GAMES
Designing the Sails in Far: Changing Tides

Summary
- Get a deep dive into one of the key features of the new vehicle at the center of Far: Changing Tides, the sails.
- Understanding and moving the sail in a position to optimally capture wind is a key skill in sailing in Far: Changing Tides.
- Far: Changing Tides is available to play day one with Xbox Game Pass and PC Game Pass.
We at Okomotive are proud and excited to launch Far: Changing Tides, the second title in the Far Universe, is available today launching day one with Xbox Game Pass and PC Game Pass. To celebrate we wanted to give you a deep dive into one of the key features of the new vehicle at the centre of Far: Changing Tides, the sails.
Hoisting the Okomotive’s mast to sail through the barren landscape in the background is an iconic experience of Far: Lone Sails. It was clear for us that we wanted to build upon the feature in Changing Tides. One of our goals for Far: Changing Tides was to create a longer journey without making the game feel less dense or engaging compared to its companion game. To keep you on your toes we needed to add more depth and a stronger sense of game mastery to the core gameplay, manoeuvring the vehicle.
In the case of the sail that meant two things. First, we separated the raising of the mast and sail into two distinct actions. The ship’s mast can be erected by pushing a large button with your character, like the one you may know from Far: Lone Sails used to throttle the engine. The masts incline is directly related to the button’s position, giving you a tactile sense of control over its elevation. The idea of seizing a sail and jumping down to deck, slowed down by the sail resistance is as old as seafarer tales. So, we wanted players to experience that in our game too.
Secondly, understanding and moving the sail in a position to optimally capture wind is a key skill in sailing. Bringing this part of the experience to Far: Changing Tides was one of our goals. The sails rotation can be changed by moving a lever, if you rotate the sail perpendicular to the wind, you will capture the wind optimally. If you manage to keep the sail in an ideal position long enough, two additional side sails which capture even more wind will unfold, granting you an additional burst of speed. Players who appreciate the relaxing break they get from setting the sail and enjoying the beautiful scenery can still do so, but players who really dig the mechanic will be rewarded for engaging more intensely with it.
Next to depth of gameplay, the relationship between you and your vehicle is a central point of the series. We designed the Okomotive in Lone Sails to feel like a safe, warm home in a grey and dangerous world. The ship in Far: Changing Tides should feel more like a trapped animal that you free and bond with over time. Although it still serves as a vehicle and shelter, it was important to us that it felt more mysterious and beast-like. Our lead artist, Don did an amazing job of pushing the sail into a very organic shape. By designing a structure made of separate parts, the sail can now spread out or fold just like a bird’s wing or the fins of a fish.

In the last step, I added sound to the sail. I focused on making raising the mast, lifting and using the sail as rewarding as possible while also capturing the sail’s weight and organic qualities. When the mast is closed, the dangling of cord against the mast and the movement of canvas signals that there might be an opportunity to use your sails. As you push in the button to heave up the heavy mast, you can hear gears turn and the friction of joints as you do so. As you pull down the rope to hoist the sail, you can hear the ropes tension and the friction involved in the process. Rotating the heavy mast and sail sends an audible rumbling through the ship’s hull. And then, as the sail finally catches wind, a sound of tightening cloth, rope and satisfied murmur lets you know that you successfully set sail.
We hope our combined efforts have created a sailing experience that will feel great, challenge, and most importantly, excite you. After a long time since our last release, our team can’t wait to see you hoisting your sail (again) for the very first time.

FAR: Changing Tides
Frontier Foundry
$19.99
An atmospheric vehicle adventure that follows the emotional journey of a boy and his ship as he embarks on a voyage to find a new home. Sail stormy waters, dive unknown depths, and explore forgotten ruins in a beautifully realised, flooded world.
AN ALL-NEW COMPANION TITLE
Expanding on the desolate setting seen in FAR: Lone Sails, Changing Tides swaps sun scorched, dusty planes for stormy skies and high seas. With new environments, puzzles and ship mechanics, the world of FAR: Changing Tides brings an exciting experience to fans of this beloved series and new players alike with a bigger, deeper challenge.
A NEW HOME
Overcome the elements as new protagonist, Toe, who awakens to find themselves alone, stranded in a flooded world. What once was home is transformed into an unfamiliar and sometimes hostile environment. You must navigate Toe on an adventure to traverse the ruins of a once great society in search of a new beginning.
CAPTAIN YOUR SHIP
Experience the thrill of captaining a distinctive seafaring vessel. Together you’ll brave high seas, navigate intense storms, and plumb the perils of a briny deep. Along the way, you’ll need to keep things functioning by unlocking parts, fixing faults and searching the watery depths for precious fuel and salvage. The farther you travel, the more you’ll learn about your ship’s fascinating complexities.
A MEDITATIVE EXPERIENCE
FAR: Changing Tides’ moments of peril and intrigue are delivered by environmental dangers and puzzles to overcome, but these feed into the solitary, almost meditative approach to gameplay. Captaining your extraordinary ship, raise the mast, hoist and angle the sails, light the furnace and more as you learn to sail the ocean while mourning the loss of your home.
SOUNDS OF THE OCEAN
A dynamic soundtrack reacts to player and environmental actions, amplifying key moments in the game and heightening the atmosphere, meaning pulse pounding crescendos, serene moments of reflection and everything in between are created by, rather than scripted for, the player.
GAMES
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GAMES
The German Empire Marches to Italy in a Free Expansion Today

