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COVID-19 made our tech addiction worse: It’s time to do something about it 

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covid 19 made our tech addiction worse its time to do something about it
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The coronavirus pandemic accelerated America’s addiction to technology, and it’s making us sad, anxious and unproductive.

Companies like Facebook, TikTok and Snapchat earn more advertising revenue the more frequently we use their products. These firms use push notifications and personalized feeds to capture our attention, manipulate our emotions and influence our actions.

Business is good. Americans now spend more than five hours each day on their devices.

So what? As discussed in Netflix’s “The Social Dilemma,” tech firms will continue to follow their profit motive to capture our attention. Governments are no more likely to help manage unhealthy tech consumption than consumption of sugar or illegal drugs. We need to take control.

The coronavirus pandemic accelerated America’s addiction to technology, and it’s making us sad, anxious and unproductive.

My perspective is as a former tech CEO and technology addict. The marketing platform I founded raised over $100 million, grew to 350 employees and sold to a private equity firm last year. Along the way I picked up some terrible tech habits; I checked email constantly and allowed push notifications to interrupt every in-person interaction.

My tech use hit rock bottom last year on a visit with family. I resolved to put down my phone and garden with my mom, who has advanced Parkinson’s and moves slowly and with intention.

I felt like an addict in withdrawal. My phone was like a magnet pulling me to check for missed work emails or breaking news. Tech overuse had rewired my brain, lowered the quality of everyday consciousness and prevented me from being present.

I stepped down as CEO of my company earlier this year. I’ve spent my time off learning about mindfulness, neuroplasticity and technology addiction. Most importantly, I developed a strategy for managing my tech use that’s made me happier and more productive.

Here’s what I learned.

Tech firms exploit our brains to capture our attention

In their quest for our attention, some tech firms target the oldest parts of our brain, what UCLA psychiatrist Daniel Siegel calls the downstairs brain. The downstairs brain includes your brainstem and limbic regions, which control innate reactions and impulses (fight or flight) and strong emotion (like anger and fear). In contrast, your upstairs brain, including your cerebral cortex, is where intricate mental processes take place, like thinking, imagining and planning.

The downstairs brain is reactive. It’s designed to protect us in emergencies; it can make quick judgements, hijack our consciousness and drive action through strong emotion. The downstairs brain is what is targeted by attention-seeking products. Headlines that make us feel outraged and TikTok notifications that make us feel reactive appeal to our downstairs brain.

Spending time in a reactive state rewires our brains

Our brains change with training. Research has shown that our brains are reprogrammed with the firing patterns of neurons. Our nervous system can be rewired and transformed through repetitive, focused attention or activity in a process called neuroplasticity.

Repetitive device usage is a perfect example of neuroplasticity at work. The more time we spend responding to push notifications, watching videos in infinite scroll or looking for social validation from social media, the more our brains will rewire to want the same.

Our addiction will get worse as firms get better at capturing attention

While many tech firms acknowledge problems from overusing their products, none will make radical changes needed to decrease their share of the attention profit pool. If they did, someone else would eat their lunch.

These firms are selling us sugary drinks. The taste is improving exponentially and the sweetest drinks haven’t been invented yet. The more we drink, the harder it gets to stop. We need to take control of our consumption and habits — we need to follow a technology diet — or we will suffer the mental equivalent of morbid obesity.

We can can rewire our brains to be more productive and happier by changing our habits

If we think of technology consumption as an analog to food consumption, tech products fall into four food groups based on the quality of information and method of delivery. Content quality is important: Some content is valuable (e.g., MIT’s online courseware) or critical (work email), while most is not useful (TikTok) .

The delivery model is also important. Healthy platforms give agency to the user and allow us to pull content that’s useful when we need it. Conversely, harmful platforms often rely on push, sending us information that’s often not useful at a time when we’re doing something else. Based on my experience, here are three steps we can take to implement a tech diet:

1. Eliminate products that reinforce your downstairs brain (low-quality content pushed to you)

Willpower is finite. If we don’t want sugary drinks, don’t keep them in the house. We keep the most distracting applications ever developed within arms reach at all times. These applications prey on our downstairs brain, which hijacks our better intentions and delivers negative value for most people. I believe our best defense is abstinence; we shouldn’t use these apps.

