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Twitter Opens Up Public Applications for Ticketed Spaces and Super Follows

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twitter opens up public applications for ticketed spaces and super follows

Twitter is moving ahead with the next phase of its creator monetization push with users now able to apply to test its coming Super Follow and Ticketed Spaces options.

Twitter Ticketed Spaces and Super Follow

As per Twitter:

“At Twitter we want to help people make money, and give them tools they can use to be rewarded for their work and feel supported by their audience. We’re looking for a small group of people to be the first to try Ticketed Spaces and Super Follows with their audiences and share feedback. Help us test and improve these experiences before they launch more broadly in the coming months.”

Twitter has been developing both options for some time, with the platform first announcing the expanded monetization tools at its Analyst Day overview back in February. Since then, various in-progress iterations of the design and layout for each have been shared by reverse engineering expert Jane Manchun Wong, providing a preview of what we can expect from the options.

Now, Twitter’s sharing some more insights into the working models for the functions, as part of its new application process.

First, on Ticketed Spaces – as you can see in this image, users will soon be able to charge for exclusive access to audio Spaces sessions, with variable ticket price options.

Twitter ticketed Spaces

Audio social has become a key trend, lead by the sudden rise of Clubhouse, and now, Twitter has seemingly taken the lead in the race, with the broader exposure potential of Spaces, based on Twitter’s established network, proving a strong lure, and Twitter opening up the option to all users with more than 600 followers in the app early last month.

Ticketed Spaces is the next step, providing more monetization potential for creators. While Super Follows, meanwhile, will also enable users to charge a monthly fee to give fans access to a range of additional content and engagement features, like newsletters, exclusive live-streams, product discounts, etc.

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Twitter Super Follows

Both will facilitate new opportunities for creators, and incentivize them to establish a stronger presence in the app, which will help Twitter improve engagement overall, and ideally, grow its audience significantly over the next few years, in line with its stated targets

But there may be some cause for concern as to the longer term growth implications of the options, given the stated revenue-share cut, at least at this stage of testing.

As Twitter explains, creators will be able to take a 97% share of the revenue they raise from Spaces ticket purchases and Super Follows, up to a total of $50k.

From there, there’s a big jump in Twitter’s intake:

“Twitter won’t take more than a 3% share until you exceed $50,000 in lifetime earnings on both products. After this point, Twitter’s share increases to up to 20% of future earnings.” 

That’s a steep incline – but realistically for most, reaching $50k won’t be an option, and even at that rate, creators will still be able to earn significant income from their efforts.

That said, why Twitter is pushing such a big rise is not clear (other than bringing in more revenue, of course), and it could put a cap on the growth potential of the option, and limit the full scope of earnings for creators in the app. Twitter could, of course, revise this approach in future, but right now, that seems like an impediment on the full potential of the option. At the same time, it is worth noting that YouTube also charges a 30% toll on membership fees, while Twitch takes 50%.

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Also worth noting that the stated 97% stake doesn’t account for app store charges, which will already reduce that intake further.

In the case of the App Store, this element is currently being challenged by Epic Games in its court case against Apple – but the situation being as it is, right now, that would mean that, with additional App Store charges, if you set a ticket price for your Space of, say, $5, $2.80 from each ticket sold would go to you, 70c would go to Twitter, and $1.50 would go to Apple/Google.

Given the various elements at play, it may not be the path to riches that many had envisioned. But still, it’s another opportunity, and it is still in testing. Many changes in process could happen between now and a full launch in future.

Right now, users in the US are able to apply to be part of the test pool for both Ticketed Spaces (iOS and Android) and Super Follows (iOS only).

“Applications to try these products are separate and are available on mobile at this time.”

You can apply for Ticketed Spaces here and Super Follows here.

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And while many Twitter gurus will no doubt be keen to add the Super Follower button to their profile to see how many people will sign up, it is important to plan out your additional offerings in this regard. People won’t be signing up just to read your precious tweets, no matter how valuable you think that basic information is, so you need to be offering more to lure that extra spend, and build a paying subscriber base, as opposed to simply banking on the strength of your community, and hoping, again, that it’ll drive you towards your millions.

Because, for various reasons noted above, it probably won’t, no matter how valuable you believe your content to be. The true measure will be in how much value you can provide your audience, in addition to what you currently do, or the guests that you can bring into your Spaces that will draw a crowd, each of which will present a challenge in itself.

But for those keen to give it a shot, applications are now open. Get ready for the prompts to tap that ‘Super Follow’ button to start flowing through your tweet stream.

Socialmediatoday.com

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

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Snapchat Explores New Messaging Retention Feature: A Game-Changer or Risky Move?

