Aqua Security, a pure-play cloud native security provider, has unveiled multiple updates to Aqua Trivy, which it says makes it the world’s first unified scanner for cloud native security.
Consolidating multiple scanning tools into a single tool, it is now the most comprehensive vulnerability and misconfigurations scanner for cloud native applications and infrastructure. Trivy is also being integrated into the Aqua Platform as Trivy Premium, through which customers can take advantage of customer support, premium content and centralised management for enterprise scalability.
Trivy is now one tool for all cloud native scanning needs including source code, repositories, images, artifact registries, Infrastructure as Code (IaC) templates and Kubernetes environments. With fewer tools to manage, developers, DevOps and DevSecOps now have a more efficient, simplified tool to ensure security of their cloud native applications. They can integrate security into their workflows without having to leave their continuous integration or continuous deployment (CI/CD) environments.
New capabilities include the following:
• Scan proprietary and third-party code for issues using Integrated Developer Environment (IDE) plug-ins for JetBrains, VSCode and VIM to shift security further left.
• Generate complete software bills of materials (SBOM) to provide transparency into software components and restore visibility to risks in the software supply chain.
• Detect sensitive hardcoded secrets, like passwords, API keys and tokens to prevent unauthorised access by threat actors.
• Scan running Kubernetes clusters for a full life cycle view of risks, and audit for regulatory compliance.
Amir Jerbi, CTO and co-founder of Aqua Security, said: “By integrating more cloud native scanning targets into Trivy, such as Kubernetes, we are simplifying cloud native security.
“Security professionals are overwhelmed with the number of tools they are required to use and consolidating tools where possible helps teams become more efficient. The world’s most popular open source vulnerability scanner is now elevated to another level. With Trivy’s enhancements, developers have less tools to learn, use, manage and maintain.”
Trivy Premium, now part of the Aqua Cloud Native Application Protection Platform (CNAPP), builds on the popularity of Trivy Open Source and adds new centralised management capabilities plus a user interface to meet the scalability and management needs of larger organisations. Trivy Premium also offers increased vulnerability identification accuracy, thanks to premium threat intelligence, malware scanning and the ability to scan standalone binaries (applications installed directly without the use of a package manager). As part of the Aqua Platform, Trivy Premium integrates with other platform modules like Cloud Security Posture Management (CSPM) and Runtime Protection for complete cloud native application life cycle protection.
“Trivy Premium is a gamechanger for organisations who already know and love Trivy and want to leverage the best security tools from the start to prevent attacks before they happen,” said Jerbi.
Trivy is the most comprehensive, easy-to-use open source scanner, covering more languages, OS packages and application dependencies than any other scanner. It provides fast, stateless scanning with no prerequisites for installation and delivers highly accurate results with broad and accurate coverage.
In May 2022, Trivy was integrated into Docker Desktop to bring vulnerability and risk scanning into developer workflows, eliminating friction, so users can confidently build more secure cloud native applications. Trivy is built on the largest cloud native security community, and with 100,000 users, and with nearly 12,000 GitHub stars, it is the most popular vulnerability and risk scanner in the world. It has been adopted by leading cloud platform providers and for DevOps projects like GitLab, Artifact Hub, and Harbor.
How Virtual Reality is Revolutionizing Motion Pictures
Immersive VR filmmaking promises to fundamentally change a few existing cinematic concepts—audience involvement and how directors will visualize each scene in motion pictures.
Great cinema, at the end of the day, is all about escapism for the audience. Individuals, couples, families, and friend groups flock to movie theatres to set aside their lives’ trials and tribulations for a good two to three hours. Regardless of which genre a film belongs to, the audience loves watching a gripping story whilst chomping on a bucketful of popcorn. Chasing greater audience engagement at all times, filmmakers have switched from 2D to 3D and even 4D to “bring their films to their audience.” Now, VR promises to flip that scenario, “bringing audiences inside the film” instead. After all, there is no more engaging movie experience than literally immersing the viewers into a motion picture.
Conceptually, VR already has applications in employee safety training in workplaces, paralysis treatment and several other areas. The almost lifelike simulation-creating capabilities of VR in such application areas are ideally suited for cinematic usage. To optimize the movie-going experience, VR filmmaking seeks to exploit the technology to break down the fourth wall standing between audiences and movie characters.
Placing the Audience in the Middle of the Action
VR involves the usage of devices such as specialized headsets and handheld controllers to let audiences experience tactile, visual, auditory and other sensory feelings while watching a film. VR films will be similar to several games, such as Fortnite, which can be played in VR with a headset and handheld controllers. Such games and films let users “roam” and get a full 360-degree view of the location in which each scene takes place in a VR movie. As a result, audiences, in their virtual avatar, can view arguments between characters, action scenes and other film moments closely. This increases the engagement between films and audiences by adding breadth and realism to each scene. Several major blockbusters—Dunkirk, Alien: Covenant, and many more—have dabbled with VR in recent times, and the trend is set to continue in the future as well.
Creating Interactive Films
The next evolution of VR filmmaking could involve the possibility of audiences interacting with the movie characters. While that is somewhat far fetched, the closest VR filmmaking has got to that is in the 2017 VR film Dear Angelica. In the movie, viewers can use VR to access the thoughts of each character. The possibilities are tantalizing—imagine a film where users could discuss war strategies with movie generals or provide suggestions to characters who are unsure about their decisions. Whether everybody would enjoy such a movie is debatable.
VR filmmaking provides yet another example of the diverse and interesting ways in which the technology could be used.
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