Tip: I use Apple’s Content Restrictions on the iPhone and MacBook. I added the obvious offenders: TikTok, Instagram, Facebook, Snapchat, and some specific to me, which includes Zillow, StreetEasy and NYPost. My spouse has the override code. I can break it if needed, but the process is hard enough that it doesn’t enter everyday consciousness.

2. Consume more products that reinforce your upstairs brain (high-quality content that’s available when we need it)

Good content expands our knowledge and skills and may contribute to rewiring our upstairs brain in a way that adds to our empathy, imagination and mindfulness.

Consuming good content is rewarding but effortful. It requires uninterrupted focus. Unlike sugary beverages, which we’re wired to consume subconsciously, leafy greens have to be consumed intentionally.

Tip: Make a list of your favorite leafy greens. For me, this includes Kindle, Feedly, tech periodicals and my favorite curation platforms: HackerNews and Product Hunt. Calm, one of several booming mindfulness apps, also makes the list. These are the only apps on my home screen, which encourages me to use them more often. Like a food diet, I set attainable goals for “good” consumption and monitor my progress.

I recommend fasting on technology periodically; I leave my phone at home for walks with my son and dinner with friends. I also recommend nontech activities that promote upstairs brain rewiring like an outdoor hike or learning to play an instrument.

3. Redesign consumption patterns for productivity tools

Email is required for most people. It has the potential to make us productive. But the average message quality is low, and the always-on, high frequency, push-by-default design prevents us from doing our best work.

Tip: I’ve turned off notifications on everything that’s not meant for urgent or timely messages (e.g., texts, Lyft, Tovala oven). Boomerang’s Chrome Extension can be set up to deliver all of your emails every hour on the hour. Batch processing email every hour dramatically reduces the volume of interruption without impacting my responsiveness.

We live in relative abundance, with food, goods and security that would make even our recent ancestors envious. But abundance doesn’t make us happy; we’re the least happy on record. We seem to be living in a collective state of downstairs brain, a continuous adult temper tantrum focused on strong feelings, emotion and impulsiveness.

But there’s hope.

As individuals, I found that even a few months of technology dieting helped me become less impulsive and more mindful. As employees, we can stop working for companies that profit from the attention economy. As managers, we can insist that our teams turn off their devices at night, turn off their Slack notifications and take real vacations. As parents, we can help our children develop healthy consumption patterns.

Collective action — and rewiring of our brains — could change the course of our politics and our ability to collaborate and solve the most important challenges of the 21st century.

American innovation dominates the attention economy. It’s time for American innovation to dominate the way we use technology.

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What went wrong with ‘the Metaverse’? An insider’s postmortem

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What went wrong with 'the Metaverse'? An insider's postmortem


It’s now two years since Facebook changed its name to Meta, ushering in a brief but blazing enthusiasm over “the Metaverse”, a concept from science fiction that suddenly seemed to be the next inevitable leap in technology. For most people in tech, however, the term has since lost its luster, seemingly supplanted by any product with “artificial intelligence” attached to its description. 

But the true story of the Metaverse’s rise and fall in public awareness is much more complicated and interesting than simply being the short life cycle of a buzzword — it also reflects a collective failure of both imagination and understanding.  

Consider:

The forgotten novel

Ironically, many tech reporters discounted or even ignored the profound influence of Snow Crash on actual working technologists. The founders of Roblox and Epic (creator of Fortnite) among many other developers were directly inspired by the novel. Despite that, Neal Stephenson’s classic cyberpunk tale has often been depicted as if it were an obscure dystopian tome which merely coined the term. As opposed to what it actually did: describe the concept with a biblical specificity that thousands of developers have referenced in their virtual world projects — many of which have already become extremely popular.

