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Threads: What to Know About Instagram’s ‘Twitter Killer’ App

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Threads: What to Know About Instagram’s ‘Twitter Killer’ App

After months of speculation and secrecy, Mark Zuckerberg’s long-rumored competitor app to Twitter is here.

The new app, Threads, was unveiled on Wednesday as a companion to Instagram, the popular photo-sharing network that Mr. Zuckerberg’s company, Meta, bought more than a decade ago. If Instagram executives get their way, Threads will also replace rival Twitter, with some techies referring to it as a “Twitter killer.”

The rollout of Threads ramps up the rivalry between Mr. Zuckerberg and Elon Musk, who bought Twitter last year. Mr. Musk has changed the experience of Twitter by tinkering with its algorithm and other features, and most recently imposed temporary limits on how many tweets people could read when using the app, inciting outrage.

Many tech companies have tried capitalizing on Twitter’s turmoil in recent months. But Threads has a leg up, backed by Meta’s deep pockets and Instagram’s enormous user base of more than two billion monthly active users around the world.

In a post to his Threads account on Wednesday, Mr. Zuckerberg said he wanted the new app to be “friendly as it expands,” which was an area where “Twitter never succeeded” as much as he believed it should have. “We want to do it differently,” he said.

Here’s what to know about Threads.

Built by Instagram, Threads is positioned as an app where people can have real-time, public conversations with one another. Threads also helps boost Instagram, which is a marquee app in Meta’s family of products.

“The idea is to hopefully build an open, friendly space for communities,” Adam Mosseri, head of Instagram, said in an interview.

Instagram has tied Threads closely to itself. Those interested in signing up for the new app are required to have an Instagram account for now. A user’s Instagram handle must also be their Threads user name.

And people will be able to directly import the list of those they follow on Instagram to Threads if they wish. Instagram’s verified users will also be verified on the new app. Users can set their Threads account to be private or public.

Threads looks nearly identical to Twitter in many ways. Users can post mostly text-based messages to a scrolling feed, where people who follow them and whom they follow can reply. People can also post photos or video to the app.

But Threads is also different from Twitter. It does not currently support direct messaging, a feature that Twitter offers. Instagram said it may add features to Threads if new users ask for them.

Instagram has made a concerted effort to simplify its app over the past few years, Mr. Mosseri said. As part of that effort, he said, Threads was spun out into a separate app. That way, Instagram would not be too cluttered by trying to make public conversations work inside its existing app.

The choice to create a new app was also hard to resist, Mr. Mosseri added, especially at a tumultuous moment in the social media landscape.

“There was an opportunity or demand for more people to play in the public space,” he said, referring to the changes around Twitter under Mr. Musk. Mr. Mosseri added that the chance to challenge Twitter came about “not just because of the ownership, but because of product changes and decisions” that Mr. Musk and others made to how the social platform works.

Instagram began its effort to take on Twitter late last year, with dozens of engineers, product managers and designers pitching ideas on what a rival app could look like. Among the notions Meta’s workers talked over at the time was a more extensive rollout of a feature called Instagram Notes, where people can share short messages on the site, and a text-focused app using Instagram’s technology.

Ultimately, Mr. Mosseri said, he and other managers decided they should “make a bet” in the space and leaned into building what became Threads.

Instagram’s goal is to ultimately have Threads work across multiple apps in what it calls the Fediverse, which is shorthand for a federated universe of services that share communication protocols. Other apps like Mastodon, another social network, also function in this way.

This might sound like a lot of tech speak. What it means, essentially, is that Instagram wants to make it easier for Threads to operate seamlessly with other platforms, which could appeal to creators and influencers so they do not have to start from scratch on each app.

If a creator builds up a sizable number of followers on Threads, for instance, they could ostensibly take those followers with them to other platforms that are built on the same technology. That would make it less risky for creators and could free them from feeling like they are “stuck” on one platform, Mr. Mosseri said.

Mr. Zuckerberg’s Meta, which also owns Facebook and WhatsApp, has an extensive history of trying to stamp out social media rivals, partly by copying their features. Mr. Zuckerberg is fiercely competitive and has long wanted to own a product that accomplishes what Twitter does.

That strategy does not always guarantee success. Facebook’s early attempts to clone the ephemeral messaging app Snapchat, for example, did not initially gain much traction.

Even so, Meta has continued to imitate rivals. In 2020, Meta released a TikTok copycat called Reels, which focuses on short videos and has since become widely used.

Threads is available for download for free from Apple’s App Store and the Google Play store in the United States and roughly 100 other countries beginning on Wednesday. It has plans to expand further.

But Meta said Threads will not initially be available in the European Union, one of the company’s largest markets. A new E.U. law called the Digital Markets Act is taking effect in the coming months and limits how the largest tech companies share data across services. Meta said it was waiting to get more specifics about the law’s implementation before introducing Threads across the 27-nation bloc.

Adam Satariano contributed reporting.

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Individual + Team Stats: Hornets vs. Timberwolves

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CHARLOTTE HORNETS MINNESOTA TIMBERWOLVES You can follow us for future coverage by liking us on Facebook & following us on X: Facebook – All Hornets X – …

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What went wrong with ‘the Metaverse’? An insider’s postmortem

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What went wrong with 'the Metaverse'? An insider's postmortem


It’s now two years since Facebook changed its name to Meta, ushering in a brief but blazing enthusiasm over “the Metaverse”, a concept from science fiction that suddenly seemed to be the next inevitable leap in technology. For most people in tech, however, the term has since lost its luster, seemingly supplanted by any product with “artificial intelligence” attached to its description. 

But the true story of the Metaverse’s rise and fall in public awareness is much more complicated and interesting than simply being the short life cycle of a buzzword — it also reflects a collective failure of both imagination and understanding.  