We have a new expansion for our WW1 Italian Front FPS game Isonzo releasing today! It’s the first part of our Caporetto season of free expansions, and features a whole new faction with the arrival of the German Empire on the Italian Front, and brings a new map for the Offensive game mode. There will be two more releases in the Caporetto season, each one with a new map to ultimately link together into a three map Caporetto Offensive.
The German faction comes with more than ten new weapons, as well as historically accurate uniforms and equipment. This first Caporetto map sees you taking part in the early stages of the Twelfth Battle of the Isonzo, with German troops assaulting Italian positions on the road to Caporetto. Historically it was a military disaster for Italy which brought down the government – but maybe things can go differently with you on the battlefield?
The update sees new uniforms and equipment from the German Empire for Isonzo’s six classes: Rifleman, Assault, Engineer, Officer, Marksman and Mountaineer. For those who aren’t familiar with the game, each class has different weapon, gear and perk options that allow you to specialize your play style within the overall focus of the class. For instance, Marksmen are always sharpshooters, but a lot depends on your loadout. You could be a long-range sniper and observer identifying and eliminating high value targets with a scoped rifle, or you could equip body armor to take and hold a front line position with deadly accurate mid-range fire. Every class has choices to make in this regard.

In Isonzo’s signature Offensive game mode, one side must attack and break through multiple defensive lines. Thick layers of barbed wire, trenches, and whatever extra defenses the enemy engineers put together will stand in the way of a successful attack. Objectives can be taking and holding key points, or planting dynamite to sabotage enemy supply stashes or heavy artillery guns.
The new Caporetto map – the first of three in the season – is a huge battlefield based on the strategically important Monte Kolovrat. There are five defensive lines, where each line has two objectives for the attackers before they can advance further. While in the historical Battle of Caporetto both German and Austro-Hungarian forces were involved, in Isonzo we’ve chosen to focus on the German contribution, so the map recreates the stunning German advance from the town of Tolmein all the way to Kolovrat Ridge. It’s a damp, overcast day when the attack begins, and the attackers must first cut their way through lines of wire to break into a devastated town – including capturing a church defended by multiple heavy machine gun positions. Fortunately, in Isonzo there are many tactical options available to deal with such strong points: artillery barrages, smokescreens, snipers, rifle grenades, even poison gas. From there, it becomes a literal uphill battle for the German attackers as they begin to climb towards the peak of Kolovrat Ridge. They’ll need to sabotage bunkers and capture command posts while navigating rocky trenches and steep forested slopes. At the penultimate fourth defensive line there is a huge siege mortar to sabotage and a cluster of houses providing cover to the Italian defenders – then it’s one last climb to reach the final objective: Hill 1114. If the Germans can take it, the Italians will finally be the ones fighting uphill as their reinforcements stream in to try and counterattack.