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Snow Crash.

You can see this lack of clarity in many of the mass tech headlines attempting to describe the Metaverse in the wake of Facebook’s name change: 

In a widely shared “obituary” to the Metaverse, Business Insider’s Ed Zitron even compounded the confusion still further by inexplicably misattributing the concept to TRON, the original Disney movie from the 80s.

Had the media referenced Snow Crash far more accurately when the buzz began, they’d come away with a much better understanding of why so many technologists are excited by the Metaverse concept — and realize its early incarnation is already gaining strong user traction.  

Because in the book, the Metaverse is a vast, immersive virtual world that’s simultaneously accessible by millions of people through highly customizable avatars and powerful experience creation tools that are integrated with the offline world through its virtual economy and external technology. In other words, it’s more or less like Roblox and Fortnite — platforms with many tens of millions of active users. 

But then again, the tech media can’t be fully blamed for following Mark Zuckerberg’s lead.

Rather than create a vision for its Metaverse iterating on already successful platforms — Roblox’s 2020 IPO filing even describes itself as the metaverse — Meta’s executive leadership cobbled together a mishmash of disparate products. Most of which, such as remotely working in VR headsets, remain far from proven. According to an internal Blind survey, a majority of Zuckerberg’s own employees say he has not adequately explained what he means by the Metaverse even to them.

Grievous of all, Zuckerberg and his CTO Andrew Bosworth promoted a conception of the Metaverse in which the Quest headset was central. To do so, they had to overlook compelling evidence — raised by senior Microsoft researcher danah boyd at the time of the company acquiring Oculus in 2014 — that females have a high propensity to get nauseous using VR.

Meta Quest 3 comes out on October 10 for $500.
Meta Quest 3.

Contacted in late 2022 while writing Making a Metaverse That Matters, danah told me no one at Oculus or Meta followed up with her about the research questions she raised. Over the years, I have asked several senior Meta staffers (past and present) about this and have yet to receive an adequate reply. Unsurprisingly, Meta’s Quest 2 VR headset has an estimated install base of only about 20 million units, significantly smaller than the customer count of leading video game consoles. A product that tends to make half the population puke is not exactly destined for the mass market — let alone a reliable base for building the Metaverse. 

Ironically, Neal Stephenson himself has frequently insisted that virtual reality is absolutely not a prerequisite for the Metaverse, since flat screens display immersive virtual worlds just fine. But here again, the tech media instead ratified Meta’s flawed VR-centric vision by constantly illustrating articles about the Metaverse with photos of people happily donning headsets to access it — inadvertently setting up a straw man destined to soon go ablaze.

Duct-taped to yet another buzzword

Further sealing the Metaverse hype wave’s fate, it crested around the same time that Web3 and crypto were still enjoying their own euphoria period. This inevitably spawned the “cryptoverse” with platforms like Decentraland and The Sandbox. When the crypto crash came, it was easy to assume the Metaverse was also part of that fall.

But the cryptoverse platforms failed in the same way that other crypto schemes have gone awry: By offering a virtual world as a speculative opportunity, it primarily attracted crypto speculators, not virtual world enthusiasts. By October of 2022, Decentraland was only tracking 7,000 daily active users, game industry analyst Lars Doucet informed me

“Everybody who is still playing is basically just playing poker,” as Lars put it. “This seems to be a kind of recurring trend in dead-end crypto projects. Kind of an eerie rhyme with left-behind American cities where drugs come in and anyone who is left is strung out at a slot machine parlor or liquor store.”

All this occurred as the rise of generative AI birthed another, shinier buzzword — one that people not well-versed in immersive virtual worlds could better understand.

But as “the Metaverse” receded as a hype totem, a hilarious thing happened: Actual metaverse platforms continued growing. Roblox now counts over 300 million monthly active users, making its population nearly the size of the entire United States; Fortnite had its best usage day in 6 years. Meta continues plodding along but seems to finally be learning from its mistakes — for instance, launching a mobile version of its metaverse platform Horizon Worlds.  