Consider:

The forgotten novel

Ironically, many tech reporters discounted or even ignored the profound influence of Snow Crash on actual working technologists. The founders of Roblox and Epic (creator of Fortnite) among many other developers were directly inspired by the novel. Despite that, Neal Stephenson’s classic cyberpunk tale has often been depicted as if it were an obscure dystopian tome which merely coined the term. As opposed to what it actually did: describe the concept with a biblical specificity that thousands of developers have referenced in their virtual world projects — many of which have already become extremely popular.

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Snow Crash.

You can see this lack of clarity in many of the mass tech headlines attempting to describe the Metaverse in the wake of Facebook’s name change: 

In a widely shared “obituary” to the Metaverse, Business Insider’s Ed Zitron even compounded the confusion still further by inexplicably misattributing the concept to TRON, the original Disney movie from the 80s.

Had the media referenced Snow Crash far more accurately when the buzz began, they’d come away with a much better understanding of why so many technologists are excited by the Metaverse concept — and realize its early incarnation is already gaining strong user traction.  

Because in the book, the Metaverse is a vast, immersive virtual world that’s simultaneously accessible by millions of people through highly customizable avatars and powerful experience creation tools that are integrated with the offline world through its virtual economy and external technology. In other words, it’s more or less like Roblox and Fortnite — platforms with many tens of millions of active users. 

But then again, the tech media can’t be fully blamed for following Mark Zuckerberg’s lead.

Rather than create a vision for its Metaverse iterating on already successful platforms — Roblox’s 2020 IPO filing even describes itself as the metaverse — Meta’s executive leadership cobbled together a mishmash of disparate products. Most of which, such as remotely working in VR headsets, remain far from proven. According to an internal Blind survey, a majority of Zuckerberg’s own employees say he has not adequately explained what he means by the Metaverse even to them.

Grievous of all, Zuckerberg and his CTO Andrew Bosworth promoted a conception of the Metaverse in which the Quest headset was central. To do so, they had to overlook compelling evidence — raised by senior Microsoft researcher danah boyd at the time of the company acquiring Oculus in 2014 — that females have a high propensity to get nauseous using VR.

Meta Quest 3 comes out on October 10 for $500.
Meta Quest 3.

Contacted in late 2022 while writing Making a Metaverse That Matters, danah told me no one at Oculus or Meta followed up with her about the research questions she raised. Over the years, I have asked several senior Meta staffers (past and present) about this and have yet to receive an adequate reply. Unsurprisingly, Meta’s Quest 2 VR headset has an estimated install base of only about 20 million units, significantly smaller than the customer count of leading video game consoles. A product that tends to make half the population puke is not exactly destined for the mass market — let alone a reliable base for building the Metaverse. 

Ironically, Neal Stephenson himself has frequently insisted that virtual reality is absolutely not a prerequisite for the Metaverse, since flat screens display immersive virtual worlds just fine. But here again, the tech media instead ratified Meta’s flawed VR-centric vision by constantly illustrating articles about the Metaverse with photos of people happily donning headsets to access it — inadvertently setting up a straw man destined to soon go ablaze.

Duct-taped to yet another buzzword

Further sealing the Metaverse hype wave’s fate, it crested around the same time that Web3 and crypto were still enjoying their own euphoria period. This inevitably spawned the “cryptoverse” with platforms like Decentraland and The Sandbox. When the crypto crash came, it was easy to assume the Metaverse was also part of that fall.

But the cryptoverse platforms failed in the same way that other crypto schemes have gone awry: By offering a virtual world as a speculative opportunity, it primarily attracted crypto speculators, not virtual world enthusiasts. By October of 2022, Decentraland was only tracking 7,000 daily active users, game industry analyst Lars Doucet informed me

“Everybody who is still playing is basically just playing poker,” as Lars put it. “This seems to be a kind of recurring trend in dead-end crypto projects. Kind of an eerie rhyme with left-behind American cities where drugs come in and anyone who is left is strung out at a slot machine parlor or liquor store.”

All this occurred as the rise of generative AI birthed another, shinier buzzword — one that people not well-versed in immersive virtual worlds could better understand.

But as “the Metaverse” receded as a hype totem, a hilarious thing happened: Actual metaverse platforms continued growing. Roblox now counts over 300 million monthly active users, making its population nearly the size of the entire United States; Fortnite had its best usage day in 6 years. Meta continues plodding along but seems to finally be learning from its mistakes — for instance, launching a mobile version of its metaverse platform Horizon Worlds.  

Roblox leads the rise of user-generated content.
Roblox.

Into this mix, a new wave of metaverse platforms is preparing to launch, refreshingly led by seasoned, successful game developers: Raph Koster with Playable Worlds, Jenova Chen with his early, successful forays into metaverse experiences, and Everywhere, a metaverse platform lead developed by a veteran of the Grand Theft Auto franchise.

At some point, everyone in tech who co-signed the “death” of the Metaverse may notice this sustained growth. By then however, the term may no longer require much usage, just as the term “information superhighway” fell away as broadband Internet went mainstream.  

Wagner James Au is author of Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For 

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

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Social media blocks are “a suppression of an essential avenue for transparency”

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In this photo illustration the word censored is seen displayed on a smartphone with the logos of social networks Facebook, WhatsApp and YouTube in the background.

Once praised as the defining feature of the internet, the ability to connect with physically distant people is something that governments have recently been seemingly intent on restricting. Authorities have been increasingly pulling the plug, putting over 4 billion people in the shadows in the first half of 2023 alone

Social media platforms are often the first means of communication to be restricted. Surfshark, one of the most popular VPN services, counted at least 50 countries guilty of having curbed these websites and apps during periods of political turmoil such as protests, elections, or military activity.

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