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Opinion: Google and Facebook act tough in Bill C-18 standoff because they are desperate

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Opinion: Google and Facebook act tough in Bill C-18 standoff because they are desperate

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Minister of Canadian Heritage Pablo Rodriguez participates in a news conference on Bill C-18, the Online News Act, in Ottawa, on July 5.Justin Tang/The Canadian Press

Dylan Freeman-Grist is a freelance writer based in Toronto covering art, design and technology.

Justin Trudeau’s Liberals – particularly in recent times – have gained a reputation for bending over backward whenever foreign corporations have a temper tantrum in our backyard. One only needs to look to the pearl-clutching of Dutch automaker Stellantis and the subsequent billion-dollar subsidy forked over by Canadians for a recent example.

However, in the case of Google’s and Facebook’s standoff over Bill C-18, the federal government should recognize that it holds all the leverage, and act accordingly.

That is because both companies’ plans to block news in Canada, in response to legislation that forces them to pay media organizations, would be nothing short of self-sabotage and, as a result, are not to be taken seriously. Posturing from Meta and Google parent Alphabet shows desperation, not strength.

The companies’ valuations are up, yes, but they are bloated by the artificial-intelligence mania. Frothy share prices – current price-to-earnings ratios of 26 and 36 for Alphabet and Meta, respectively – simply show there is value in an emerging technology saturating the market.

The recent share performance of these two companies is best read as a fleeting veil for their own mounting troubles, all while other governments are planning legislation akin to Bill C-18. Both companies know that buckling to Canada’s demands risks setting off a flood.

Not all bloated valuations are the same. Microsoft’s Bing, fresh off its partnership with OpenAI, is looking less these days like the butt of a joke and more like the cutting-edge option when compared with the slow and sluggish advertising brochure that Google’s main product offering has become in the past few years.

As far as Meta goes, it should surprise no one with a teenager that most of them will tell you Facebook is dead and Instagram is dying. Instead, they are using rivals like TikTok as their primary social network and search engine – preferring their favorite influencers’ opinions to suffocating flashing ads. Google’s own data confirms that 40 per cent of Gen Z opt for TikTok and Instagram as their only search engine. We can expect that proportion to increase substantially if Instagram opts to follow Google off the diving board.

Both companies are very aware of all this, which is why if we take the tack of our Australian counterparts, who refused to budge on their own version of C-18 in 2021 under similar duress from the tech giants, the result would be the same – an agreement to pay a small fee for the content that has been a key reason they became multibillion-dollar companies.

It would also encourage democracies all over the world to pursue a similar, common-sense solution and give their vital news industries a boost amid a sea of media consolidations and closings. Which, of course, is the real reason Google and Meta are rolling out the publicity stunts and melodrama.

To demonstrate their level of seriousness, both companies have begun to roll out comically Orwellian censorship beta tests to segments of Canada’s news-reading public. One such recipient was the CBC’s editor-in-chief, Brodie Fenlon, who was blocked from viewing the broadcaster’s own Instagram account. Mr. Fenlon was met with a statement from Meta announcing that owing to unforeseen laws passed in Canada, it simply could not let him view the network’s newsfeed.

The actual context of why they are blocking content – that they are unwilling to share relative pennies with the organizations that give the platform any value at all – was left out of the statement.

For its part, Ottawa has responded with its own symbolic gestures, pulling all federal advertising from Google and Meta. What’s worrisome is that the move seems more like a strategy to avoid an awkward soundbite in Question Period as opposed to an attempt to put real pressure on the tech giants to back down. (Sympathy for the Poilievre staffer who had to toss out that draft.)

Canadian Heritage’s “Next Steps” for the bill, put out last week, is more troublesome, suggesting that the government is feeling the heat and is open to watering down the law to appease our Silicon Valley benefactors.

As we are a small market, Big Tech is gambling that Canadians will be apathetic to their antics, with our relative size giving the companies the runway to continue their tantrum for some time before they start paying any real price for it.

But a good poker player knows how to read a bluff, particularly when the tell is so glaring. This is why, with Canadians and the world watching on, Ottawa would be wise to double down, not fold.

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Individual + Team Stats: Hornets vs. Timberwolves

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CHARLOTTE HORNETS MINNESOTA TIMBERWOLVES You can follow us for future coverage by liking us on Facebook & following us on X: Facebook – All Hornets X – …

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What went wrong with ‘the Metaverse’? An insider’s postmortem

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What went wrong with 'the Metaverse'? An insider's postmortem


It’s now two years since Facebook changed its name to Meta, ushering in a brief but blazing enthusiasm over “the Metaverse”, a concept from science fiction that suddenly seemed to be the next inevitable leap in technology. For most people in tech, however, the term has since lost its luster, seemingly supplanted by any product with “artificial intelligence” attached to its description. 

But the true story of the Metaverse’s rise and fall in public awareness is much more complicated and interesting than simply being the short life cycle of a buzzword — it also reflects a collective failure of both imagination and understanding.  

Consider:

The forgotten novel

Ironically, many tech reporters discounted or even ignored the profound influence of Snow Crash on actual working technologists. The founders of Roblox and Epic (creator of Fortnite) among many other developers were directly inspired by the novel. Despite that, Neal Stephenson’s classic cyberpunk tale has often been depicted as if it were an obscure dystopian tome which merely coined the term. As opposed to what it actually did: describe the concept with a biblical specificity that thousands of developers have referenced in their virtual world projects — many of which have already become extremely popular.