Roblox leads the rise of user-generated content.
Roblox.

Into this mix, a new wave of metaverse platforms is preparing to launch, refreshingly led by seasoned, successful game developers: Raph Koster with Playable Worlds, Jenova Chen with his early, successful forays into metaverse experiences, and Everywhere, a metaverse platform lead developed by a veteran of the Grand Theft Auto franchise.

At some point, everyone in tech who co-signed the “death” of the Metaverse may notice this sustained growth. By then however, the term may no longer require much usage, just as the term “information superhighway” fell away as broadband Internet went mainstream.  

Wagner James Au is author of Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For 

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

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Social media blocks are “a suppression of an essential avenue for transparency”

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In this photo illustration the word censored is seen displayed on a smartphone with the logos of social networks Facebook, WhatsApp and YouTube in the background.

Once praised as the defining feature of the internet, the ability to connect with physically distant people is something that governments have recently been seemingly intent on restricting. Authorities have been increasingly pulling the plug, putting over 4 billion people in the shadows in the first half of 2023 alone

Social media platforms are often the first means of communication to be restricted. Surfshark, one of the most popular VPN services, counted at least 50 countries guilty of having curbed these websites and apps during periods of political turmoil such as protests, elections, or military activity.

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Former Myanmar colonel who once served as information minister gets 10-year prison term for sedition

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Former Myanmar colonel who once served as information minister gets 10-year prison term for sedition

BANGKOK (AP) — A former high-profile Myanmar army officer who had served as information minister and presidential spokesperson in a previous military-backed government has been convicted of sedition and incitement, a legal official said Thursday. He was sentenced to 10 years in prison.

Ye Htut, a 64-year old retired lieutenant colonel, is the latest in a series of people arrested and jailed for writing Facebook posts that allegedly spreading false or inflammatory news. Once infrequently prosecuted, there has been a deluge of such legal actions since the army seized power from the elected government of Aung San Suu Kyi in February 2021.

He was arrested in late October after a military officer from the Yangon Regional Military Command reportedly filed a change against him, around the time when some senior military officers were purged on other charges, including corruption. He was convicted on Wednesday, according to the official familiar with the legal proceedings who insisted on anonymity for fear of being punished by the authorities.

Ye Htut had been the spokesperson from 2013 to 2016 for President Thein Sein in a military-backed government and also information minister from 2014 to 2016.

After leaving the government in 2016, Ye Htut took on the role of a political commentator and wrote books and posted articles on Facebook. For a time, he was a visiting senior research fellow at the ISEAS-Yusof Ishak Institute, a center for Southeast Asia studies in Singapore.

After the army’s 2021 takeover, he often posted short personal vignettes and travel essays on Facebook in which he made allusions that were generally recognized to be critical of Myanmar’s current military rulers.

The army’s takeover triggered mass public protests that the military and police responded to with lethal force, triggering armed resistance and violence that has escalated into a civil war.

The official familiar with the court proceedings against Ye Htut told The Associated Press that he was sentenced by a court in Yangon’s Insein prison to seven years for sedition and three years for incitement. Ye Htut was accused on the basis of his posts on his Facebook account, and did not hire a lawyer to represent him at his trial, the official said.

The sedition charge makes disrupting or hindering the work of defense services personnel or government employees punishable by up to seven years in prison. The incitement charge makes it a crime to publish or circulate comments that cause fear, spread false news, agitate directly or indirectly for criminal offences against a government employee — an offense punishable by up to three years in prison.

However, a statement from the Ministry of Legal Affairs said he had been charged under a different sedition statute. There was no explanation for the discrepancy.

According to detailed lists compiled by the Assistance Association for Political Prisoners, a watchdog group based in Thailand, 4,204 civilians have died in Myanmar in the military government’s crackdown on opponents and at least 25,474 people have been arrested.



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