In a recent announcement, Snapchat revealed a groundbreaking update that challenges its traditional design ethos. The platform is experimenting with an option that allows users to defy the 24-hour auto-delete rule, a feature synonymous with Snapchat’s ephemeral messaging model.

The proposed change aims to introduce a “Never delete” option in messaging retention settings, aligning Snapchat more closely with conventional messaging apps. While this move may blur Snapchat’s distinctive selling point, Snap appears convinced of its necessity.

According to Snap, the decision stems from user feedback and a commitment to innovation based on user needs. The company aims to provide greater flexibility and control over conversations, catering to the preferences of its community.

Currently undergoing trials in select markets, the new feature empowers users to adjust retention settings on a conversation-by-conversation basis. Flexibility remains paramount, with participants able to modify settings within chats and receive in-chat notifications to ensure transparency.

Snapchat underscores that the default auto-delete feature will persist, reinforcing its design philosophy centered on ephemerality. However, with the app gaining traction as a primary messaging platform, the option offers users a means to preserve longer chat histories.

The update marks a pivotal moment for Snapchat, renowned for its disappearing message premise, especially popular among younger demographics. Retaining this focus has been pivotal to Snapchat’s identity, but the shift suggests a broader strategy aimed at diversifying its user base.

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This strategy may appeal particularly to older demographics, potentially extending Snapchat’s relevance as users age. By emulating features of conventional messaging platforms, Snapchat seeks to enhance its appeal and broaden its reach.

Yet, the introduction of message retention poses questions about Snapchat’s uniqueness. While addressing user demands, the risk of diluting Snapchat’s distinctiveness looms large.

As Snapchat ventures into uncharted territory, the outcome of this experiment remains uncertain. Will message retention propel Snapchat to new heights, or will it compromise the platform’s uniqueness?

Only time will tell.

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Catering to specific audience boosts your business, says accountant turned coach

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Catering to specific audience boosts your business, says accountant turned coach

While it is tempting to try to appeal to a broad audience, the founder of alcohol-free coaching service Just the Tonic, Sandra Parker, believes the best thing you can do for your business is focus on your niche. Here’s how she did just that.

When running a business, reaching out to as many clients as possible can be tempting. But it also risks making your marketing “too generic,” warns Sandra Parker, the founder of Just The Tonic Coaching.

“From the very start of my business, I knew exactly who I could help and who I couldn’t,” Parker told My Biggest Lessons.

Parker struggled with alcohol dependence as a young professional. Today, her business targets high-achieving individuals who face challenges similar to those she had early in her career.

“I understand their frustrations, I understand their fears, and I understand their coping mechanisms and the stories they’re telling themselves,” Parker said. “Because of that, I’m able to market very effectively, to speak in a language that they understand, and am able to reach them.” 

“I believe that it’s really important that you know exactly who your customer or your client is, and you target them, and you resist the temptation to make your marketing too generic to try and reach everyone,” she explained.

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“If you speak specifically to your target clients, you will reach them, and I believe that’s the way that you’re going to be more successful.

Watch the video for more of Sandra Parker’s biggest lessons.

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Instagram Tests Live-Stream Games to Enhance Engagement

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Instagram Tests Live-Stream Games to Enhance Engagement

Instagram’s testing out some new options to help spice up your live-streams in the app, with some live broadcasters now able to select a game that they can play with viewers in-stream.

As you can see in these example screens, posted by Ahmed Ghanem, some creators now have the option to play either “This or That”, a question and answer prompt that you can share with your viewers, or “Trivia”, to generate more engagement within your IG live-streams.

That could be a simple way to spark more conversation and interaction, which could then lead into further engagement opportunities from your live audience.

Meta’s been exploring more ways to make live-streaming a bigger consideration for IG creators, with a view to live-streams potentially catching on with more users.

That includes the gradual expansion of its “Stars” live-stream donation program, giving more creators in more regions a means to accept donations from live-stream viewers, while back in December, Instagram also added some new options to make it easier to go live using third-party tools via desktop PCs.

Live streaming has been a major shift in China, where shopping live-streams, in particular, have led to massive opportunities for streaming platforms. They haven’t caught on in the same way in Western regions, but as TikTok and YouTube look to push live-stream adoption, there is still a chance that they will become a much bigger element in future.

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Which is why IG is also trying to stay in touch, and add more ways for its creators to engage via streams. Live-stream games is another element within this, which could make this a better community-building, and potentially sales-driving option.

We’ve asked Instagram for more information on this test, and we’ll update this post if/when we hear back.

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