Of course, things are no walk in the park for the defenders either – although it’s easier to maneuver when going downhill, and it’s much simpler for officers to deploy flares to call in support, the extensive trench lines can become a liability once the Germans get a foothold, providing cover as they advance. Some of the Italian defensive positions can be exposed against the sky, making it easy for German marksmen to pick off targets. Italian engineers should make good use of their construction abilities to put down additional sandbags and lay out extra wire to prevent German assault troops sneaking through the trees to flank trenches with their grenades or light machine guns.
As we mentioned before, historically the Battle of Caporetto was a disaster for the Italians. Appalling leadership led to poorly motivated and unprepared troops falling apart in the face of the combined Austro-Hungarian and German armies using cutting edge infiltration tactics. The Italian soldiers were not allowed to retreat until too late, and in the end hundreds of thousands would surrender. After Caporetto the top Italian general was fired and replaced by someone far more competent, who managed to turn the war around for the Italians. In Isonzo, it’s a more fair fight where both sides have an equal chance of winning, if they can use all the tactical options available better than their opponents.
The release will also bring other improvements to the game, including a prestige mode and higher level cap. Additionally, for those who want more options for visual customization of their character, the Royal Units DLC is releasing alongside the free expansion and contains uniforms from the German Kingdoms of Bavaria and Württemberg. Though part of the German Empire, these states had their own distinctive uniforms which we’ve carefully recreated with the same accuracy and attention to detail as with the other uniforms in the game.

The Battle for Caporetto Begins…
Isonzo is available right now on the Microsoft Store for Xbox, and the free Caporetto expansion is out today! Plenty of time to master the art of mountain warfare before the German Empire joins the action on the Italian Front. Follow us to get the latest development news as we add the finishing touches!
We’ll see you in the trenches!

Isonzo
BlackMill Games
$29.99
World War One expands to the mountains of the Italian Front – beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and the Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.
From the makers of Verdun and Tannenberg…
Take part in historical offensives from the Sixth Battle of the Isonzo to the Strafexpedition. Reflecting the course of the actual battles, as the attackers advance the fighting will shift through vastly different landscapes within a single offensive: from hillside fortresses to mountain trenches and fierce urban combat on city streets. Everything is recreated based on research and field trips, from sound effects and uniforms down to the houses, vineyards and trenches you’ll be fighting over.
The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front. Lead the charge across stunning Italian landscapes as you choose your path to victory – cut paths through barbed wire, flank your enemies by following mountain trails, or man a mortar to blast a way through. Shape a dynamic battlefield by laying sandbags and wire, placing ammo crates, deploying trench periscopes or sniper shields, and more.
Call in support with a unique historically accurate flare system: flare guns can mark targets for artillery or biplane flybys, or different colored flares can be used to guide your team. Once the big guns have softened up the enemy, finish the job at close quarters with an Arditi dagger or mountaineer’s pickaxe. Man heavy machine guns, mortars and even mountain guns for more direct fire support.
Choose from six classes based on historical combat roles and build your loadout from a selection of weapons, equipment and perks linked to that class, giving flexibility and variety while staying grounded in what real soldiers might have carried. You’ll be operating wire cutters, bandaging yourself and wounded teammates, and blowing the whistle to start an assault. One shot can kill and even lighter injuries can lead to quickly bleeding out.
Being an effective soldier in Isonzo is not just about being a good marksman. Mastering the terrain is also key – the mountain can be a friend or foe. Learn how to navigate well to maintain cover and surprise your enemies or support your allies.
Finally… watch out for the dreaded poison gas. You’ve never experienced WW1 action quite like this!
Isonzo key features include:
• MOUNTAIN WARFARE: Assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions
• TACTICAL MULTIPLAYER FPS: Choose your role and loadout carefully to survive this high altitude combat – play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more
• WORLD WAR ONE GAMEPLAY: Historical Offensive game mode based on real battles and focused on the unique challenges of Alpine warfare. Fight with 30+ WW1 weapons, poisonous gas attacks, and intense artillery barrages
• BUILD FOR VICTORY: Place your own wire, sandbags, trench periscopes, and more! Whether you’re digging in or on the attack, shaping the battlefield to your advantage will be key to victory
• FACES OF WAR: Make every class your own by picking from a variety of historically class-appropriate uniforms, accessories and headgear. As a finishing touch, you can even pick your mustache from several famous period-accurate styles!
• AUTHENTIC WW1 ATMOSPHERE: Accuracy in everything from maps and weaponry to music and the uniforms – fight for the Kingdom of Italy, the German Empire or the Austro-Hungarian Dual Monarchy
MORE GAMES IN THE AUTHENTIC WW1 GAME SERIES
Immerse yourself in more WW1 action with our other standalone titles Tannenberg and Verdun. Experience trench warfare on the Western Front in Verdun, or maneuver for control of key sectors in Tannenberg on the Eastern Front. These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.
GAMES
Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.
Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.
After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.
Always providing the freshest layer of paint
One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.
On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.
Keeping the ground like a console pro
A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.
Inspiring the inner architect
Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.
For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.
Let’s get tycooning on console
We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.
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