Connect with us

GAMES

ID@Xbox Summer Game Fest Demo Event Heading Your Way

Published

on

ID@Xbox Summer Game Fest Game Demo Event


It’s summer time and we’ve got another scorching hot line-up of game demos ready just for you! This will be our third [email protected] Summer Game Fest Demo event as part of Geoff Keighley’s Summer Game Fest promotion. Starting June 21st and running through June 27th, you’ll be able to play over 30 demos of upcoming unreleased games for Xbox Series X|S and Xbox One!

A few things to keep in mind:

  • These demos will only be up on the Xbox Dashboard for a week. Some might be re-published to the Demo channel later, but many will simply disappear at the end of the week, so check them out while you can.
  • The developers would love to hear what you think. Hit them up on social media or through their websites. If you like the game – tell them! If you have constructive criticism, they would love to hear that too.
  • These “game demos” are not the norm. Typically, the demos you see in our Demo channel are created after the game is completed (or nearly completed) and represents an almost final to final version. Think of these as akin to “show floor demos” and not necessarily indicative of the final product. What that means is that you’ll get to experience these games early – some way early – which is awesome since you’ll have the chance to provide your feedback! You should also note that these games will continue to evolve and be polished as they near release.

We’ll announce the full list closer to June 21st, but here are some titles you’ll want to keep in mind:

Batora: Lost Haven

The physical and mental powers of a naive and reckless girl who lost everything are the only weapons to save the Earth from oblivion. Jump on a journey across colorful and mesmerizing planets in this fast-paced adventure where your conscience will carry the weight of your decisions.

Broken Pieces

Broken Pieces is a psychological thriller taking place in a French coastal village somehow outside the flow of time. Solve the mysteries by putting the pieces of the story back together by figuring out the enigma behind this mystical place.

Severed Steel

A stylish single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, a unique one-armed protagonist, and a dark electronic soundtrack.

Tinykin

Catch hundreds of tinykin and use their unique powers to bring Milo back to his home planet and back to normal size!

There will be so many unique games to discover and enjoy! When you get the chance to check it out, we’d love to hear what you think. Connect with us on TwitterInstagramDiscordTwitch, and YouTube. Stay tuned to Xbox Wire to learn more about what Team Xbox has planned and as always, have an amazing summer of gaming!





Source link

GAMES

Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Published

on

Transport Fever 2: Console Edition is Bringing the Full Transport Tycoon Experience to Xbox

Today, we proudly share a sneak peek into the development of Transport Fever 2: Console Edition, and how we managed to bring the full transport tycoon experience to Xbox.

Transport Fever is a very popular and highly rated transportation tycoon franchise on PC. Its latest entry, Transport Fever 2, delivers a level of size and detail never before seen in the genre. The goal of the game is to build a successful transportation company by constructing railroads, streets, water and air lines. Starting in the 19th century, the player connects towns and industries to transport both passengers and cargo. In addition to a customizable free game mode, there is also a fully-fledged campaign mode with challenging missions set in real-world transportation history.

After the huge success of Transport Fever 2 on PC, it was only logical to bring the experience to consoles as well. Not only that, but no efforts were spared to give the console community the full experience that made the game great on PC. In order to achieve this, the engineers at Urban Games had to pull some rabbits out of their engineers’ hats.


Always providing the freshest layer of paint


One of the most cherished features of Transport Fever 2 are its highly detailed vehicles. The game comes with more than 200 lovingly hand-modeled trains, ships, and airplanes, each sporting multiple 4k textures and normal maps.

One of the many stars: The in-game model of the Class A 3/5 locomotive going full steam ahead.

On PC, it is easily affordable to have all the models and textures in memory whenever needed, as a typical rig has 16 GB of RAM and a GPU with a dedicated extra memory. Consoles, however, are built differently. They have a unified architecture with an overall smaller amount but ultra-fast memory. The key to make it work on consoles is texture streaming, which allows to clear textures of models that are not in view anymore. Moreover, this technology is used in Transport Fever 2 to constantly load textures at the highest affordable resolution to present the stars of the show, like the classic Class A 3/5 steam locomotive, in their best coat of paint at all times.


Keeping the ground like a console pro


A trademark of Transport Fever 2 are its huge maps. During development of the game, it was always paramount to provide a real sense of scale. The engine should allow for maps where a high-speed train, such as the famous Japanese Shinkansen, can really make use of its superior speed. So, a lot of effort was put into designing a highly effective terrain rendering pipeline that can handle maps of more than 120 sq miles of size with a detail resolution of almost 1 yard. Central to this is a dynamic terrain tessellation algorithm on the CPU that, while costing a bit of extra memory, makes sure the engine can render these maps on a wide variety of PCs.

The river flows: A comparison between software tessellation (white) and hardware tessellation on Xbox Series X|S (blue) of a canyon in the dry climate biome.

Now, enter the world of consoles with their incredibly well-designed GPUs and graphic APIs. Here, the hardware can be leveraged very well for terrain rendering by making use of the GPU tessellation feature. This feature generates the render mesh for the terrain fully on the graphics card, saving valuable processing time for the complex economy and city growth simulations. While generating more triangles, the hardware approach still costs less memory overall due to its efficiency. So vast maps can be viewed from a bird’s view high up in the sky and seamlessly zoomed in down to individual rocks on a riverbank.


Inspiring the inner architect


Finally, let’s talk about constructions, a central and defining part of the Transport Fever 2 experience. Constructions are large assemblies that consist of dozens of assets, street segments, ground decals and terrain modifications. Think of structures like airports, train stations, docks, highway crossings, and many more. Anything that is needed to build a vast transportation empire.

For a smooth construction experience, it is key that the player really feels that he has precise control over the building placement. On PC, constructions are typically built using the mouse. As the average PC user is very well adjusted to this method of input, it is sufficiently performant to calculate the entire construction each frame and place it under the cursor. However, on consoles, the best way of building constructions is to have them always kept in the center of the screen and move the camera along the map for placement. And moving the camera needs to be as smooth as silk.

Reminiscent of the famous glass roofs of the Liège-Guillemins train station: A preview (on the left) and the final construction (on the right) of the modern-age train station in Transport Fever 2.

So, for the console release of Transport Fever 2, the construction preview pipeline was overhauled. All dynamic calculations are now performed in the background while a static preview of the structure and its underlying ground plan are shown. Not only are constructions now completely stable in terms of FPS, but they also give feedback to the player on what environment features the construction would tear down when built.


Let’s get tycooning on console


We are very excited to bring the Transport Fever franchise to consoles for the first time ever with the release of Transport Fever 2: Console Edition on Xbox Series X|S and Xbox One in February 2023, and we hope you will enjoy it as much as we did developing it.



Source link

Continue Reading

DON'T MISS ANY IMPORTANT NEWS!
Subscribe To our Newsletter
We promise not to spam you. Unsubscribe at any time.
Invalid email address

Trending

en_USEnglish