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Snow Crash.

You can see this lack of clarity in many of the mass tech headlines attempting to describe the Metaverse in the wake of Facebook’s name change: 

In a widely shared “obituary” to the Metaverse, Business Insider’s Ed Zitron even compounded the confusion still further by inexplicably misattributing the concept to TRON, the original Disney movie from the 80s.

Had the media referenced Snow Crash far more accurately when the buzz began, they’d come away with a much better understanding of why so many technologists are excited by the Metaverse concept — and realize its early incarnation is already gaining strong user traction.  

Because in the book, the Metaverse is a vast, immersive virtual world that’s simultaneously accessible by millions of people through highly customizable avatars and powerful experience creation tools that are integrated with the offline world through its virtual economy and external technology. In other words, it’s more or less like Roblox and Fortnite — platforms with many tens of millions of active users. 

But then again, the tech media can’t be fully blamed for following Mark Zuckerberg’s lead.

Rather than create a vision for its Metaverse iterating on already successful platforms — Roblox’s 2020 IPO filing even describes itself as the metaverse — Meta’s executive leadership cobbled together a mishmash of disparate products. Most of which, such as remotely working in VR headsets, remain far from proven. According to an internal Blind survey, a majority of Zuckerberg’s own employees say he has not adequately explained what he means by the Metaverse even to them.

Grievous of all, Zuckerberg and his CTO Andrew Bosworth promoted a conception of the Metaverse in which the Quest headset was central. To do so, they had to overlook compelling evidence — raised by senior Microsoft researcher danah boyd at the time of the company acquiring Oculus in 2014 — that females have a high propensity to get nauseous using VR.

Meta Quest 3 comes out on October 10 for $500.
Meta Quest 3.

Contacted in late 2022 while writing Making a Metaverse That Matters, danah told me no one at Oculus or Meta followed up with her about the research questions she raised. Over the years, I have asked several senior Meta staffers (past and present) about this and have yet to receive an adequate reply. Unsurprisingly, Meta’s Quest 2 VR headset has an estimated install base of only about 20 million units, significantly smaller than the customer count of leading video game consoles. A product that tends to make half the population puke is not exactly destined for the mass market — let alone a reliable base for building the Metaverse. 

Ironically, Neal Stephenson himself has frequently insisted that virtual reality is absolutely not a prerequisite for the Metaverse, since flat screens display immersive virtual worlds just fine. But here again, the tech media instead ratified Meta’s flawed VR-centric vision by constantly illustrating articles about the Metaverse with photos of people happily donning headsets to access it — inadvertently setting up a straw man destined to soon go ablaze.

Duct-taped to yet another buzzword

Further sealing the Metaverse hype wave’s fate, it crested around the same time that Web3 and crypto were still enjoying their own euphoria period. This inevitably spawned the “cryptoverse” with platforms like Decentraland and The Sandbox. When the crypto crash came, it was easy to assume the Metaverse was also part of that fall.

But the cryptoverse platforms failed in the same way that other crypto schemes have gone awry: By offering a virtual world as a speculative opportunity, it primarily attracted crypto speculators, not virtual world enthusiasts. By October of 2022, Decentraland was only tracking 7,000 daily active users, game industry analyst Lars Doucet informed me

“Everybody who is still playing is basically just playing poker,” as Lars put it. “This seems to be a kind of recurring trend in dead-end crypto projects. Kind of an eerie rhyme with left-behind American cities where drugs come in and anyone who is left is strung out at a slot machine parlor or liquor store.”

All this occurred as the rise of generative AI birthed another, shinier buzzword — one that people not well-versed in immersive virtual worlds could better understand.

But as “the Metaverse” receded as a hype totem, a hilarious thing happened: Actual metaverse platforms continued growing. Roblox now counts over 300 million monthly active users, making its population nearly the size of the entire United States; Fortnite had its best usage day in 6 years. Meta continues plodding along but seems to finally be learning from its mistakes — for instance, launching a mobile version of its metaverse platform Horizon Worlds.  

Roblox leads the rise of user-generated content.
Roblox.

Into this mix, a new wave of metaverse platforms is preparing to launch, refreshingly led by seasoned, successful game developers: Raph Koster with Playable Worlds, Jenova Chen with his early, successful forays into metaverse experiences, and Everywhere, a metaverse platform lead developed by a veteran of the Grand Theft Auto franchise.

At some point, everyone in tech who co-signed the “death” of the Metaverse may notice this sustained growth. By then however, the term may no longer require much usage, just as the term “information superhighway” fell away as broadband Internet went mainstream.  

Wagner James Au is author of Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For 

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

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Social media blocks are “a suppression of an essential avenue for transparency”

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In this photo illustration the word censored is seen displayed on a smartphone with the logos of social networks Facebook, WhatsApp and YouTube in the background.

Once praised as the defining feature of the internet, the ability to connect with physically distant people is something that governments have recently been seemingly intent on restricting. Authorities have been increasingly pulling the plug, putting over 4 billion people in the shadows in the first half of 2023 alone

Social media platforms are often the first means of communication to be restricted. Surfshark, one of the most popular VPN services, counted at least 50 countries guilty of having curbed these websites and apps during periods of political turmoil such as protests, elections, or military activity.

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