to target your ads about a new video game, would you want to reach Wordle players? My 70 year-old Dad posts his Wordle score to Facebook every day, yet he’s not going to be interested in targeted ads about the latest installment in the Call of Duty franchise.
That’s an exaggeration in terms of how such targeting might work, but the point is that Wordle probably doesn’t fit here, and its inclusion is likely juicing Twitter’s overall gaming engagement data a little bit.
Twitter has also shared data on the most popular gaming creators in the app, with Dream, Sapnap and Rubiu5 all making the list.

Again, the influence of gaming creators cannot be overstated, as they are driving huge trends online, expanding far beyond their streams on YouTube or Twitch. That’s why YouTube is now looking to sign the top streamers to exclusive deals, as a means to win more viewers across to its app, with the battle for top talent set to become a key battleground in the next push for platform dominance.
Twitter’s also shared data on the most discussed eSports teams:

While this time around, it’s also listed the top Spaces and gaming communities in the app.

Though I’m still not buying the value of Twitter communities, or their ongoing role in facilitating engagement in the app. Combined, these top listed gaming groups have less than 30k members, which equates to 0.01% of Twitter’s total active user base.
Overall, however, the numbers underline the ongoing popularity of gaming creators, and gaming culture more broadly, which, again, has become a key trend driver in many respects.
And as we move towards the metaverse future, which will be significantly influenced by gaming trends, it seems likely that this will become an even more important element – which is why all marketers should be paying attention to gaming trends.
You can read more about Twitter’s H1 2022 gaming trends here.
SOCIAL
Threads Looks Set to be Made Available to European Users Next Week

Good news with EU social media fans, with Threads looking set for a December 14th launch in the region, just in time to capitalize on holiday engagement.
As reported by The Verge, EU Instagram users can now access a countdown timer at www.threads.net, which seemingly indicates the exact time for the upcoming EU launch. Meta hasn’t made any official announcement, but the countdown clock is only visible to European users, while EU users can also search ‘ticket’ in the Instagram app to find a digital invitation to Threads.
Which replicates the original Threads launch back in July, which included similar Easter eggs and indicators pointing to the launch date (like the above).
The EU launch of Threads has been delayed by evolving EU data privacy regulations, which, due to the timing of the implementation of these new rules, has put additional development burden on the Threads team to ensure compliance with the new parameters. Amid the initial Threads launch, Instagram (and Threads) chief Adam Mosseri said that it could take “many months” for Threads to reach EU users due to these additional complications.
But we have since seen indicators that Threads is coming.
Last month, The Wall Street Journal reported that Meta had an established plan to launch Threads to EU users in December, while app researchers have found various references to an upcoming “Threads EU Launch” in the app’s code.

Given the various strands of evidence, it does indeed seem likely that European users will get access to the app next week. And again, with social media usage increasing during the holiday break, that would also provide the best opportunity for Meta to capitalize on its opportunities.
Which are seemingly on the rise. As more people turn away from Elon Musk’s X project, largely due to Musk’s own divisive commentary, they’re seeking a real-time social alternative, and for many Threads is already filling that void.
That’s especially true for journalists, a common target of Musk’s attacks, who are now establishing new networks within the Threads ecosphere. And while live sports engagement remains high on X, Threads is also making a push to win over more sports communities, even placing ads courtside during the new NBA in-season tournament showcase in Las Vegas.

That’s seemingly prompting more sports fans to post in the app, which will expand again with the arrival of potentially millions more users in the EU region.
So how many more users can Threads expect to gain as a result of its European expansion?
Based on Meta’s EU disclosure data on active users, Instagram currently serves some 259 million monthly active users in Europe.
Instagram’s total, official user count is 1 billion MAU, while Threads now has over 100 million monthly users. So presumably, around a tenth of active IG users are also signing up to the app, which would mean that, at a rough estimate, we’re set to see around 25.9 million new Threads users incoming, if/when Threads is launched in the EU region.
Which is probably not as many as you might expect, but this is based on rough estimates, as Instagram reportedly has more than a billion actives now, and we don’t know the exact, current user counts of either app.
But either way, it will expand the conversation in the app, and enable more people to take part, which has its own expanded benefits. And with around 60 million X users also in the region, that could see a number of them looking to make the switch.
Which is the real aim here. Meta has created Threads as the X alternative, aiming to scoop up former Twitter cast-offs who are unhappy with Elon’s changes at the app. In order to do that, Threads needs to be available in all regions where X users may be looking to jump ship, so its EU expansion is another critical step in this respect.
It’ll be interesting to see what Threads user numbers rise to over the holiday period, and whether it can indeed become a genuine rival for X in total active engagement.
We’ll keep you updated on any official announcement on the Threads EU launch.
SOCIAL
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X Pitches Advertisers on Audience Reach Opportunities in ‘Q5’

X is making a push to win over advertisers in the holiday season, by promoting its opportunities in “Q5”, which covers the post-Christmas to mid-January period.
As explained by X:
“During [Q5], we see reduced CPMs and cost-per-conversion as consumers shop for post-holiday deals and products to support their New Year’s ambitions. Last year, X saw a 5% reduction in the average CPM and a 27% reduction in the average cost-per-conversion1.”
Which could present new opportunity to reach a larger audience with your promotions, if indeed they are engaging on X over the holiday period.
“Q5 is filled with a wide variety of tent-pole moments, ranging from the holidays to sports, entertainment and more. With a surge of engagement around these conversations, your brand can remain relevant to your audiences while driving maximum ROI.”
X says that, based on engagement data from last year, there are a lot of potential topics of interest for brands.
X also notes that sports video views are surging in the app, up almost 25% YoY over the past 6 months, while vertical video is also gaining momentum.
“Vertical video is the fastest growing surface on X. Over 100M people around the world are consuming vertical video daily at an average of over 13 minutes per day. On many days, vertical video accounts for around 20% of all time spent on the platform.”
Though I would advise some caution in trusting these data points.
In recent months, various questions have been raised as to what X counts as a video “view” versus an impression, which is when a post is shown in-feed.
Technically, X counts video views like this:
“The main X video view metric is triggered when a user watches a video for at least 2 seconds and sees at least 50% of the video player in-view. This applies to View metrics for both uploaded videos and live broadcasts.”
But that’s different to the actual view count that’s displayed on posts:
“Anyone who is logged into X who views a post counts as a view, regardless of where they see the post (e.g. Home, Search, Profiles, etc.) or whether or not they follow the author. If you’re the author, looking at your own post also counts as a view.”
Even worse, X counts multiple views from the same person in that count:
“Multiple views may be counted if you view a post more than once, but not all views are unique. For example, you could look at a post on web and then on your phone, and that would count as two views.”
So you can see how the public view count on video posts can massively overstate how many people actually watched a clip, which could be why X is reporting such big spikes in engagement. It just depends on which “view” metric it’s referring to here, actual views or exposure in stream.
Which makes all of these numbers a little difficult to determine, while X owner Elon Musk and CEO Linda Yaccarino have also continued to amplify misleading engagement stats via their own X profiles, muddying the waters as to what kind of actual reach and engagement you can expect.
And that’s before you consider the concerns that other advertisers have had with their promotions potentially being displayed alongside harmful or offensive content in the app.
But depending on how you feel about these aspects, and where your target audience is active, it could be worth considering X for your post-holiday promotions, as you look to maximize sales activity over the holiday period.
It’s also worth considering that with fewer big-name brands taking prime spots in the app, there may also be additional opportunity to reach people via X promotions.
There may be value, depending on your strategic thinking, though I would be keeping an eye on actual engagement
You can read more of X’s Q5 insights here.
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