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Byte Outlines Initial Payment Process for Creators, With $250k Allocated to Payments

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One of the key elements that eventually lead to the demise of short-form video app Vine was its inability to offer revenue-generation tools for top creators.

As goes the story, a group of Vine’s top creators, who had seen other Vine makers migrating to YouTube and Instagram to make money, met with Vine management in 2016 and called on the company to formulate a better revenue-sharing process, or see them abandon the platform, taking their audiences with them. Vine, and parent company Twitter, were unable to come up with a workable alternative, so the creators left, in what eventually proved to be the final blow for the app.

Vine co-founder Dom Hoffman is well aware of this concern, which is why when Hoffman announced the launch of Byte last month, his successor to Vine, Hoffman specifically noted that, from the get-go, Byte would invest in its creators, and ensure that they get paid – even if it had to dip into its own funding to make it happen.

Byte

And now, Hoffman is indeed following through on that promise.

As reported by The Verge, Byte plans to start its creator payment program in April, with $250,000 in payments on offer for top creators.

As per The Verge:

“The program will be fairly limited at first. Only up to 100 creators will be included, and they’ll have to apply and be chosen by Byte. Byte says it’s looking for people who regularly post, make full-screen portrait videos, and are positive members of the community. Byte will pay partners every 30 days based on their viewership. Creators will be put into “Viewership Brackets,” and everyone in the same bracket will be paid the same amount. The company didn’t provide specifics on how much creators can expect to make.”

That’s an ambitious program indeed – essentially, Byte will be paying out $250k of its own seed money direct to creators. Eventually, Byte will be hoping to fund this process through ad revenue – Byte has previously noted that its long-term plan is to have the majority of its revenue going to creators. It’s starting with 100% of any ad intake feeding into the creator payments program – but right now, with limited ad revenue, Byte is essentially adding top creators to its payroll, which means the company is all outgoing and no incoming, at least for the foreseeable future.

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The program is particularly ambitious because thus far no platform has been able to successfully monetize short-form content. TikTok, for example, reportedly generated $176.9 million in revenue in 2019, but $122.9 of that came from China, where the Chinese version of the app, Douyin, is well-known for its eCommerce and in-app shopping integrations. In the US, TikTok reportedly generated $36 million for the year, while the UK came in third at $4.2 million. That’s not chump change, of course, but TikTok was also reportedly spending up to $3 million per day on ads in the US market in order to maximize its presence.

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Given the massive public awareness push, it’s hard to tell how much TikTok’s ad revenue was driven by usage, and brands seeing it as a viable way to reach their target audiences, and how much it was boosted by artificial hype. Eventually, TikTok will need to dial down their ad spending, otherwise the costs won’t offset the gains, and only then will we truly know how many people are using TikTok regularly, and how well its ad options are performing, in regards to driving consumer action.

Part of the challenge here is that short video clips don’t enable much space for ad placement. On TikTok, as with Vine before it, ads are being slotted in between regular clips, which enables users to easily swipe on past them, without giving them a look. On longer videos, users are more inclined to sit through ad content, in order to view the clip in full, but with videos that lost only seconds, generating optimal ad engagement is a tough sell.

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That’s why TikTok is looking to fuel its own influencer marketplace, helping brands connect with top platform creators to maximize their messaging. Byte will likely need to look to the same – but even so, the viability of such a program is relative to overall usage. If Byte can’t attract a critical influx of active, repeat users, advertisers just won’t care. 

Can Byte do it? Do people really miss Vine so much that they’ll be keen to switch across from Instagram and TikTok to the new app?

It’s a significant gamble, an “all-in” strategy which will eventually make or break the app. 

It’ll be interesting to see how it plays out.

Socialmediatoday.com

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YouTube Rolls Out New, Separate Data Tabs for Videos, Shorts, Live-Streams and Posts

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YouTube Rolls Out New, Separate Data Tabs for Videos, Shorts, Live-Streams and Posts

With Shorts becoming a bigger consideration for YouTube creators, and live-streams also driving significant results, it’s now moving to provide more insight on the individual performance of each content type, with improved analytics options within YouTube Studio.

As you can see here, soon, the ‘Reach’ and ‘Engagement’ tabs in Studio will be replaced by a new ‘Content’ tab, which will then enable the display of separate data for videos, Shorts, live-streams and posts.

YouTube Studio content analytics update

Tapping into any of these sections will show you dedicated data for each, making it easier to track the performance of your various content types, which has been a top-requested feature at YouTube, particularly since the arrival of Shorts.

Short-form content is the trend of the moment, and on YouTube, Shorts are already driving 30 billion views per day. Which is impressive in itself, but channel managers also want to know what sort of traffic Shorts is generating for their content, and how it contributes to overall growth.

Now, that data will be readily available in the Studio app, while you’ll also still be able to view your content performance in aggregate on the ‘All’ tab.

YouTube Studio content analytics update

YouTube notes that all the previously available metrics will remain available in this new format, though they may have been moved around. For example, Traffic Sources, which was available in the Reach tab, is now listed in each individual content type display.

YouTube Studio content analytics update

For more advanced analytics, you’ll need to switch to ‘Advanced Mode’.

“For example on desktop go to the top right corner and click on the ‘Advanced Mode’ button and there you’ll be able to filter metrics by content type, so that you can, for example, see the watch time on your live streams as well.”

YouTube Studio content analytics update

It’s a handy update, that will make it easier to measure the individual performance of your various YouTube uploads, and with Shorts becoming a bigger part of the puzzle, that could be key to determining how much time and effort you dedicate to each different format.

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It’s worth noting, too, that the content tabs will only appear if you’ve uploaded that type of video. If you’ve never hosted a live-stream on YouTube, you won’t see a ‘Live’ tab, same with ‘Shorts’.

More data is always better, and these new dividers will provide great insight into how each element is helping to grow your YouTube channel.

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YouTube says the updated YouTube Studio Content tab is rolling out over the next few weeks for all creators on desktop, Android and iOS.

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