Hello everyone! We are Megagon Industries, a 3-person team from Berlin, and today we’re happy to present Xbox One players with our new launch trailer and the October 23 release date for Lonely Mountains: Downhill. Better yet, it’s also coming to Xbox Game Pass so all subscribers can hop on their bike and begin making their way down the mountains very soon!
When creating Lonely Mountains: Downhill we didn’t set out to only build simple trails for you to ride down, but instead create what will actually feel like a large mountain with lots of depth to explore. Whether this means finding secret resting places off in the woods or the fastest paths down the hill, we have crafted the experience to allow you to get down the mountain in any way you see fit as long as you hit those checkpoints.
During development it has been a lot of fun watching players take the normal worn-down path, but then watch as their eyes open up as they start to discover hidden and not so obvious pathways to get down the mountain even faster. Seeing this type of excitement is what has spurred our small team on throughout these years of development, and helped us believe that any player – and especially those who love speedrunning – will have a blast on the low-poly mountains we’ve put so much love and effort in creating.
And to offer up a quick tip: if it looks like you should jump over a drop off, perhaps you don’t have to jump over it. Instead, you may be able to ride that steep hill down to the next checkpoint and save yourself a lot of time. Learning these tricks and finding one of the many quicker routes is what will put you on top of the leaderboards!
Of course, how you get down the mountain can be entirely up to you and which one of the numerous challenges you decide to take on. There are many time trials for you to beat, but you can also challenge yourself with a crash limit! Can you get down one of our most challenging mountain trails quickly without crashing more than a handful of times? Or better yet, without crashing at all?
Not only are there multiple mountains available (four to be exact!), but each one features multiple trails as well. There are also five additional bikes to unlock that each have their own attributes that will change the way you approach each trail. You may find early on that there are some significant jumps available, but not manage land them just yet. Well, once you’ve unlocked the parts to build a new bike, that may just be exactly what you need in order to successfully complete the leap of faith!
Now let’s celebrate Fall time with the cool mountain air, a nice pumpkin treat, and successfully reaching the campsite at the bottom of each mountain! Also, if you want to join us for the release hop onto our Discord or follow the release on Twitter, Facebook, or Instagram.
Have a good ride and see you on the mountains!
Lonely Mountains: Downhill is coming to Xbox One on the Microsoft Store and with Xbox Game Pass on October 23.
Powering the Astounding Journey of A Plague Tale: Requiem with Xbox Series X|S
With the release of A Plague Tale: Requiem coming October 18, whether you’re familiar with its sequel or new to the series, you may naturally wonder about what technology is in store for this new instalment. Luckily for our impatient, Plague-ready fighting spirits, Nicolas Bécavin from Asobo Studio accepted our invitation to talk about the subject, sharing some of his lead engine programmer’s insight on the game!
Xbox Series X|S are the only Xbox consoles Requiem will be released on. What is the reason for this choice?
We came to this decision early in the process, as we had a shared vision for Requiem; we wanted to create a next step in the adventure, a 2.0 experience, not just a re-enactment of the first game. So, we quickly came to the conclusion that we had to set ourselves free from old-gen constraints to take complete advantage of the new gen. The game’s scope has grown consistently wider this way, with more content and better life expectancy, and heightened game-specific features such as the rats and the environment, resulting in a much bigger game with a fresh feel.
All eyes are on the rats! We’ve seen a mind-boggling number of them in the extended gameplay trailer. Can you tell us more about this new generation of monstrous pests?
Rats are central to A Plague Tale, the horror of the game revolves around them, and we wanted to have that multiplied. The first major visual impact is the number of rats appearing on screen. It’s increased from 5,000 to 300,000. We’ve also reworked the aspect of the swarms they form; instead of creating whirls as in Innocence, their movement will appear as a giant wave, something like a tsunami of rats. Many sequences have been precomputed to best control this effect. They’ve also become more intelligent, they’ll move with more awareness of the environment, will know how to avoid light better. We owe a lot to our own, in-house engine, that we’ve been developing alongside our different projects, as it allows us to focus on such specific features, without having to rely on an external team.
What about character animation, how did your motion capture technique evolve?
Requiem introduces full motion capture to A Plague Tale. Innocence was already using body motion capture; we now have facial motion capture on top. A Plague Tale is a deeply moving tale about the cruelty of the world and it’s so meaningful to have an actress lend a human face to Amicia and communicate the many emotions she’s subject to throughout the game. So, we’re extremely happy to bring this new layer of emotion to the game.
Will there be other important visual enhancements?
The new gen allows for a much more immersive and dynamic visual environment. That includes enhanced draw distance, which contributes to the sense of openness which distinguishes Requiem from its prequel. There will also be a great deal of extra details thanks to the power of the GPU, from improved lighting to more detailed textures. So you can expect a far more vivid experience of the world of A Plague Tale!
Thanks to Nicolas Bécavin for taking the time to answer our questions! A Plague Tale: Requiem will release October 18 on Xbox Series X|S and PC. The game will also be available day one with Xbox Game Pass for Console, PC, and Cloud Gaming (Beta).
A Plague Tale: Requiem (Pre-order)
Pre-order A Plague Tale: Requiem to get the Protector Pack DLC! Set out on the right foot in the next chapter of Amicia’s and Hugo’s journey, with an exclusive crossbow skin, extra cosmetics for Amicia, and bonus crafting materials.
Far across the sea, an island calls…
Embark on a heartrending journey into a brutal, breathtaking world twisted by supernatural forces.
After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse.
But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.
Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.
● Sequel to the award-winning adventure A Plague Tale: Innocence
● A spectacular grounded tale twisted by supernatural forces
● Use a variety of tools, sneak, fight, or unleash hell and rats
● Stunning visuals combine with an enthralling score
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