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Storytelling in Space: A Q&A with Co-Director of The Outer Worlds



The release of Obsidian Entertainment’s The Outer Worlds is upon us, and we’re already having a great time exploring the game’s vibrant universe while meeting (and occasionally fighting) some of its fiercest inhabitants. The game combines a darkly humorous narrative and deep RPG elements to create a unique experience. We recently had the chance to chat with Obsidian Entertainment’s Co-Game Director Leonard Boyarsky about the game’s narrative focus, how some of the endings play out, and the ultra-hardcore Supernova mode.

Xbox Wire: How much dialogue was written for The Outer Worlds?

Leonard Boyarsky: I don’t know how much was written (which would include iteration, cut content, etc.), but we have approximately 420,000 words of dialog, including player lines, and approximately 600,000 words total.

Xbox Wire: How do the dialogue trees work in The Outer Worlds compared to your other titles?

Boyarsky: Obsidian has been using the same dialog tool for quite a long time, so I’m not sure there’s much difference in the overall creation of the dialogs. On TOW, though, we tried to get away from using question node hubs in order to get a more conversational feel.

Xbox Wire: How often will players be able to use the gift of gab to get around situations that might lead to combat?

Boyarsky: Players can get through the main story arc pretty effectively using their dialog skills, and there’s a good bit of side content that they can talk their way through as well. We’ve also included passive dialog combat skills for those instances when they do happen to find themselves fighting for their lives, and a disguise system that allows high dialog skill players to talk their way through some specifically combat-related ‘restricted areas’.

Xbox Wire: Have you discussed how many endings The Outer Worlds will have?


Boyarsky: There are two main endings players can play through, but, depending on their skills, there are several approaches they can take within those two endings.  And this isn’t counting all the different permutations of end slides players can get, which we have not calculated. Let’s just say there’s a lot.

The Outer Worlds

Xbox Wire: Are those endings dependent on choices you make with dialogue?

Boyarsky: All the endings (including the slides) are dependent on both dialog and gameplay choices the player made throughout the whole game, not just their dialog choices.

Xbox Wire: So, what’s the deal with Supernova Mode?

Boyarsky: Supernova is the hardest difficulty in the game and offers the ultimate challenge for The Outer Worlds.

The Outer Worlds

Xbox Wire: What sort of gameplay challenges will players face when they play Supernova Mode?

Boyarsky: There’s a bunch:

  • Enemies have more health and do more damage
  • Players must eat, drink and sleep
  • Companions can die permanently
  • Crippled limbs can only be healed through resting
  • Weapons and armor work very poorly at zero durability
  • Players can only fast travel to, sleep, and save games inside their ship

Xbox Wire: How does Supernova Mode impact the approach to combat situations?

Boyarsky: Since enemies do more damage and are harder to kill, the player must make sure their equipment (and their companions) are first rate. Use of special attacks at the right time is crucial, and since companions can die, the player needs to watch their health as closely as his own. Perks that let the player heal them with the medical inhaler are very important to take.


The Outer Worlds

Xbox Wire: How did you decide to create Supernova Mode?

Boyarsky: We wanted something hard than Hard and that was reminiscent of Hardcore Mode in Fallout: New Vegas and Ironman Mode in Temple of Elemental Evil. This mode makes replaying the game even more challenging. It’s designed for hardcore players and players who have played through the game multiple times and/or found difficult not challenging enough.

Thanks to Obsidian Entertainment’s Leonard Boyarsky for taking the time out of his busy launch schedule to chat with us. The Outer Worlds is now available now physically and digitally for Xbox One and available for download on Windows 10 PC in the Microsoft Store. If you’ve got Xbox Game Pass for Console and PC (or are ready to subscribe), The Outer Worlds is available for download now!



Rumbleverse is Available Today for Xbox



Video For Rumbleverse is Available Today for Xbox

Today is an exciting moment for us at Iron Galaxy. After a summer of playtesting and anticipation, Rumbleverse is live! If you haven’t had a chance to play with us yet, this new brawler royale is free to play and available right now on Xbox One and Xbox Series X|S. Give it a download and check it out.

Rumbleverse is set in Grapital City, a place that was built by champions as a monument to the glorious traditions of melee combat. Every citizen of this city dreams of being the last one standing in the Rumble. You’re invited to join them. This new competitive experience brings 40 players together to see who is the best. The combat is wild and the setting is hilarious. You’ll see what we mean when you chokeslam someone from the top of a building onto the corner of Jabrone Street and Pile Drive.

Rumbleverse Screenshot

This game is all about melee combat on a huge scale. The first step in your career as a Rumbler is to create a unique character. Then, you’ll make your way to the Battle Barge to get shot out of a cannon. Fly through the air and choose your landing zone in the streets, or on top of any skyscraper. You’ll hunt for crates filled with upgrades and weapons, smash them open, and then bring the fight to your opponents.

Rumbleverse Screenshot

There are a lot of choices for you to make as you perfect your fighting style. Just about everything in the city streets can be used as a weapon. If you can pick it up, you can throw it! Dash from neighborhood to neighborhood in search of a worthy battle. Combine different moves and attacks to knock out your opponents. The fighting ring will shrink over time, so don’t let yourself get counted out by the referees.

Rumbleverse Screenshot

We have different ways for you to play. If you’re an experienced fighter, Solo mode is a great way to jump into the action and take on everyone else in the city. If you’d rather learn the ways of the Rumble at your own pace, Playground mode lets you explore Grapital City and check out different training modules scattered across the map. If playing with a friend is more your style, form up into a tag team and fight back-to-back.

Rumbleverse Screenshot

A new community is taking shape around Rumbleverse today, and we’re looking forward to an awesome journey together. This is just the beginning. Season One kicks off next week on August 18, with a whole new path of unlocks and ranks to earn. From there, we’ll have a whole series of updates, special events, gear refreshes, and community contests to enjoy. This will be fun. We hope you’ll join us.

The game is afoot. The Rumble calls.

Xbox Live


Epic Games



Rumbleverse™ is an all-new, free-to-play, 40-person Brawler Royale where anyone can be a champion. You play as your own unique citizen of Grapital City, as you battle your way to victory! Customize your fighter by mixing and matching hundreds of unique items, and stand out from the crowd. Get launched from a cannon, drop into the streets, and throw down! Where you land is up to you, but beware — there’s chaos around every corner and on top of every skyscraper! Leap from rooftop to rooftop and smash open crates looking for weapons and upgrades. Each round is a new opportunity to discover new moves and perks that’ll give you the edge in your quest for glory.

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